ehouse
488a2b1bac
Remove dependency on non-existant file: should not have been checked in.
2006-09-17 13:33:45 +00:00
ehouse
f0f89aa26e
remove dead code using IR libs directly (no exchange mgr); rename
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#define to be consistent with same for bluetooth.
2006-09-17 06:16:05 +00:00
ehouse
66def86757
remove dead code using IR libs directly (no exchange mgr); rename
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#define to be consistent with same for bluetooth.
2006-09-17 06:15:37 +00:00
ehouse
f508fd853f
remove over-agressive attempt to detect out-of-order messages that was
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breaking IR comms.
2006-09-17 05:06:46 +00:00
ehouse
9068ba441c
What I mean to check in...
2006-09-17 05:04:32 +00:00
ehouse
9c23a2d1fe
Punt on problem of svn version in about box changing: comment in
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makefile, and make it the last string.
2006-09-17 05:03:59 +00:00
ehouse
a7d45aca6c
Prune excessive logging
2006-09-17 04:45:19 +00:00
ehouse
00a45e0e77
fix ARM build so DEBUG setting is passed to compiler, and code so it
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compiles that way.
2006-09-16 22:09:28 +00:00
ehouse
abd82e6e2f
pass debug -D options to .rcp files to to include debug menus
2006-09-16 16:08:33 +00:00
ehouse
ea2e1c3f0f
revert change 1593: FEATURE_HIGHRES is no longer defined. This brings
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highres icons back.
2006-09-16 15:53:14 +00:00
ehouse
696836818c
be a better master: don't try to send when not connected.
2006-09-16 15:21:27 +00:00
ehouse
1f163665ba
tweak svnversion output so make stays happy
2006-09-15 07:52:45 +00:00
ehouse
09568bbf78
strutils macro change; log PID on startup for easier attaching
2006-09-15 07:45:40 +00:00
ehouse
6c3ae78f81
strutils macro change
2006-09-15 07:43:21 +00:00
ehouse
e17a442964
strutils macro change; tweak so compiles non-DEBUG and without Bluetooth
2006-09-15 07:42:10 +00:00
ehouse
5780da7b93
catch up with recent API changes; fix bug in newgame dialog.
2006-09-15 07:39:57 +00:00
ehouse
f1a00fa1b9
strutils syntax changes. Rough cut at reordering loading in game
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info: when the device is a client and is starting a new game, we want
to start presenting only the local players. So load them first, and
reduce nPlayers down to the count of current local players. Works
well, but can probably be simplified.
2006-09-15 07:36:51 +00:00
ehouse
fab25fc820
do a better job of rejecting messages that have strayed in from a
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different game; strutils syntax changes.
2006-09-15 07:34:39 +00:00
ehouse
e61414933f
do a better job of rejecting messages that have strayed in from a different game.
2006-09-15 07:33:59 +00:00
ehouse
5d64862ba6
new strutils macro syntax
2006-09-15 07:32:39 +00:00
ehouse
b5402eabc2
params become const
2006-09-15 07:32:04 +00:00
ehouse
9dd96a58d7
params become const; new macro syntax for strutils
2006-09-15 07:31:24 +00:00
ehouse
d382431922
modify MEM_DEBUG versions of strdup utils to record the __FILE__ and
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__LINE__ of callers rather than their own to assist in leak detection.
2006-09-15 07:30:00 +00:00
ehouse
d06daad4f0
Names change only: it's actions, not events, that are postponed.
2006-09-14 01:57:40 +00:00
ehouse
2c0283ee31
Remove dead code
2006-09-14 01:48:22 +00:00
ehouse
ed06a20881
New addr param to checkAndDeliver so address can be passed back to
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comms; Add debug-only menus to toggle logging to file and memopad.
2006-09-14 01:46:41 +00:00
ehouse
4f2468c61e
New addr param to checkAndDeliver so address can be passed back to
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comms.
2006-09-14 01:41:37 +00:00
ehouse
3b98337eec
Better handling of disconnect and reconnect; esp. slave will keep
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trying to connect after losing contact with server. With this
checkin, a game between palm and linux can be interrupted by either or
both and restarted, with either in either role. Haven't tested
palm-on-palm yet. App stop speed is much better now too.
2006-09-14 01:38:09 +00:00
ehouse
66d900b1fa
Add debug-only menus to toggle logging to file and memopad
2006-09-14 01:34:22 +00:00
ehouse
13aabdd2e7
Don't typedef array; make array field of struct.
2006-09-14 01:31:13 +00:00
ehouse
35b3b7132a
Make formal param const; add initial value to relay-only field so
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asserts don't fail b/c of uninitialized value; don't typedef array:
make array field of struct.
2006-09-14 01:25:40 +00:00
ehouse
29ea995a34
Get rid of separate accept thread, instead integrating listening
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socket into main event loop (poll underneath). Works for gtk; still
debugging ncurses.
2006-09-10 19:01:06 +00:00
ehouse
5568d8fdca
Check state before accepting post-connection messages; and always set
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state when completing connection process.
2006-09-10 18:58:10 +00:00
ehouse
10d6394641
use tmp buffer to avoid copying one byte at a time.
2006-09-10 18:53:03 +00:00
ehouse
c068126c56
tweaks to re/connect logic; process incoming data from main event loop
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and enqueue more than one at a time; wipe existing queue when reinited.
2006-09-10 18:34:57 +00:00
ehouse
84a0409103
Attempt to listen for connections on a separate thread so connected
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game could disconnect and reconnect, but still need work on adding a
socket to the main thread's io queue from a different thread.
2006-09-08 07:23:19 +00:00
ehouse
975226cc4e
remove param from util_addrChange; add comms_getIsServer; save bt_addr
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as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
f46ae953e8
Lots of changes aimed at allowing to quit and restart in the middle of
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a BT game: track states so can shutdown cleanly; transition from
master to slave; mechanism to defer work from callbacks to the main
loop. Can now quit and restart as guest against host on linux. Have
not tested between two Treos.
2006-09-08 07:06:21 +00:00
ehouse
67b1c7c45a
init address field with current bt_adddr
2006-09-08 07:02:16 +00:00
ehouse
e471250e1e
cleanup: add missing consts.
2006-09-08 06:43:59 +00:00
ehouse
f73836a0ce
add ability to log to non-Memo db (to be read off device).
2006-09-08 06:39:35 +00:00
ehouse
41a36b2352
make formal params const where possible
2006-09-02 05:30:51 +00:00
ehouse
4322fd2820
when logging state transitions, don't unless there's a change
2006-09-02 05:29:59 +00:00
ehouse
4cfe07923d
fix bug checking crosschecks with more than 32 tiles.
2006-09-02 05:29:13 +00:00
ehouse
fbe6da0ecd
add __FUNCTION__ to assert macro
2006-09-01 04:39:56 +00:00
ehouse
9c06582029
bug fix: reset stack data stream before getting length and writing. Assert
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so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
29c8b461b8
hardcode psm (for now), and remove spd lookup stuff. Was needed to
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connect to linux server which doesn't add spd records yet.
2006-08-29 13:23:00 +00:00
ehouse
334ea9a546
Make linux client work as host. Currently accepts only one connection
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and blocks in accept. Need threads and a piconet.
2006-08-29 13:20:09 +00:00
ehouse
af7767389c
use stream_getSize to detect corrupt (truncated) messages.
2006-08-29 13:18:12 +00:00
ehouse
9d541a7d91
make getSize return diff between what's been written and what's already
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been read.
2006-08-29 13:13:43 +00:00