ehouse
1c7455a2e6
Really old change: write struct differently in RFCOMM case
2008-10-11 15:04:11 +00:00
ehouse
b5acad0e35
fix bug: need to reset engine when divider moved via keys as well as
...
when dragged.
2008-10-10 08:38:23 +00:00
ehouse
373a931b3e
drawing tweaks: better test for wide short tray tile; don't inval
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scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
b25f20587a
get rid of excessive logging
2008-10-09 12:07:30 +00:00
ehouse
e01f8db17e
add function for logging location reached when debugging
2008-10-09 12:04:57 +00:00
ehouse
8c9cfc358a
Modify layout code to keep cells close to square when possible,
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leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
5d7a82a73f
Don't choke when words are longer than 15 letters.
2008-10-08 04:37:44 +00:00
ehouse
ab1cc03e41
Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
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Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
2bc132627f
Set aside portion of scrollbar rect above and below it and color that
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with focus color when the scrollbar has keyboard focus. This should
help users figure out how one-handed nav works. Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how. This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
9289df31a0
add width x height to title bar correctly (debug w32 only)
2008-09-29 05:07:35 +00:00
ehouse
305e9891e1
put dictionary in place if none there
2008-09-29 05:06:24 +00:00
ehouse
658a8f91fa
Draw divider using player color, not always black.
2008-09-28 17:55:27 +00:00
ehouse
79bb886495
Two large changes. First, layout board etc. based only on screen
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dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well. Second, add the vertical scrollbar into the focus
rotation. Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
0f3752ee12
Script for testing a bunch of Wince device resolution under Wine.
2008-09-28 17:38:18 +00:00
ehouse
d2afc68ba8
Fix nasty crashers: restore previous game when unable to open new,
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e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
a72e4d0c13
comments and assertions
2008-09-28 16:47:11 +00:00
ehouse
b5a823fd93
Fix crash when switching to game with same-language dict: inform draw
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even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
960fee16cc
Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
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reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
5ea12405c0
clean up tile-picker dlg
2008-09-27 15:58:07 +00:00
ehouse
c1c7c34f84
Add more WM_ constants
2008-09-27 15:15:14 +00:00
ehouse
cac8497e3f
Improve the font dialog
2008-09-27 15:10:53 +00:00
ehouse
42ad517e52
When moving cursor within board, scroll board if it's possible to do
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so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.) This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
949a67b15f
{G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs
2008-09-27 15:05:26 +00:00
ehouse
3ac39b1290
Make new FAA 4.1 the default Spanish dictionary source; build three
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dicts (8, 9 and 15) by default (all: target).
2008-09-18 03:55:04 +00:00
ehouse
918c876e13
Require two key events to reveal tray and act on a tile; don't treat
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divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
a9d255592a
cleanup: name changes; don't measure the same glyph twice.
2008-09-18 03:50:04 +00:00
ehouse
ed12a83a34
bug fix: check which combo is generating events rather than assume all
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are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
eea0f9e925
Check in files forgotten before: simple font browser.
2008-09-18 03:47:04 +00:00
ehouse
c6da802dc9
fix ncurses version so it can save games and read them back in: make existing gtk code run on both.
2008-09-18 03:46:27 +00:00
ehouse
78c5574bce
Fix to compile with newer g++; increase size of buffer to handle largest Spanish wordlist.
2008-09-18 03:44:43 +00:00
ehouse
299beddc77
cleanup; to get better idea of what fonts are available on smartphone
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add rough font chooser dialog. Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00
ehouse
1b48b64cea
move logLastError
2008-09-14 16:06:51 +00:00
ehouse
6759fa8601
plug leak: DeleteObject can't nuke an object CE didn't create
2008-09-14 16:06:18 +00:00
ehouse
783b3a2860
move logLastError
2008-09-14 16:01:28 +00:00
ehouse
dfd61caf25
remove unused defines
2008-09-14 14:38:16 +00:00
ehouse
9b3974b9cb
Up copyright date.
2008-09-14 14:37:44 +00:00
ehouse
4a6be0dafb
Up beta version; fix sizes to avoid clipping on some CE devices.
2008-09-14 14:36:31 +00:00
ehouse
234c2971a1
Extend use of fitted fonts to scoreboard, allowing scoreboard to have
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non-constant size eventually.
2008-09-13 15:24:23 +00:00
ehouse
25c59a25e7
Pass streams to cedraw on save and restore, adding version flag for
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backward compatibility. Within cedraw, save cached font info to
remove the visible delay on startup.
2008-09-10 12:18:30 +00:00
ehouse
87ce5f06d4
Reduce parameter count. No logic change.
2008-09-10 11:57:30 +00:00
ehouse
7299675adc
In case where board can't fully fill screen, track the rects on either
...
side and erase them when they're invalidated. When seeking best-fit
font, pull glyphs to measure from dictionary rather than assuming
A-Z. Speed font measuring code by passing over all glyphs only once,
noting tallest and lowest-extending then measuring only those two as
smaller sizes are tried. This *may* make the process fast enough that
I don't need to cache the information across boots: need to try on
real hardware.
2008-09-09 12:31:02 +00:00
ehouse
462bc96868
logRect utility
2008-09-09 12:20:45 +00:00
ehouse
b72309f947
Had to comment out BLANKS_FIRST to compile new wince font code, so
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assert that blank test catches only one tile per dict.
2008-09-09 12:20:09 +00:00
ehouse
13e521b879
Don't save dict as part of model. It's redundant as the platform code
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already saves the name and passes the dict in.
2008-09-09 12:18:32 +00:00
ehouse
4ffeada868
call draw_dictChanged on load so draw can calc fonts immediately
2008-09-09 12:16:06 +00:00
ehouse
181e880d8d
Add listeners to model so board can be notified whenever dictionary
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changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
9be9842e48
Make CEDrawCtx def private; erase background when OS invalidates it.
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This gets rid of what's visible behind the board when it's not
full-screen width, but causes a lot of flashing. Better will be to
make board.c own an entire rectangle and to decide board dimensions
itself.
2008-09-01 15:10:28 +00:00
ehouse
226f1ea470
Shrink scoreboard a bit. Goal's to not needs scrolling on small
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screens, but still needs work.
2008-09-01 15:07:46 +00:00
ehouse
a5c0509b38
Pick fonts based on actual size of the subset of glyphs we'll use.
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This allows a better fit without hard-coding offsets. It also takes
considerable time at startup, so either the algorithm has to be
improved or I need to cache the data as part of prefs (and delete it
when switching between landscape and portrait on devices that allow
that.)
2008-08-30 18:55:20 +00:00
ehouse
a2dfec2714
catch up with API changes. GTK to use this still needs to be fixed!
2008-08-30 13:54:47 +00:00