Andy2
fbb467af80
convert some more callbacks to ints passed back: GamesList done.
2011-08-23 20:25:59 -07:00
Andy2
05607a15b9
toward a bundleable DlgDelegate: add new interface to replace
...
OnClickListerners passed on, have clients of DlgDelegate implement it,
and convert one dialog to use it. Will eventually remove old code.
2011-08-23 19:50:01 -07:00
Andy2
0d85a67700
verify that bundle saving works in DlgDelegate and fix one
...
disappearing message. Still need solution for callbacks passed in.
2011-08-23 19:18:45 -07:00
Andy2
7a235ed6b6
put onPrepareDialog() back -- it's required to use DlgDelegate dialogs.
2011-08-23 18:51:48 -07:00
Andy2
7da5b24e0f
rewrite DictsActivity to not crash when un- and re-loaded: make
...
dialogs depend only on bundleable ivars -- ints and strings, not Views
-- and bundle them. Don't use onPrepareDialog, only onCreateDialog,
and so call removeDialog() every time one's dismissed. Do some
refactoring to support this.
2011-08-23 18:41:19 -07:00
Andy2
84e61f3b3f
remove no-op line
2011-08-22 18:43:42 -07:00
Andy2
953909d0f0
remove logging
2011-08-22 18:40:44 -07:00
Andy2
3537161d3b
add change
2011-08-22 18:40:30 -07:00
Andy2
3296cad731
pass bundle into DlgDelegate so state can be saved and restored. Not
...
doing anything with it yet because any scheme to survive
OS-restoration has to deal with the Runnables I'm saving that can't be
bundled. Work in progress....
2011-08-22 18:10:22 -07:00
Andy2
7e6daa5797
move role out of players column to where it can be a full line long,
...
preventing it from increasing the size of the item by line-wrapping.
For now it's outside the View that gets hidden, but that may need to
change.
2011-08-22 07:05:33 -07:00
Andy2
d7a515ca97
display three states of relay connectedness in games list items:
...
configured, connected but waiting for players, and game-in-play.
2011-08-22 07:03:46 -07:00
Andy2
1ee0dfdd6d
set wordlist spinner prompt and include language
2011-08-21 22:13:18 -07:00
Eric House
cf6d868bd3
use separate strings for window title and spinner prompt
2011-08-21 18:17:21 -07:00
eehouse@eehouse.org
3cdd4c1c9b
Merge branch 'android_branch' into send_in_background
2011-08-21 15:04:25 -07:00
Andy2
aeafb9cefa
Tweak language for moving wordlists to more clearly refer to storage
...
locations.
2011-08-21 15:03:41 -07:00
Andy2
bbb73bb2e9
somehow dict deletion got broken (because wasn't adding file
...
extention); fix.
2011-08-21 15:02:42 -07:00
Andy2
d1b6bc16cf
add the standalone/network icons from GamesList display to the new
...
games dialog so users get some association going.
2011-08-21 14:30:00 -07:00
Andy2
04834c910b
more dictionary->wordlist terminology change: debug-only preference
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and download URL.
2011-08-21 14:27:50 -07:00
Andy2
a17ff20db7
clean up background check pref wording to Chris's suggestions
2011-08-21 13:52:51 -07:00
eehouse@eehouse.org
d7d5d85ec2
Merge branch 'android_branch' into send_in_background
2011-08-21 12:20:25 -07:00
Andy2
c0dae019d5
use same context menu header, including wordlist name, as for game
...
list items.
2011-08-21 12:19:58 -07:00
Andy2
5c8afa06ce
version string and changelog for beta 33
2011-08-21 12:07:45 -07:00
Andy2
56fd01a05b
oops -- missing semicolon.
2011-08-21 12:07:21 -07:00
Andy2
c38e3593fb
replace hard-coded placeholder names for optional top-line of games
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list item display with real "aa vs. bb vs..." consed up in
GameSummary, and set field to singleline so doesn't wrap when names
get too long.
2011-08-21 11:39:38 -07:00
Andy2
c41af221b7
fix non-debug compile warning
2011-08-21 11:33:23 -07:00
Andy2
47bdec4eda
pass context into GameSummary constructor rather than into methods
...
that need it. No behavior change.
2011-08-20 21:51:57 -07:00
Andy2
28c78a0a6a
dictionary->wordlist
2011-08-20 14:16:38 -07:00
Andy2
eb00984563
Merge branch 'android_branch' into send_in_background
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GameUtils.java
2011-08-20 12:44:17 -07:00
Andy2
659c054696
add new class that listens for SDCard mounted event (could be
...
generalized for multiple events and map them to multiple notification
callbacks), and use it from DictsActivity to redraw the list when the
SD card comes back online. While the default android behavior works
for the unmount case (relaunches DictsActivity which correctly draws
only those dicts still available) it needs this change to redraw after
the available set grows.
2011-08-20 11:59:32 -07:00
Andy2
6ca60438a1
no need for onClick listener when onDismiss listener does the same thing
2011-08-19 18:54:21 -07:00
Andy2
8f60ca5af3
Need to show dict-gone-missing dialog when umount from GameConfig too,
...
so: change loadMakeGame() to return gamePtr rather than take one in,
and to return 0 when any dict no available. Move dict-gone-missing
dialog into DlgDelegate. Remove DlgDelegate always adding onDismiss
listener that removes the dialog, and instead add one to the
dict-gone-missing dialog that, like the onClick handler, calls
finish() on the activity.
2011-08-19 18:52:55 -07:00
Andy2
fd4e627628
when sd card is umounted, android sends a message to apps. I can't
...
figure out how to get that so I ignore it and am killed then
relaunched if I have a dict file open on the SD. On relauch, don't
crash. Instead, check if any dicts used by the game is unreachable
and put up an alert with only one choice: Close game. Thought about
using the missing-dicts stuff from GamesList, but this is a special
case that should be seen only when user umounts while a BoardActivity
instance is frontmost.
2011-08-18 07:54:00 -07:00
Andy2
455cb9a4c4
Include possibility of umounted sd card in missing dict
...
explanation. Name of game too. Use single-selectable list and
Substitute button instead of expecting user to tap once to select
(which confused me.)
2011-08-18 06:26:43 -07:00
Andy2
0c29a4c1ca
fix NPE when sd card unmounted
2011-08-17 20:11:30 -07:00
Andy2
8e6812780d
call feedMessages even if there are no messages, and call
...
comms_resendAll() from feedMessages. The combination means that all
networked games get a chance to resend dropped packets periodically
which should help prevent stalls.
2011-08-17 19:51:20 -07:00
Andy2
08789c4097
call server_do() up to five times to allow some extra work to get
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done. Required if a host is also a robot.
2011-08-17 19:48:55 -07:00
Andy2
8148c7699a
don't loop forever on server_do(). It's broken w.r.t. guaranteeing
...
that it can always change state.
2011-08-17 06:52:04 -07:00
Andy2
7ab8c6eca4
re-factor sending code so essentially same message (without cookieID
...
that implies a connection) is sent and received by no-conn code. Use
flags to determine if comms can support no-conn sending without making
up the message only to have it fail to send.
2011-08-16 19:36:23 -07:00
Andy2
2dcfb2193c
complete the process of sending messages generated in response to
...
messages passed in in background: send them. Requires new method
implementing new protocol against proxy.
2011-08-16 19:33:24 -07:00
Andy2
066cef0306
using new send-noconn proc is too expensive if it's only going to fail
...
(return false) so add new iface comms can call once to get flags to
tell it whether to use that proc. One implementation of
TransportProcs returns one flag; the other, the other.
2011-08-16 19:31:08 -07:00
Andy2
dfab747504
make server_do() take a new param to allow caller to call it until
...
there's nothing more to do (without the assumption it's driven from an
event queue.)
2011-08-16 19:28:59 -07:00
Andy2
11f6d96be9
get 'svn' out of the version string variable
2011-08-16 19:26:53 -07:00
Andy2
dc693e4d6a
too much logging
2011-08-16 19:20:39 -07:00
Andy2
f61748369a
fix non-debug compile warning
2011-08-16 19:17:47 -07:00
Andy2
6f22cbd8c9
rename class and pass in from higher so send can be done in the right
...
place.
2011-08-11 06:49:44 -07:00
Andy2
985f254660
more refactoring -- limit NetUtils method to network stuff as much as
...
possible.
2011-08-11 06:40:13 -07:00
Andy2
008c70957a
refactor -- no behavior change
2011-08-11 06:29:21 -07:00
Andy2
c2ae80cf37
pass the stubbed-out procs into the jni. Now background-generated
...
packets are getting into the java world. Next: get 'em to the relay.
2011-08-10 21:28:12 -07:00
Andy2
ea05c34d8f
add the alternative send proc to the java transportprocs interface,
...
and call through to it from the jni. Add another implemenation of the
interface and pass that when opening games in the background.
2011-08-10 21:06:05 -07:00
Andy2
f6bf91de36
make overridden methods have params in same order (though some are
...
missing).
2011-08-10 20:49:41 -07:00