Andy2
79bd17e59b
put each player in a game list item in its own line with score at
...
right end and name at the left. This will allow e.g. marking in green
a local player whose turn it is.
2011-02-03 06:47:20 -08:00
Andy2
935fe0c7a0
remove option to not show bonus values.
2011-02-01 21:13:46 -08:00
Andy2
b863931db5
turn proxy service back on
2011-01-21 06:10:06 -08:00
Andy2
bce4a11595
more work on color prefs. Add a list pref at the same level as colors
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for setting "scheme". Implement that as changing potentially several
colors but only empty cell color for now. Remove prefs for whether
cell letters follow user colors (they always will) and the new one for
frame color -- it'll always be dark grey.
2011-01-18 18:42:25 -08:00
Andy2
e9e54ba379
toward supporting a light-on-dark theme: add pref for cell border
...
color; add pref for whether highlight is black-on-white or the
reverse; and remake the board arrow in white if the background is a
dark color. It's now possible to configure various colors so that
black empty cells looks good. Next need a single control to do it.
2011-01-17 18:55:36 -08:00
Andy2
33d5246b7a
add a new-user hint, displayed the first time the arrow's drawn on the
...
board, explaining what the arrow's for and how to move and disable it.
Implementation required passing XWActivity into BoardView so the
newbie hint method could be called on it.
2011-01-15 21:46:28 -08:00
Andy2
13ef8dd098
add hints-allowed to set of defaults for new games
2011-01-13 18:45:38 -08:00
Andy2
9ebbbb0fec
replace robot smart checkbox with a spinner having three settings.
...
Keep the kludge whereby the settings in all the players are kept the
same.
2011-01-13 06:48:50 -08:00
Andy2
1535f56cd6
adding Turkish and Arabic and language names
2010-12-17 17:34:54 -08:00
Andy2
3336b39d6d
add (wordcount) to subst title to make meaning more clear
2010-12-16 20:29:48 -08:00
Andy2
0059f92626
use medium sized text for empty view
2010-12-16 18:50:15 -08:00
Andy2
693909ec67
add an empty view along side list view; all setEmptyView to install it
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to be shown when list is empty.
2010-12-16 18:47:25 -08:00
Andy2
6cd22f6461
add newbie info on launch of dicts activity
2010-12-16 06:36:25 -08:00
Andy2
16933d14c1
fix list item layout to have variable height so it doesn't clip dict
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listings that wrap to a second line -- e.g. the Spanish_FAA ones.
2010-12-16 06:24:47 -08:00
Andy2
183d920eb0
update changelog for beta 20
2010-12-09 07:41:43 -08:00
Andy2
a1c96b5601
change default dict download url so new set can coexist with old and
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get picked up only by new release that can handle it.
2010-12-08 18:47:21 -08:00
Eric House
eb22322e8d
change title until we have column headers
2010-12-06 21:08:38 -08:00
Andy2
a5c36f37a4
new strings for dict substitution
2010-11-30 06:37:23 -08:00
Andy2
edab239060
add one more change
2010-11-21 20:12:45 -08:00
Andy2
7d164f2389
complete list of changes
2010-11-20 21:19:56 -08:00
Andy2
b2e418436d
tweak string
2010-11-19 21:09:36 -08:00
Andy2
0578a0e4f6
When deleting dictionaries, just do it unless the dictionary's in use
...
in which case tell user how many games are using it when asking for
confirmation. To do that, add dict into summary DB, and to do that
add CurGameInfo into GameSummary's constructor. Also, when there's no
summary for a game, make one on the spot and add it to the db. This
will crash if the game's dict has been deleted. Need to deal with
that, probably by deleting unsummarazible games, becuase now if
somebody installs this on top of a device where a game's dict is
missing and it has no summary I'll never boot.
2010-11-19 18:37:00 -08:00
Andy2
163c124072
update for b19
2010-11-17 06:13:31 -08:00
Andy2
a1be555910
improve string for deleted remote game -- but really needs a "delete
...
now" button.
2010-11-15 19:02:12 -08:00
Andy2
cf84cce41a
define and handle new other-was-deleted error relay is about to start
...
returning.
2010-11-11 06:23:48 -08:00
Andy2
83ae8d316c
switch to RelativeLayout, putting lock checkbox at top and play game
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button in the middle with everything else scrolling in between. This
particular application of RelativeLayout works on 1.5 (in emulator).
2010-11-07 15:13:39 -08:00
Andy2
1e5ac393c1
update for b18 (but leave b17 description below since that represents
...
two months of work and b18 two hours.)
2010-11-07 14:13:04 -08:00
Andy2
9fccbcc6b4
Problem with new minimal-config relay dialog: user can accidentally
...
tap "play game" and wind up connecting and creating an empty-room-name
game; or can dismiss the dialog and be confused because there's no way
back to it. Solution: define empty-room-name as an illegal case.
Check for it when "play game" is tapped in either config dialog and
raise an alert. And when user wants to open a game from the GamesList
activity go to the minimal config dialog if it's a relay game without
a room name.
2010-11-06 16:41:12 -07:00
Andy2
248c758b1c
add a bit of space around bullet items
2010-11-06 16:37:59 -07:00
Andy2
b7fc678e3d
tweak changes, removing steps to create networked game since that's
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part of the UI now.
2010-11-06 15:29:05 -07:00
eehouse@eehouse.org
58317afb28
Merge branch 'android_branch' into relay_proxy
2010-11-06 15:06:08 -07:00
Andy2
a72e029f40
add name field to and use a style for bulleted items in simplified
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relay-connect dialog; remove not-again text and dialog attached to
new-relay-game button; tweak text.
2010-11-06 14:55:57 -07:00
eehouse@eehouse.org
8dad8750ba
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch
2010-11-06 14:43:57 -07:00
Andy2
d6adc84ee3
tweak two prefs strings
2010-11-06 14:40:28 -07:00
Eric House
98716b755a
get rid of menuitem that was there only for development testing
2010-11-06 08:30:45 -07:00
Andy2
c125edd2cb
make text bulleted -- easier to read/follow
2010-11-05 05:53:28 -07:00
eehouse@eehouse.org
fc739e2c67
Merge branch 'android_branch' into relay_proxy
2010-11-05 05:19:16 -07:00
Andy2
145ab6f356
remove wordy explanation
2010-11-05 05:11:40 -07:00
eehouse@eehouse.org
64cc199e1a
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-11-05 05:10:24 -07:00
Andy2
2f38ce3d92
add button leading to the main config dialog plus an explanation of
...
what it's for.
2010-11-04 20:37:59 -07:00
Andy2
23924ff74e
add new activity that's popped up on creation of a networked game to
...
ask only for the room name to make it as easy as possible to
get started.
2010-11-04 19:48:46 -07:00
Andy2
e2ee0755cb
set max len for roomname field (with comment that it should be kept in
...
sync with the C constant)
2010-11-03 18:38:13 -07:00
Andy2
8f55469930
remove strings no longer in English
2010-11-01 18:12:14 -07:00
Andy2
40e42b79c5
up version numbers and strings -- getting ready for release
2010-10-30 09:11:47 -07:00
Andy2
b2fd178d60
tray->rack; clarify not-again text for 'turn done' button so it isn't
...
stupid when displayed for ending a trade.
2010-10-29 20:24:50 -07:00
Andy2
148fe848c2
get rid of implication that some deletions are undoable.
2010-10-29 19:02:57 -07:00
Andy2
fd1ca2c9c5
confirm single game delete.
2010-10-29 19:02:21 -07:00
Andy2
5b6a5aafe8
add three not-again messages displayed after connection is first made
...
with the relay, for first-in-room, last-in-room, and the less common
middle case. Add confirmation dialog for game reset.
2010-10-29 18:44:07 -07:00
Andy2
6de7fb28e3
add lock-setting checkbox to game config dialog and toggle
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setEnabled() on most widgets as it's checked. Add not-again dialog
explaining possibility of reset of started game. Don't even show the
checkbox for non-started game.
2010-10-29 07:42:16 -07:00
Andy2
30b6a6b54e
remove unused and confusing id
2010-10-29 06:48:45 -07:00