Andy2
d11ef3c390
From game config's download-more spinner items, launch DictsActivity
...
rather than a separate download. This uses DictsActivity's query for
where the downloaded item should be stored.
2011-05-02 08:04:04 -07:00
Andy2
7cf412dd50
implement test for presence of external storage; don't crash if not present.
2011-05-02 07:39:07 -07:00
Andy2
5886f0ed85
cleanup; use dialog id from the right range.
2011-04-30 15:23:36 -07:00
Andy2
0171d0ccb2
inval new file from main thread after async task finished. Seems to
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prevent attempts to read file while it's still being written (but only
on external storage.)
2011-04-30 15:23:14 -07:00
Andy2
e1e181949e
offer user a choice between using internal and external storage when
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downloading dicts. Still to do: check if external is available before
offering; and either remove ability to download from within config
dialog or offer that choice there. Or just use a preference to
determine where storage happens. Also, on emulator game hangs during
download when using external storage.
2011-04-30 14:28:35 -07:00
Andy2
8caefef406
test for null lock. Market reports a NPE that this fixes, though it
...
can only happen if an onClick handler gets called after onPause().
Assuming that's true, this fixes it.
2011-04-29 18:58:02 -07:00
Andy2
f53f2dd224
remove GameConverter -- it's been months
2011-04-29 06:40:00 -07:00
Andy2
e89c6f94b6
update with changes since b24
2011-04-29 06:39:34 -07:00
Andy2
d49a20867a
new default robot dictionary
2011-04-29 06:25:16 -07:00
Andy2
deeb2f3cba
fix compile-command
2011-04-29 06:24:41 -07:00
Andy2
61c33ca783
new smallish English dictionary. See the Makefile for origins.
2011-04-29 06:24:25 -07:00
Andy2
02f23ac1ec
In list item loading async task, don't wait on lock. Give up if it's
...
not available and wait to be called again. Fixes occasional assertion
failure when lock held for even five seconds. Screen jerks around a
bit but otherwise seems to work well.
2011-04-28 21:08:24 -07:00
Andy2
ba026f761d
get rid of unused parameter
2011-04-28 18:47:16 -07:00
Andy2
2572af039d
fix NPE by refusing to calc font info when don't have char set, and by
...
resusing to draw when don't have font info. Until other bugs got
fixed this must meant lots of all-white boards, and it's not strictly
necessary, but is an improvement.
2011-04-28 18:43:18 -07:00
Andy2
09100dcb2c
track lang code of last dict sent and don't send repeats.
2011-04-28 18:41:39 -07:00
Andy2
3b3a822dcc
a gmae may have several dictionaries in several places, but all should
...
share the same language. So pick one to send to draw_dictChanged
rather than sending all (some of which may be null.)
2011-04-28 18:40:44 -07:00
Andy2
2886458814
assign dicts in constructor. Makes new games have the right dicts
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even if not configured after, assuming defaults are set.
2011-04-27 06:51:30 -07:00
Andy2
9013897a5a
assign dicts as soon as language is changed.
2011-04-27 06:39:52 -07:00
Andy2
399fc081d7
add menuitem to set default robot dict.
2011-04-27 06:38:45 -07:00
Andy2
17fd65fb2d
list cur value for robot dict too
2011-04-27 06:38:07 -07:00
Andy2
0c9d33da3f
Add infrastructure to sort dicts by wordcount so robot can have
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smallest and human largest. Sorting works. Still need to fix when
new dicts get assigned after lang change -- too often all players wind
up inheriting the default.
2011-04-26 18:59:11 -07:00
Andy2
a5fd4cef30
move setRemoveOnDismiss into delegate, and call it from a dialog
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that's been crashing when called from performRestoreInstanceState.
The hope is that this will prevent the crash by forcing the dialog to
always be recreated. But it may be that I just need to test for
m_missingDictNames being null....
2011-04-26 18:26:21 -07:00
Andy2
83f2882589
what I mean to check in (without commented out stuff)
2011-04-26 06:43:06 -07:00
Andy2
4113d92be7
need to replace the main dict too
2011-04-26 06:41:31 -07:00
Andy2
33c81ec7ec
check for null to fix NPE.
2011-04-25 21:08:51 -07:00
Andy2
7a5920e9f2
use game dict if no player dict (to avoid NPE)
2011-04-25 21:01:15 -07:00
Andy2
ecc5357ef8
up version info, and collapse two locations into one resource entry.
2011-04-25 20:46:23 -07:00
Andy2
024f7e0541
per-gi dictName matters again: preserve it, include it in lists passed
...
to jni, and don't bother to assign a per-player dict when it'd be the
same as the game dict. Allows many games to have just the one, and
also fixes problems opening games saved with older versions. Duh.
2011-04-25 20:24:56 -07:00
Andy2
af08b2e5b0
add a couple of asserts
2011-04-25 20:17:54 -07:00
Andy2
bf67a88c5a
expect the array of dicts passed to include the game dict (as part of
...
changes to always have a game dict and to have player dicts only when
they're different.)
2011-04-25 20:16:38 -07:00
Andy2
6aa0d38c45
don't call through to java draw_dictChanged unless it's for the main
...
game dict.
2011-04-25 20:15:34 -07:00
Andy2
9d973cca15
load summaries for game list items via async tasks whenever a cached
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View isn't present. Fixes failure to redraw after changing language,
and also should speed inital load. Needs testing.
2011-04-23 22:58:11 -07:00
Andy2
e9fadd4d96
Rework list item code to deal with when the summary isn't available:
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have update icon hidden by default, and print the game name (which we
know.)
2011-04-23 18:19:35 -07:00
Andy2
20ec6dd011
Avoid relocking game after downloading: don't set lock checkbox
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in onResume() unless it's the first time through.
2011-04-23 07:51:31 -07:00
Andy2
3c30cbd23a
move ownership of language and dict lists used in spinners into
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DictLangCache where they can be updated when a dict is added via the
"download more..." item (inclusion of which is a hack.) Now as soon
as you return to the spinner after downloading you'll have the new
dict or lang to choose.
2011-04-23 07:39:56 -07:00
eehouse@eehouse.org
325ac65c05
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-04-21 18:44:46 -07:00
Andy2
60922baf72
bunch of changes moving UI from using one dict per game to one per
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player: remove dictName from CurGameInfo and GameSummary classes and
from DB; deal with missing dicts (the warning, fetching and replacing)
when opening games and deleting dicts. Etc. Trivial testing passes.
2011-04-21 18:37:11 -07:00
Andy2
3970a3ef8a
no need to make new string to copy since they're immutable
2011-04-21 18:35:10 -07:00
Andy2
c814226a08
get rid of gi.dictName: don't pass it across the jni boundary
2011-04-21 18:29:37 -07:00
Andy2
4e7570020f
remove mistaken (I think) assert
2011-04-20 22:13:44 -07:00
Eric House
1ab5aa02b9
Makefile for new dict containing 4288 words: good for the robot.
2011-04-14 22:09:44 -07:00
eehouse@eehouse.org
5a21aea2e5
Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2011-04-13 06:58:58 -07:00
Eric House
3cc105da0b
add ability to dump board (model) as text, protected by ifdef that
...
will likely only get set on Linux. Uses lower-case to designate
blanks. For that and maybe string size assumptions is very broken for
non-ascii languages, including Spanish.
2011-04-13 06:45:22 -07:00
Eric House
0474fda127
reverse (back) sense of show-other option
2011-04-13 06:41:49 -07:00
Eric House
baedbdff2c
remove logging
2011-04-12 22:17:56 -07:00
Eric House
92ac25ed3f
don't require MAX_NUM_PLAYERS==4
2011-04-12 22:17:45 -07:00
Andy2
002bb40a09
report counts/values using language rather than dictionary name. To
...
support that, pass lang name from java into jni.
2011-04-11 18:55:42 -07:00
Andy2
40116d792f
format "game_name (lang)" using string in resource.
2011-04-11 18:52:10 -07:00
Andy2
3c0cf176ef
show language as part of game name, not dict as separate line
2011-04-11 06:54:31 -07:00
Andy2
3fb368692c
dammit -- proofread those checkins!
2011-04-11 06:52:07 -07:00