ehouse
7ed1d9b45f
change return type of draw_boardBegin
2004-02-13 04:45:19 +00:00
ehouse
c0802885d3
commented-out experimental draw changes
2004-02-12 04:36:48 +00:00
ehouse
5527c648d1
Don't call BeginPaint etc when handling WM_PAINT in order to better
...
use inval system in common.
2004-02-12 04:35:10 +00:00
ehouse
d23c7bdef3
add invalTilesUnderRect
2004-02-12 04:20:11 +00:00
ehouse
6afef3a872
export functions
2004-02-12 04:19:27 +00:00
ehouse
79df980dd1
inval tray when miniwindow disappears
2004-02-12 04:18:38 +00:00
ehouse
bfc41ebc55
fix reported bug: when tile placed on arrow and arrow can't move
...
further, hide the arrow so tile can be drawn.
2004-02-10 05:23:32 +00:00
ehouse
f761201e75
Eliminate recursive search of VFS file system in attempt to speed
...
search for dicts.
2004-02-10 05:22:39 +00:00
ehouse
53a87e54b6
tweak file opening and saving (incomplete)
2004-01-30 05:48:24 +00:00
ehouse
e267713f85
provide default dict name for first game
2004-01-30 05:46:03 +00:00
ehouse
94ea85eac8
move logLastError
2004-01-30 05:45:23 +00:00
ehouse
5528dc305f
fix compiler warning
2004-01-29 05:07:10 +00:00
ehouse
9f19b08066
new id for bonus resource
2004-01-29 05:05:37 +00:00
ehouse
78893a0195
fix bug preventing game save; read bonus squares from resource
2004-01-29 04:49:34 +00:00
ehouse
c6591873eb
Add bonus square resource
2004-01-29 04:47:32 +00:00
ehouse
7c7ddfac44
field for board resource
2004-01-29 04:45:53 +00:00
ehouse
ea2c345b11
first checkin
2004-01-25 19:22:24 +00:00
ehouse
7eb99b7852
ignore evc++ cruft
2004-01-25 16:53:07 +00:00
ehouse
75bcbb92bd
tweak about dialog for first sourceforge release
2004-01-25 16:48:09 +00:00
ehouse
12fa808170
fix non-debug compile
2004-01-25 16:47:12 +00:00
ehouse
23d7dfd01c
first checkin
2004-01-25 16:46:33 +00:00
ehouse
c5c9fdf70c
first checkin of simply dictionary to make getting started easier
2004-01-25 16:32:28 +00:00
ehouse
638bbc4002
first checked in
2004-01-25 14:37:58 +00:00
ehouse
b1749fcd9c
tweak dict-building sanity check
2004-01-25 14:31:34 +00:00
ehouse
c0f2dd71bf
Add test to allow dragging a selected tile.
2004-01-25 14:30:29 +00:00
ehouse
f9cb828ff4
draw after robot move; fix error opening saved game in STUB_DICT build
2004-01-22 03:21:19 +00:00
ehouse
6879ffc362
always draw arrows in black
2004-01-22 03:20:19 +00:00
ehouse
717685abc0
make stubbed dict work
2004-01-17 22:10:23 +00:00
ehouse
759309f434
confirm each dict converted from old format
2004-01-17 19:34:34 +00:00
ehouse
314a5d682b
confirm each dict converted from old format; recover from open when
...
none avail.
2004-01-17 19:34:25 +00:00
ehouse
69a2107382
first attempt to let others use M$ tools
2004-01-10 18:19:18 +00:00
ehouse
3845321c46
juggle button; partial fix to when to autosave games and when to insist on a name; don't launch multiple instances
2004-01-10 18:11:28 +00:00
ehouse
1edd5e86c6
first cut
2004-01-10 18:06:18 +00:00
ehouse
131acc1bf9
juggle replaces undo
2004-01-10 18:05:35 +00:00
ehouse
cbd1f3e93f
Add juggle button; copyright date fix
2004-01-10 18:03:27 +00:00
ehouse
1d96f29216
fix tile drawing; move rem string
2004-01-10 18:02:10 +00:00
ehouse
ffc4adc812
return NULL when no dict
2004-01-10 17:59:15 +00:00
ehouse
44f803b6f6
fix to work with new DAWG flags
2004-01-06 15:56:56 +00:00
ehouse
c128e652ef
cleanup
2004-01-06 15:54:18 +00:00
ehouse
b1cdff2fcf
remove foo
2004-01-06 15:52:02 +00:00
ehouse
d4332c8811
single-= works better on windoze
2004-01-06 05:43:34 +00:00
ehouse
2f60de5caa
binmode for windoze compatibilty
2004-01-06 05:40:39 +00:00
ehouse
e19fb2ac34
turn on NEWDAWG for all languages
2003-12-14 19:53:07 +00:00
ehouse
c09e7bde45
fix for langs with custom tiles
2003-12-14 19:52:49 +00:00
ehouse
775b072af1
fix for two-byte non-7-bit ascii chars
2003-12-14 19:52:21 +00:00
ehouse
082c382f22
first checked in
2003-12-14 19:51:44 +00:00
ehouse
1374e6d494
first checked in
2003-12-14 17:58:42 +00:00
ehouse
5cb1aea0f9
set new dict variable
2003-12-14 17:55:45 +00:00
ehouse
a188a0f98b
need to switch two bits in every node when converting old-format
...
dicts.
2003-12-14 17:55:30 +00:00
ehouse
45d698beac
make 6-bit tile indices possible in 4-byte format; better decision
...
whether to go 3- or 4-byte. With this checkin I can no longer build
in the old format (for current shipping Crosswords); may need to fix
that if don't release new soon.
2003-12-14 17:54:09 +00:00