ehouse
495fb9fa8b
add _Shutdown(); override logf() to tag with cookieid; make logs less
...
verbose.
2005-10-30 05:20:31 +00:00
ehouse
cb4db25f27
call shutdown on cref rather than deleting it; wrap mutex actions with
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debugging logfs like those in mlock.h.
2005-10-30 05:16:35 +00:00
ehouse
ae4821d5f5
don't print log messages below a certain priority
2005-10-30 05:10:26 +00:00
ehouse
f6f5e6eaf0
add shutdown event and action
2005-10-30 05:07:58 +00:00
ehouse
2db65eaec6
add missing header file
2005-10-28 09:20:51 +00:00
ehouse
ba294dbe95
add header needed on some installations
2005-10-23 21:35:19 +00:00
ehouse
4bcc9ccbc5
make location of file storing next ID configurable.
2005-10-23 21:06:07 +00:00
ehouse
bdace2be94
shutdown in response to SIGINT
2005-10-23 15:49:48 +00:00
ehouse
7b04db43ae
Set a disconn timer when somebody leaves to make it parallel with case
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where somebody never shows up; print more info about cref state to
ctrl port.
2005-10-19 03:44:55 +00:00
ehouse
8edf8a5382
make now() relative to relay startup time.
2005-10-19 03:43:21 +00:00
ehouse
f2213d05c7
don't track heartbeat independent of any timers set. This allows
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infinite timeout when no devices present.
2005-10-19 03:42:17 +00:00
ehouse
b0d592a174
add XWS_ANY
2005-10-19 03:40:40 +00:00
ehouse
3f74c4ae86
add XWS_ANY; add missing transitions to kill game on timer when device
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disappears and doesn't return.
2005-10-19 03:40:26 +00:00
ehouse
e72740d184
add uptime
2005-10-19 03:39:18 +00:00
ehouse
be6769a937
cleanup ctrl printing; repeat most recent command; cleanup internal names.
2005-10-16 01:19:25 +00:00
ehouse
9b0fb63a84
cancel all-connected timer when all are connected
2005-10-15 16:35:18 +00:00
ehouse
2a0bc3c2de
fix leak; move heartbeat timer into crefmgr, and only run it when
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there are active crefs.
2005-10-15 16:30:10 +00:00
ehouse
1ad46f9b33
clean up command help
2005-10-15 16:28:26 +00:00
ehouse
6d76de5eaf
capitalize public methods on timermgr (no code change)
2005-10-15 15:49:22 +00:00
ehouse
1ba992073b
return error to client when flags indicate old version; close sockets
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when error occurs in processing message.
2005-10-14 08:29:58 +00:00
ehouse
235dd25d09
catch up with logf change
2005-10-14 08:27:16 +00:00
ehouse
4f8626735a
print prompt
2005-10-14 08:26:56 +00:00
ehouse
fb687c5191
add commented out debug flag
2005-10-14 08:26:19 +00:00
ehouse
1ae0f8c13e
remove dead code
2005-10-06 02:54:05 +00:00
ehouse
eca975429b
removed unused states etc.
2005-10-06 02:36:45 +00:00
ehouse
42a042a289
catch symbian up with api changes -- but still need to set timers
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before it'll talk to relay.
2005-10-02 16:40:16 +00:00
ehouse
bd808bba79
parse multiple config files in order with later ones overriding.
2005-10-02 16:23:49 +00:00
ehouse
bf1264b2ee
rename states so can format to 80 cols; add log level param. No
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change to functionality in this checkin.
2005-10-02 16:08:42 +00:00
ehouse
2b58da4cdf
New scheme for accepting and limiting reconnections. Now device must
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send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
e098e6f7b2
make transmitted vars smaller where possible; new relay identifying
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scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays and includes a hostname read in from
config file; relay assign non-servers' hostIDs.
2005-10-01 16:33:45 +00:00
ehouse
c954361d3b
parse new SERVERNAME config variable
2005-10-01 16:09:57 +00:00
ehouse
4e38b864d2
works, but not yet used. And wants relay host identifier added in.
2005-09-19 04:34:51 +00:00
ehouse
86c42c40c0
comment out internal mutexes: shouldn't be needed now that only one
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thread at a time is given access to a cref instance.
2005-09-14 05:15:27 +00:00
ehouse
1afdfa3732
fix print_cookies to use iterator
2005-09-14 05:14:41 +00:00
ehouse
6a6e0f3e13
shorten names so table easier to fit in 80 cols
2005-09-14 05:14:04 +00:00
ehouse
8ac4c21e9f
event name change
2005-09-09 03:15:06 +00:00
ehouse
d9826ae275
Add and handle disconnect message so a device can reuse its socket for
...
a new game.
2005-09-05 15:50:49 +00:00
ehouse
709108f8c3
Do nothing rather than assert when socket no longer found for write.
...
Not sure if this is a preventable error.
2005-09-05 15:50:28 +00:00
ehouse
912859be39
Don't close the underlying socket. Not sure yet when I should close a
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socket that hasn't returned an error. Maybe that's the client's job.
2005-09-05 15:45:22 +00:00
ehouse
7bc8d22739
move typedef
2005-09-04 20:55:07 +00:00
ehouse
9c23a5c65e
log ip address of incoming connection in dotted-quad notation.
2005-09-04 20:54:09 +00:00
ehouse
8821815fb5
log tweak
2005-09-04 20:44:46 +00:00
ehouse
5d2b45a90f
cut down on logging a bit
2005-09-04 20:43:53 +00:00
ehouse
ccdec2210b
don't assert when unexpected event arrives; just log and drop
2005-09-04 20:43:23 +00:00
ehouse
fcff7066e9
shorten log messages; make easier to process from perl
2005-09-04 20:38:23 +00:00
ehouse
bb8a1e7588
send notice when a socket closes. This seems to be resulting in dups.
2005-09-04 20:37:42 +00:00
ehouse
38764b3f73
fix deadlock by collecting crefs into local storage before starting to
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act on them.
2005-09-04 20:36:53 +00:00
ehouse
c6e9a747b8
new error code
2005-09-04 14:35:13 +00:00
ehouse
8e672b18bb
generate XWRELAY_OTHERCONNECT message
2005-09-03 18:35:34 +00:00
ehouse
481febe807
add XWRELAY_OTHERCONNECT message
2005-09-03 18:32:12 +00:00