Andy2
d6dd2b942f
fix crash tapping player name after a trade -- since the format string
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was wrong.
2011-03-10 18:56:13 -08:00
Andy2
492e086311
break the hint into two so goes-away part can be smaller.
2011-03-10 18:34:02 -08:00
Andy2
d56ce42585
hide games-list hint when more than 2 games present, and add text to
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that effect so people aren't surprised.
2011-03-10 18:24:27 -08:00
Andy2
d9bb5197d4
Add two new menus to be available only when in trade mode. Hide and
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show them and another group depending on whether trading at the time.
To make that work, replace the individual calls made to dis/enable
toolbar buttons with a single jin call that takes a struct full of
booleans and make that struct available in BoardActivity where menus
are hidden/shown. Remove the individual calls from the jin interface.
2011-03-10 18:13:56 -08:00
Andy2
26a274ab0f
make the empty-list message a header instead since its instructions
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matter after there are games in the list. But hide it whenever there
are four or more games.
2011-03-09 18:42:06 -08:00
Andy2
bfc5bb62dc
don't call nobody dumb, even a robot.
2011-03-08 21:58:12 -08:00
Andy2
8ef3aa51b2
Reverse sense of is-local bit so that on upgrade people don't see all
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their local players marked as remote.
2011-03-08 18:43:29 -08:00
Andy2
678cbe1dea
fix plural and make name consistent
2011-03-08 18:42:45 -08:00
Andy2
fc4fddb055
check if can hint (to refresh buttons) after enter/leaving trade mode
2011-03-08 07:41:16 -08:00
Andy2
aa88503cfb
have board_canHint() return false when trade in progress.
2011-03-08 07:40:38 -08:00
Andy2
15ef9c4fd2
add prompt to dict-pick spinner
2011-03-08 07:31:11 -08:00
Andy2
7de951f149
update with changes from b21
2011-03-08 07:13:14 -08:00
Andy2
9acea8ec5a
fire a toast in response to "check relay" menu so people get sense of
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something being done. Firing from RelayService might be more honest
but is much harder.
2011-03-08 06:33:22 -08:00
Andy2
9dd69015cc
say "relay", not "server"
2011-03-07 21:37:56 -08:00
Andy2
133079e200
tweak newbie message for new local game creation
2011-03-07 21:14:47 -08:00
Andy2
0225bf215b
change text of add-game buttons to be (says Deb) clearer
2011-03-07 20:47:49 -08:00
Andy2
b2db1a0936
don't call remote player robot
2011-03-07 20:44:31 -08:00
Andy2
b441fdb56e
make hint text bigger and proportional to cell size.
2011-03-07 20:29:44 -08:00
Andy2
a6edcaadd9
zoom by five instead of four
2011-03-07 20:26:08 -08:00
Andy2
2f3a1b03f5
cleanup
2011-03-07 20:23:47 -08:00
Andy2
5c2d0a064c
Better exchange miniwindow text. But more needed after fixing
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BoardView code to better format.
2011-03-07 06:41:17 -08:00
Andy2
8c40628916
Support new error message about exchange being disallowed when no selection.
2011-03-07 06:40:11 -08:00
Andy2
54f2ae3edf
error string for: fire user error rather than committing turn when
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trade attempted without any tiles selected.
2011-03-07 06:29:40 -08:00
Andy2
828bd9aa4c
fire user error rather than committing turn when trade attempted
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without any tiles selected.
2011-03-07 06:28:43 -08:00
Andy2
0e86467ea1
use high-contrast for mini-window (same as arrow)
2011-03-05 23:21:38 -08:00
Andy2
58d29fbb26
a bit of cleanup: inval rather than replace
2011-03-05 15:38:03 -08:00
Andy2
81e3578dd5
Fix another recycled dialog message by making superclass dismiss
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listener adder available and using it.
2011-03-05 10:16:29 -08:00
Andy2
92a726aff3
call removeDialog() when dismissing blocking dialogs. Fixes reporting
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the same robot move every time.
2011-03-05 10:05:31 -08:00
Andy2
166bee6c82
always show game name (for now)
2011-03-04 21:33:26 -08:00
Andy2
b0b747f642
remove logging around GameLock
2011-03-04 18:53:47 -08:00
Andy2
997365bc20
new printStack() required for prev commit
2011-03-04 18:36:53 -08:00
Andy2
4cdafbd510
reduce the length of the sleep when waiting for lock; add code to
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capture stack trace at lock time that'll be printed out along with the
current thread's trace when I can't get a lock in one second. I'll
comment that out shortly but want it for debugging -- though it's
untested: can't repro any failure to lock now.
2011-03-04 18:36:33 -08:00
Andy2
2b28a4d27c
unlock GameLock before launching BoardActivity -- to fix a deadlock.
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Also do lock/unlock in onPause/onResume rather than onStart/Stop to
hold the lock for a shorter time.
2011-03-04 18:22:17 -08:00
Andy2
1b6d8ebed2
don't show game name if it's hidden in BoardActivity -- that is, use
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the same preference to govern both. Still to do: need to inval all
game list items when that preference changes.
2011-03-04 07:40:56 -08:00
Andy2
2fdda2bae1
move game_name to its own row at top so it serves as title.
2011-03-04 07:39:54 -08:00
Andy2
754d7b06ef
add boolean 'wait' to getSummary() allowing it to return null if it
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can't get a read lock. Fix GameListAdapter to handle that null.
2011-03-04 07:22:08 -08:00
Andy2
abdabd9c3c
don't pass timeout value to join() when stopping jni thread. If the
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timeout fires there's nothing I can do anyway. So it it take as long
as required to exit run(), and if that's too long fix it.
2011-03-04 07:19:06 -08:00
Andy2
b085540ee3
make the jni thread a daemon per recommendation from google dev suppt.
2011-03-04 07:14:17 -08:00
Andy2
f21ddedc59
go back to singleTop for GamesList to see if it fixes the occasional
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Activity duplication I'm seeing on-device.
2011-03-04 07:13:00 -08:00
Andy2
a5ba0ac5fe
remove pending messages after sending them.
2011-03-04 06:38:25 -08:00
Andy2
a1d1251c0e
remove logging
2011-03-04 05:46:20 -08:00
Andy2
6acf7fda68
fix crash: rather than pass chat message to jnithread that will be
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null when the board activity has lost focus, save it to be sent once
the thread's been recreated.
2011-03-04 05:45:29 -08:00
Andy2
eb3b83ec48
fix rare crash by tracking whether showDialog has been called and
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testing that before dismissing it.
2011-03-03 19:00:50 -08:00
Andy2
ecfe1d110e
Make getSummary able to fail since it can be called when somebody has
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a write lock that will be held for a long time. One place it'll fail
is when game list item's been invalidated and wants to update. Deal
with null summary coming back there.
2011-03-03 06:52:20 -08:00
Andy2
c6fc912d89
reimplement GameLock without ReadWriteLock which isn't quite what I
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wanted (which is more like a checkout mechanism). Lots of logging
remains to be removed.
2011-03-03 06:50:48 -08:00
Andy2
1ca8ce9192
make saveDict return false if aborts the download. (Not used yet.)
2011-03-03 05:38:45 -08:00
Andy2
ce61427bba
generate md5 sum file optionally. Later I'll want to download these
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to check that the file arrived safely.
2011-03-02 19:00:25 -08:00
Andy2
0348867326
add printStack()
2011-03-02 18:59:35 -08:00
Andy2
a0bf3405b8
get rid of columns I don't plan to use yet -- can always add later.
2011-03-02 18:58:20 -08:00
Andy2
693310bdc7
don't call super() twice!!
2011-03-02 18:57:56 -08:00