Commit graph

428 commits

Author SHA1 Message Date
Eric House
82c39489f0 lots of changes toward grouping games in user-definable groups.
Creation and movement between work.  Deletion crashes.  Expansion
doesn't stick.  All's rough.
2012-11-19 07:41:15 -08:00
Eric House
0376e25c26 Merge branch 'fix_beta_53' into android_branch 2012-11-05 05:43:33 -08:00
Eric House
3942a49cac Add a debug preference allowing to provide, or override, the download
dir.  This will let users work around bugs on devices like my Blaze 4G
where the OS gives the wrong path, and also allows testing.  Inval
DictUtil's dict cache eash time this is changed, so in effect adding a
wrong path pref hides all dicts in the Downloads dir.
2012-11-04 17:47:30 -08:00
Eric House
90480aca4c don't put up toast when checking SMS DB 2012-11-04 07:40:24 -08:00
Eric House
364acb6dcd cleanup: remove some logging and unused string resources 2012-11-01 19:32:29 -07:00
Eric House
80a79b6991 Make it less likely that a message received while I'm not intercepting
them will be opened more than once: track whether I've searched the
SMS db, and only clear that setting when SMS play is *disabled*.
2012-10-29 21:20:32 -07:00
Eric House
e90621ec1d use existing string rather than invent a new one 2012-10-29 07:30:09 -07:00
Eric House
e39b776d80 Add button to alert warning that SMS isn't on that takes you to
Preferences.
2012-10-29 07:20:11 -07:00
Eric House
2375a6730a tweak text 2012-10-27 15:31:49 -07:00
Eric House
5aef1afec3 point URL at android part of sf.net site, not home. 2012-10-27 13:18:08 -07:00
Eric House
aec03fc572 When a game's consumated and guest discovers it isn't using the same
dict, give chance to switch, and to download if required.  Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
ca561f225c make dict storage location a default set in preference rather than
something queried each time.
2012-10-22 07:06:12 -07:00
Eric House
6ba5d4f7c8 use new internal download code for download to get dict required for
SMS invite as well.  Still to do: put back the query for where the
thing should be stored.  Hard-coded to go in INTERNAL for now.
2012-10-20 18:28:14 -07:00
Eric House
04f56ccf74 download dicts without the browser. This is a partial implementation
that will need to be generalized and used in other places, basically
whenever the full URL can be known.
2012-10-19 17:57:17 -07:00
Eric House
6c34f43df7 show toast when update requested manually and nothing found 2012-10-18 19:51:40 -07:00
Eric House
e5feded0b1 When receiving an invite for a dict we don't have, post a notification
to DictsActivity that offers to download, and on download completion
arranges for notification of SMSService so the game can be created.
2012-10-17 21:20:08 -07:00
Eric House
eb47e75c50 put up more user-friendly message when dicts don't match. 2012-10-15 08:07:17 -07:00
Eric House
5f247db29c use the same missing-players message for all three connection types
(even though the way they're reported is, though shouldn't be,
different.)
2012-10-15 07:31:02 -07:00
Eric House
c811282591 UI change: networked games are no longer allowed to have per-player
dicts.  Now you select a single dict for such games in a new spinner
just below the lang spinner, and player's dicts are no longer
displayed.  For standalone games, the single dict choice isn't there,
the individual dicts are displayed, and you must open a player config
to change the dict as before.  The idea is that this will be less
confusing, particularly when I need to tell the guest that the host is
using a different dict.
2012-10-14 19:21:27 -07:00
Eric House
e64ecfb78d implement resign on top of existing endGame logic, adding "quitter" as
new param passed to remote and changing final score formatting and
menu items to match.  Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
cd776a34dd Revert "Display turn start time in game summary. This is definitely not its"
This reverts commit ebaa22594d.
2012-10-01 17:53:35 -07:00
Eric House
ebaa22594d Display turn start time in game summary. This is definitely not its
final form!
2012-09-27 07:48:30 -07:00
Eric House
4f180e9e14 pass rejecting dict name into java layer and display as part of turn
lost message.
2012-09-06 19:04:40 -07:00
Eric House
d12ed144ea normalize file: add comments where don't proceed a string, and replace
tabs with spaces.
2012-08-31 21:36:49 -07:00
Eric House
2eb8904a0a rename to cWords-SMS, and move name <string/> into strings.xml so it
can be substituted too.
2012-08-30 19:11:46 -07:00
Eric House
6947c50238 pass lang instead of lang code; include app name in notification text 2012-08-15 07:22:10 -07:00
Eric House
cd340aba0c post notification on receipt of url for new app that'll result it it's
being downloaded.
2012-08-15 06:53:13 -07:00
Eric House
7cb68f1c85 post notification when new dict is available and download it in
when notification selected.
2012-08-15 06:10:39 -07:00
Eric House
3ef81f248b start on checking for updates/latest version: a menu item that
triggers new code that sends an HTTP POST to a python script on the
server that returns whether the current version is correct.
2012-08-13 21:10:22 -07:00
Eric House
ade5a84e2d tweak sms plan confirmation text 2012-07-31 07:46:16 -07:00
Eric House
1fe14be9bf less ominous text for new SMS game creation, ominousness having moved. 2012-07-30 07:14:52 -07:00
Eric House
730cd0d599 tweak dialog text 2012-07-26 21:16:00 -07:00
Eric House
bc91956e20 put up an alert when SMS game opened but SMS is disabled. (Does not
have a button taking you to settings.)
2012-07-25 07:15:57 -07:00
Eric House
cd1eb2e4da add pref enabling SMS games, and a scary confirmation dialog meant to
force user to realize the potential costs (by requiring interaction).
Until that's enabled, show in New Game activity an explanation and
button that goes to Preferences.
2012-07-24 07:15:27 -07:00
Eric House
bd70a1dd7d improve text in remaining tiles dialog, and always show the tiles for
all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
5702c83f17 do string formatting properly, using resources and StringBuffer. 2012-07-09 06:56:08 -07:00
Eric House
30c77de2d0 tweak menu name 2012-07-07 11:29:25 -07:00
Eric House
9a23473b2f use a dummy TextArea instead of an empty custom view as a placeholder
for loading game summary view.
2012-07-06 06:49:09 -07:00
Eric House
8ff27cc075 include "sms" or "text" in chooser title 2012-06-24 14:46:02 -07:00
Eric House
9ac5113c93 add dict-browse menuitem to small-screen board menu and on same move
undo/redo up per user request
2012-06-15 07:00:18 -07:00
Eric House
3d9478744a change toast to not imply game to start immediately. 2012-06-13 20:07:28 -07:00
Eric House
9827ea1b39 add menus for small-screen devices to provide functionality others get
from toolbar.
2012-06-06 06:48:55 -07:00
Eric House
b8bad58125 change text of menu from hide rack to show rack depending on hidden state 2012-06-05 22:19:44 -07:00
Eric House
f56b09980c include game name in notification text 2012-05-21 06:40:52 -07:00
Eric House
3c4e01ef52 improve text clarity 2012-05-18 21:23:38 -07:00
Eric House
3a54aa0ebc add util_informUndo() that gets called, and puts up a dialog, after
remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
261908a09f use non-strippable spaces when ': ' is meant to terminate string. 2012-05-09 18:19:53 -07:00
Eric House
49f4700799 change sms-game-name dialog title 2012-04-24 19:01:21 -07:00
Eric House
6930da9686 add warning about unlimited SMS plans that's triggered whenever a new
number is added to the list of possible invitees.
2012-04-23 20:07:44 -07:00
Eric House
2082b40d4a look up names from phones rather than store them separately 2012-04-23 07:32:42 -07:00