eehouse
c2ff34eeaa
fix compile errors due to conflicts with default
2010-02-24 14:20:09 +00:00
eehouse
ce03b01491
new from translator
2010-02-24 05:21:55 +00:00
eehouse
eb3d0308e0
add const
2010-02-24 04:34:22 +00:00
eehouse
e5f3384050
another .gitignore
2010-02-24 04:30:21 +00:00
eehouse
210332ec93
implement and call comms_resendAll
2010-02-24 04:30:13 +00:00
eehouse
2d22ef1f6a
hide more files/dirs
2010-02-24 04:29:54 +00:00
eehouse
8de2665642
implement phonies: add jni->java for util_warnIllegalWord, jni changes
...
to preserve the field in CurGameInfo, and java changes to keep
correct text in reused dialogs.
2010-02-24 04:29:46 +00:00
eehouse
3fd42f8510
temporarily add options to prefs to choose flags passed to Paint for
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drawing text
2010-02-24 04:29:28 +00:00
eehouse
3ca7f84659
temporarily add options to prefs to choose flags passed to Paint for
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drawing text; improve calc of textHeight to better fill cell. Still
need to detect dicts where descent isn't used, e.g. hex
2010-02-24 04:29:17 +00:00
eehouse
8b84bdf56e
Once user has rejected a bad word, don't ask about any later ones as
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the whole turn's being rejected. Should be merged to trunk.
2010-02-24 04:29:00 +00:00
eehouse
3d26d9fc01
name of file has changed
2010-02-24 04:28:52 +00:00
eehouse
414ee944af
turn logging back on
2010-02-24 04:28:44 +00:00
eehouse
ae63c16473
add some .gitignore files
2010-02-24 04:28:34 +00:00
eehouse
6e9fb31f60
fix compile errors due to making some fields const
2010-02-24 04:28:22 +00:00
eehouse
c6e9cb36d0
add .gitignore
2010-02-23 06:05:56 +00:00
eehouse
071edd8121
turn logging off for release
2010-02-21 22:02:55 +00:00
eehouse
c7a0ebb830
cleanup: cache Paint used to draw bitmap, etc.
2010-02-21 21:42:23 +00:00
eehouse
2498e86a38
lock orientation at current setting before bringing up blocking
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dialog; unlock on dismissing it. The solves problem of how to draw
background board when orientation changes and jni thread is blocked.
2010-02-21 21:41:21 +00:00
eehouse
fe8e49bce2
Forgot to add this yesterday: interface for jni thread to use to shift
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drawing into BoardView where it can be synchronized.
2010-02-21 04:58:04 +00:00
eehouse
93ad1f3b30
get rid of BlockingActivity, using instead dialogs inside
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BoardActivity. Block jni thread after it posts to the UI thread to
put up the dialog, and in a dismiss listener on the dialog release the
blocked thread. Seems to work.
2010-02-21 04:56:37 +00:00
eehouse
cbbf30d0b7
synchronize access to the bitmap and owning canvas used first by
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jni-sourced drawing and then by doDraw to put the bits on the screen.
This should fix crashes when screen orientation changes while
board_draw is running in the JNI thread, but for some reason the
emulators aren't signaling config changes so I can't test.
2010-02-20 19:19:45 +00:00
eehouse
de58f33b4c
add game time to board and jni; clean up hide/show on check events.
2010-02-18 04:44:30 +00:00
eehouse
74140ccaad
remove duplicated code
2010-02-18 04:42:22 +00:00
eehouse
5cf9472642
translate error codes into alerts or toasts where appropriate.
2010-02-17 15:10:10 +00:00
eehouse
1e253c0210
turn logging back on
2010-02-17 14:38:11 +00:00
eehouse
cd0afbfae8
Create and pass enum into relayErrorProc
2010-02-17 14:37:53 +00:00
eehouse
135d936a7d
Fix warnings that appear when logging off.
2010-02-15 02:54:10 +00:00
eehouse
928f65a266
turn off logging for release
2010-02-15 02:49:16 +00:00
eehouse
84fa9bce88
Fix problems detecting orientation change: instead of passing a
...
message, have draw check if dimensions are same as when did layout and
redo them if they're changed. Works because the OS wants us to redraw
as soon as orientation changes. But this makes it easier to hit a
synchronization problem: if re-layout happens mid-draw then canvas or
other draw-related objects may be null. Need to get rid of the jni
thread OR synchronization drawing and layout.
2010-02-15 02:48:27 +00:00
eehouse
996351cc9c
minor changes: rearrange menus, new strings, etc.
2010-02-14 22:05:08 +00:00
eehouse
919c7be9d6
set gameID when saving CurGameInfo from java IFF it isn't already set.
2010-02-14 22:01:06 +00:00
eehouse
84ebc38882
copy gameID as part of CurGameInfo
2010-02-14 17:38:40 +00:00
eehouse
10cf2894b8
Don't assert comms type not NONE when copying
2010-02-14 17:37:56 +00:00
eehouse
0396041864
search TransportProcs too
2010-02-14 17:29:07 +00:00
eehouse
65fb05b29c
Export remaining prefs colors; add default relay host to prefs.
2010-02-14 17:28:46 +00:00
eehouse
5e066514cb
Pare from connection options transports not supported on device. 1.5
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will be relay only. 1.6 adds SMS, and 2.0 Bluetooth.
2010-02-14 17:27:27 +00:00
eehouse
885c9093fb
Put up Toast messages on connecting to relay.
2010-02-14 17:23:07 +00:00
eehouse
7d385e180a
Don't erase bottom of board drawing tiles; figure font size based on
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chars in dict (untested); get background color from prefs; etc.
2010-02-14 17:21:59 +00:00
eehouse
32acc38100
default host should be eehouse.org for on-device use
2010-02-14 17:14:41 +00:00
eehouse
d7fe6c80f8
load default preferences on boot.
2010-02-12 09:15:19 +00:00
eehouse
c6b28e9416
turned on -Wall and fixed errors/warnings it reported
2010-02-12 07:13:42 +00:00
eehouse
587159f5d7
fix to compile when XWFEATURE_SEARCHLIMIT off. Same as rev 3023 for
...
this file.
2010-02-12 07:12:30 +00:00
eehouse
786a3fdc57
When drawing letters raise baseline by font's descent to avoid 'J'
...
etc. hanging below cell border.
2010-02-11 13:44:04 +00:00
eehouse
fc2e87e0c4
drop client connection when in the wrong state rather than asserting.
2010-02-11 13:29:28 +00:00
eehouse
bd611bb6f4
implement dictChanged. And so that utf8 dicts could be opened without
...
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
099cf66a79
add choice of SMS and BT as transports. SMS can't be tested on
...
emulator and so isn't; BT isn't implemented at all. But SMS works as
far as the send proc.
2010-02-09 14:43:37 +00:00
eehouse
37646c20f3
accomodate null objects
2010-02-09 14:42:07 +00:00
eehouse
2d17649af5
add overloaded methods for opening games that will never be rendered,
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where several interfaces passed in are null.
2010-02-09 14:40:31 +00:00
eehouse
117ff31e64
remove assert. doCreate can get called several times.
2010-02-09 14:36:55 +00:00
eehouse
1afbaf9c42
rename menu item
2010-02-09 14:36:09 +00:00