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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
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cover timer with scoreboard when no timer so region gets erased
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966376c3e8
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1 changed files with 10 additions and 3 deletions
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@ -254,7 +254,7 @@ cePositionBoard( CEAppGlobals* globals )
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{
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XP_Bool erase = XP_FALSE;
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XP_U16 nCols, leftEdge;
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XP_U16 boardHeight, trayTop;
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XP_U16 boardHeight, trayTop, scoreWidth;
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XP_ASSERT( !!globals->game.model );
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nCols = model_numCols( globals->game.model );
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@ -266,13 +266,20 @@ cePositionBoard( CEAppGlobals* globals )
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board_setTimerLoc( globals->game.board, CE_TIMER_LEFT,
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CE_TIMER_TOP, CE_TIMER_WIDTH, CE_TIMER_HEIGHT );
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/* If there's no timer, set the scoreboard to include the timer's rect so
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that the entire screen will be owned and erased as appropriate.
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Otherwise that region never gets redrawn. */
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scoreWidth = CE_TIMER_LEFT - CE_SCORE_LEFT;
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if ( !globals->gameInfo.timerEnabled ) {
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scoreWidth += CE_TIMER_WIDTH;
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}
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board_setPos( globals->game.board, leftEdge,
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CE_BOARD_TOP, XP_FALSE );
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board_setScale( globals->game.board, CE_BOARD_SCALEH, CE_BOARD_SCALEV );
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board_setScoreboardLoc( globals->game.board, CE_SCORE_LEFT,
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CE_SCORE_TOP,
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CE_TIMER_LEFT - CE_SCORE_LEFT,
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CE_SCORE_TOP, scoreWidth,
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CE_SCORE_HEIGHT, XP_TRUE );
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board_setShowColors( globals->game.board, globals->appPrefs.showColors );
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board_setYOffset( globals->game.board, 0, XP_FALSE /* why bother */ );
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