Commit graph

71 commits

Author SHA1 Message Date
ehouse
7d9d97cd88 Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:17:35 +00:00
ehouse
c9606b6d0b fix too-tall cells in vertical scoreboard case 2006-05-11 03:01:39 +00:00
ehouse
58f4b08623 first cut at supporting landscape mode by moving scoreboard to left edge of screen from top. 2006-05-09 02:01:27 +00:00
ehouse
f4844efd2f Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:08 +00:00
ehouse
4e2b080be5 Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
1c4f0a47b7 When unable to open a dictionary whose path has been saved, look for
it elsewhere in the set of possible directories.  This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved.  Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
9acbe29bf5 Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download. 2006-04-24 04:34:42 +00:00
ehouse
e8a18f10de rewrite ceLocateNDicts to do recursive searches from a list of
directories stored in resources.  On device this is currently
"\Program Files\Crosswords" and "\SD Card".  (Just "." for win32.)
Later may need to restrict on the card too.  Still to do: make "no
dicts found" Alert list the places searched.
2006-04-22 14:05:09 +00:00
ehouse
4e483b03a5 forgot to save before commiting.... 2006-04-19 04:57:51 +00:00
ehouse
25b1fb4ecf ceLocateNDicts now takes a callback. Use that to build menu of dicts
rather than call OpenFile, which doesn't let you browse much of the
file system on CE.  Heading for installing dicts in Program Files so
users never have to worry about them.
2006-04-19 04:56:00 +00:00
ehouse
76c6a56f93 Rewrite dictionary location code so that it can more effeciently
produce a list of dictionaries.  The API has changed slightly, but the
new ability isn't used yet.
2006-04-16 05:12:52 +00:00
ehouse
ea812d81ea Fix crash when no dictionary by checking for null model before calling
cePositionBoard on WM_SETTINGCHANGE event
2006-04-02 21:52:15 +00:00
ehouse
7bace099ed tweak code so board is right width in release build. Looks as if I'm
working around a code-gen bug, but I haven't looked at the asm output.
2006-02-19 05:48:51 +00:00
ehouse
04ead8566c tie aygshell to Wince rather than making it separate feature 2006-02-17 07:30:54 +00:00
ehouse
35b7a7900f get rid of printf 2006-02-16 03:32:19 +00:00
ehouse
49801fb0ee provide sensible path for saved files on win32 so state can be preserved 2006-02-15 13:09:36 +00:00
ehouse
c767c89d64 back out change that had window drawing too narrow 2006-02-07 14:45:30 +00:00
ehouse
bc6cfacedb cleanup closing in on building correctly -- which now works, though it
takes a hex editor.  May have fixed a bug with a missing CloseHandle
call.
2006-02-06 04:41:14 +00:00
ehouse
3ef2bf9c8e pass the right param to WinMain. This makes it work on ce! 2006-01-31 06:41:16 +00:00
ehouse
3174ff031f use debhacks; ifdef out cmdbar stuff which debian tools don't support yet 2006-01-28 19:02:04 +00:00
ehouse
dcd31cd092 update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
21c28dfcd9 add random seed in win32 case 2005-11-27 23:11:05 +00:00
ehouse
c4643ee5b4 Increase size of tray and fonts for win32; turn on windoze-style
menus.
2005-11-27 22:06:04 +00:00
ehouse
4d2ed4f0f6 changes for gcc compilation: fix syntax errors and API usage,
conditionally define out stuff that doesn't work on win32
(e.g. CommandBar).
2005-11-27 20:16:43 +00:00
ehouse
4ff2f68bd7 add strings for relay errors 2005-09-07 12:31:32 +00:00
ehouse
bd121ed939 protect logging with mutex since happens from multiple threads now. 2005-08-21 14:54:49 +00:00
ehouse
05e9bd2d12 flesh out interaction with comms. Now able to play a complete game vs
linux version over GPRS.
2005-08-21 14:36:11 +00:00
ehouse
cca35b28db tweak how timers stored 2005-08-21 14:07:29 +00:00
ehouse
3b79617c61 Add and use driver for communication over TCP. Driver uses two
threads, reader and writer, on a single socket.  With this checkin a
connect request reaches the relay and a response comes back and is
passed to and recognized by the common code.  A full game should now
work, but hasn't been tried.  Nor is there any handling of socket
errors, retries, etc.
2005-07-30 02:02:49 +00:00
ehouse
19734cc053 begin work of allowing multi-device play over WiFi/Cellular: add
dialog to gather params, save 'em, and stub out send proc.  Still need
to debug a bit, and add threads to send/receive packets.
2005-07-23 15:31:21 +00:00
ehouse
0a8b5bb563 Get rid of unused param 2005-07-14 02:54:47 +00:00
ehouse
6ca28e44e7 fix compile error 2005-07-13 12:35:38 +00:00
ehouse
7c4858887a Refactor ce_dictionary_make so that it returns NULL rather than an
broken dict when the file's missing or corrupt.  Casts to stop
warnings.
2005-06-30 01:48:07 +00:00
ehouse
61f86ae77d util_setTimer changes 2005-06-23 14:09:20 +00:00
ehouse
5f0648c840 fix scrolling; resize board, enabling scrolling, when SIP is revealed.
And make it possible for user to reveal it.
2005-06-13 14:29:49 +00:00
ehouse
64876a008f as a workaround for reported lockups on WM SE devices, save state
after many user actions.  This was meant to capture the state right
before the crash but seems instead to have fixed it.
2005-02-06 06:56:06 +00:00
ehouse
132f7e808b scrolling support; determine board layout based on screen size. 2005-02-05 21:43:16 +00:00
ehouse
c87132b416 remove dead param 2005-01-23 08:15:29 +00:00
ehouse
076e9917fb fix to compile with changed api 2005-01-21 08:26:32 +00:00
ehouse
d8b00d98d3 remove unused vars 2005-01-04 15:11:00 +00:00
ehouse
fe5aec3785 use _vsnprintf to fix buffer overflow 2004-12-18 01:03:26 +00:00
ehouse
a07d8160f8 cover timer with scoreboard when no timer so region gets erased 2004-12-17 15:11:45 +00:00
ehouse
c0e2370cd2 init new-style menus 2004-12-17 07:45:30 +00:00
ehouse
218a0a9a1c fix to compile without SEARCHLIMIT set 2004-12-11 04:25:45 +00:00
ehouse
4a9e05b277 catch up with api changes; add remaining tiles dialog 2004-11-09 02:40:36 +00:00
ehouse
a8ad591ebe support hint limits feature 2004-07-10 17:46:36 +00:00
ehouse
335d43e2b3 incorporate API changes; cleanup timer code 2004-06-25 07:19:05 +00:00
ehouse
8e90447f65 kill timers after firing once 2004-06-16 04:16:22 +00:00
ehouse
1cd8c7ed96 turn coloring tiles on by default 2004-05-28 02:45:49 +00:00
ehouse
15299090e9 no drawing until board inited; redraw after colors changed in new game creation 2004-05-26 04:48:25 +00:00