Commit graph

3054 commits

Author SHA1 Message Date
Eric House
7805900c07 fix another source of bad/marshmallow addresses, and add asserts to
catch any others.
2015-12-21 16:26:30 -08:00
Eric House
79e1473bf6 fix, at least for most cases, Marshmallow change that doesn't let an
app know the BT/Mac addr of its own interface. The new bogus addr is
transmitted in common/ structs, and so sending code need to look up by
name when told to use that address.
2015-12-21 15:56:52 -08:00
Eric House
536d220ba7 remove some logging 2015-12-21 15:42:57 -08:00
Eric House
57ba6ab693 remove org.apache.http (as SDK 23 prefers) 2015-12-13 12:17:33 -08:00
Eric House
87c6b3e0fe use an enum for startActivityForResult requestCode to ensure they're
unique across the app.
2015-12-09 06:10:09 -08:00
Eric House
9d42d76ae0 collapse a couple of list-specific classes into their superclasses. 2015-11-24 08:15:27 -08:00
Eric House
87edd09ab6 Cleanup: get rid of ListActivity. Eventually all Activities need to
inherit from FragmentActivity since there's no List-aware equivalent,
so XWListActivity now extends XWActivity and nearly all its methods go
away. getListView() and friends are all I needed to implement --
apparently.
2015-11-24 08:01:16 -08:00
Eric House
97f24973e4 Rather than ask player for name on app install, ask every time he
creates a new game (but with a don't-ask-again check to avoid
annoying.) Make changes to DlgDelegate to support.
2015-11-23 07:51:31 -08:00
Eric House
8626fdf027 refactor: move inline tests for being on emulator into a static method 2015-11-17 07:19:37 -08:00
Eric House
6f1235492d disable local-game reminders by default 2015-10-29 07:31:21 -07:00
Eric House
2f579832b4 trivial refactor 2015-10-29 07:02:18 -07:00
Eric House
77315b50ba changes in players matter for local games too 2015-10-29 07:01:01 -07:00
Eric House
67fb55ccf2 Clear thumbnail when saving changes. Not sure this is the best place
to do it, but it fixes the problem I'm after.
2015-10-29 07:00:22 -07:00
Eric House
83baa5a00c don't allow removing players when game is locked 2015-10-29 06:31:32 -07:00
Eric House
3b6a0cda74 Don't keep game locked the whole time config activity is open: lock to
load, then again if needed to save.
2015-10-27 19:18:10 -07:00
Eric House
a2a073067c fix assertion due to lock conflict between game config and context
menu updating by having updating not insist on getting the lock.
2015-10-27 07:32:18 -07:00
Eric House
59d01dc6a2 cleanup debug stack printing 2015-10-27 07:26:06 -07:00
Eric House
564b682e64 fix to correctly show stack of lock owner (in debug mode) 2015-10-27 07:25:42 -07:00
Eric House
4e7b2dc727 implement rematch menu: create a new game that will invite when opened 2015-10-27 06:22:52 -07:00
Eric House
ddc9c5f920 beginning of rematch menu: enabled correctly, but not yet handled 2015-10-23 05:41:20 -07:00
Eric House
2c558ab905 Turn off relay invite. I want to get a release out before I'm like to
resolve all issues.
2015-10-22 06:30:19 -07:00
Eric House
058be41265 change file name 2015-10-22 06:18:47 -07:00
Eric House
f29d302f06 implement context menus for group items too, and add select/deselect
items for both -- for groups because there's no other way to select
now. Still not sure how to educate users about the change or to
provide a choice (if it's worth doing).
2015-10-21 06:31:09 -07:00
Eric House
6aa994e2c6 first cut at putting back context menus. For games only (not groups),
and done by duplicating the .xml file. TODO: support groups, unify
menu .xml files, and have a user preference controlling whether
context menus are available or at least a newbie info explaining the
change.
2015-10-20 06:21:43 -07:00
Eric House
1da2dd5330 snapshot of effort to add listing of previous opponent devices to be
invited. So far it creates the list of devices ok, and inviting from
it works, but they're not yet named, and the list isn't persisted.
2015-10-15 06:44:10 -07:00
Eric House
27312f7853 add comment 2015-10-15 06:32:47 -07:00
Eric House
590ae6bd8c fix test to hide menu when it'll otherwise cause an array
out-of-bounds exception. Thanks Aidan.
2015-10-07 08:06:26 -07:00
Eric House
4c1786e65b remove unused imports 2015-09-30 06:54:07 -07:00
Eric House
87517edd6f fix counting of messages sent by "Resend messages" menuitem: actually
count them, and do so based on new msgNo passed from comms that's
concatenation of channelNo and msgID so that duplicates (over multiple
transports) aren't counted twice.
2015-09-30 06:50:04 -07:00
Eric House
f363fadf39 fix, by inspection, NPE reported through the Play Store. 2015-09-28 06:46:37 -07:00
Eric House
e9059cba47 provide default rematch game name that makes sense on both devices 2015-09-24 20:26:43 -07:00
Eric House
8a3bc943c8 give user a chance to name game during rematch of solo games too 2015-09-24 06:51:55 -07:00
Eric House
5e3ae54e2e cleanup 2015-09-24 06:50:26 -07:00
Eric House
37094b72f3 fix crash, and clean up rematch game naming code. Deals with solo
games too though not used.
2015-09-23 19:11:43 -07:00
Eric House
7783021fd7 give player a chance to name rematch game, and provide default that
includes opponent's name
2015-09-23 07:53:49 -07:00
Eric House
b73b29fcca log what's sent too -- for debugging update process 2015-09-22 20:39:37 -07:00
Eric House
8a2ca8195e log bad json data 2015-09-22 20:23:08 -07:00
Eric House
bfce38c088 use a hash map instead of a bunch of str-compares. 2015-09-22 20:18:27 -07:00
Eric House
b3a93cc474 Make separate turn reminder disable prefs for solo and networked
games, as some folks playing against the robot don't need to be
reminded. From a feature request submitted via sourceforge.
2015-09-22 07:35:02 -07:00
Eric House
3040d7f487 use new protocol for next release 2015-09-17 07:06:59 -07:00
Eric House
122335c53c Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-09-17 07:00:04 -07:00
Eric House
db1f569430 in chat window, don't show send menu item unless text is non-empty 2015-09-17 06:59:02 -07:00
Eric House
5d59bcd011 Revert to old proto since the version that's out there now won't work
with the new. Can switch once this version's distributed.
2015-09-16 06:42:01 -07:00
Eric House
be44613773 Merge branch 'android_branch' into relay_noconn
Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-08-27 07:53:14 -07:00
Eric House
53025f8a99 clean up plurals, adding quantity="one" elements in a few places where
they make sense, collapsing a plurals to a string where that made
sense (there will probably never be a one-word wordlist), and removing
an unused plurals.
2015-08-27 07:42:16 -07:00
Eric House
db7aa3923b Merge branch 'android_branch' into relay_noconn
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-08-26 07:09:56 -07:00
Eric House
83d3163f0e rename variable 2015-08-25 22:19:00 -07:00
Eric House
c81f035133 Merge branch 'android_branch' into relay_noconn 2015-08-25 06:40:42 -07:00
Eric House
26114f83a6 fix chat view not being opened if move had arrived after chat by
removing unneeded variable whose presence was clearing flags.
2015-08-25 06:38:14 -07:00
Eric House
b79836c61b Merge branch 'android_branch' into relay_noconn
Conflicts:
	xwords4/android/XWords4/archive/R.java
	xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
2015-08-24 07:52:46 -07:00