ehouse
343e97a9ea
catch up with interface change
2005-04-21 03:43:03 +00:00
ehouse
576e2ec447
finally check in bitmap drawing; tweak font selection to look better
...
on device.
2005-04-21 01:09:46 +00:00
ehouse
9fa68e4936
lots of little changes; cleanup and support ctrl functions
2005-04-20 12:13:20 +00:00
ehouse
df17fe4f1e
reorganize; support ctrl functions
2005-04-20 12:10:05 +00:00
ehouse
d885af5386
count bytes sent
2005-04-20 12:08:33 +00:00
ehouse
92c2017cae
use rwlock instead of mutex
2005-04-20 12:06:25 +00:00
ehouse
7036e53229
move to using rwlock
2005-04-20 12:03:58 +00:00
ehouse
12fc28315c
more debug info
2005-04-20 11:59:08 +00:00
ehouse
40351e187b
add several new commands
2005-04-20 11:57:26 +00:00
ehouse
54843e68bf
fix warnings
2005-04-08 14:28:04 +00:00
ehouse
fdca4b0a88
add rwlock helper classes
2005-04-08 14:18:14 +00:00
ehouse
a809a057e4
mutex replaced by rwlock
2005-04-08 14:17:28 +00:00
ehouse
a50fe1d1be
replace mutex with rwlock; move creation inside class so can be
...
controlled by same rwlock.
2005-04-08 14:15:23 +00:00
ehouse
7a15f44c12
move creation inside class so can be controlled by same rwlock
2005-04-08 14:13:25 +00:00
ehouse
423ff190ea
turn on warnings
2005-04-08 14:11:00 +00:00
ehouse
9ee54bf8a3
don't assert after poll returns! Instead close socket on hangup.
2005-04-03 17:02:09 +00:00
ehouse
31e1a46087
separate internalization of comms from call to connect to relay since
...
the first must finish before the caller will have a valid reference to
comms. call util_addrChange.
2005-04-03 17:00:59 +00:00
ehouse
0629dc5223
separate internalization of comms from call to connect to relay since
...
the first must finish before the caller will have a valid reference to
comms.
2005-04-03 16:58:36 +00:00
ehouse
de4af7c8ce
add util_util_addrChange
2005-04-03 16:57:01 +00:00
ehouse
961ca6e256
add linux_util_addrChange (stubbed out)
2005-04-03 16:56:39 +00:00
ehouse
62b994e32e
track whether running on POSE to work around NetLibSelect bug; track
...
whether addr needs re-resolving.
2005-04-03 16:55:38 +00:00
ehouse
b485deb357
add palm_util_addrChange; track whether running on POSE to work around
...
NetLibSelect bug.
2005-04-03 16:54:54 +00:00
ehouse
84cdcc8d30
remove unneeded param
2005-04-03 16:53:32 +00:00
ehouse
f5320a46bd
deal with address change, esp of hostname, and separate name
...
resolution from socket opening.
2005-04-03 16:52:51 +00:00
ehouse
45621dffdb
turn off linger on new sockets; use long enough timeout on name
...
resolution that can succeed on device.
2005-04-03 06:24:55 +00:00
ehouse
c5674701b9
catch up with api changes
2005-04-03 04:13:09 +00:00
ehouse
ad6de22306
add comms_getInitialAddr; protect against recursive sends
2005-04-03 02:49:04 +00:00
ehouse
3d27d0d882
add comms_getInitialAddr
2005-04-03 02:48:50 +00:00
ehouse
abc866af74
needn't open netlib from here!
2005-04-03 02:47:46 +00:00
ehouse
bf331a2805
fix for api change
2005-04-03 02:47:08 +00:00
ehouse
930b320011
first checked in. Works, but error recovery not done yet.
2005-04-03 02:46:31 +00:00
ehouse
3add8ccbf4
move generic send/receive stuff from palmir.c; tweak data structures
...
for relay scheme.
2005-04-03 02:00:44 +00:00
ehouse
8af072f8d9
move generic send/receive stuff from palmir.c.
2005-04-03 01:59:57 +00:00
ehouse
656bcac3aa
modify ip-params dialog for new relay-based scheme, using new struct
...
fields and dialog objects.
2005-04-03 01:58:02 +00:00
ehouse
b6d3ad8a07
add XP_LD
2005-04-03 01:53:07 +00:00
ehouse
0839ce0337
remove ip-related stuff to new files
2005-04-03 01:47:34 +00:00
ehouse
b56b4f7b37
add palmip.c; change how upload works
2005-04-03 01:39:08 +00:00
ehouse
39185fef17
create new comms object if needed for non-first game
2005-04-03 01:36:59 +00:00
ehouse
e3151bdfe2
add command parsing and dispatch table
2005-03-31 02:20:50 +00:00
ehouse
a024c7ccd5
first checked in. works but not robust
2005-03-31 02:11:51 +00:00
ehouse
3f64d755b6
break up compile; new file
2005-03-30 02:00:15 +00:00
ehouse
db3ce42a4f
this file owns thread creation now
2005-03-30 01:52:10 +00:00
ehouse
9dcec7d66c
new include
2005-03-30 01:49:40 +00:00
ehouse
99d713bd8a
first checked in
2005-03-30 01:47:55 +00:00
ehouse
855bc67b17
use new thread pool class
2005-03-30 01:42:28 +00:00
ehouse
64c7513867
cleanup
2005-03-30 01:32:02 +00:00
ehouse
3e476b3771
use system APIs to find stuff in app directory rather than hard coding
...
path. Use system apis to find uniquie file names for games.
2005-03-26 03:25:44 +00:00
ehouse
663b3cc1a7
use c: drive, not z:, for uniformity with native version
2005-03-26 03:16:55 +00:00
ehouse
b64103ad7e
don't use null comms
2005-03-25 13:41:18 +00:00
ehouse
3d40cc0e5c
add cmd to lock/unlock main mutex
2005-03-25 03:24:00 +00:00
ehouse
97323636a9
use new stack-based lock
2005-03-25 03:21:16 +00:00
ehouse
a85716e8d5
first checked in. works
2005-03-25 03:19:03 +00:00
ehouse
b3432d4dfa
check for null comms before using
2005-03-25 03:13:10 +00:00
ehouse
c9f60e758c
don't instantiate comms unless it'll be used. Internally it has no
...
idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
3fd6998c2a
add mutexes; general improvements
2005-03-25 02:59:44 +00:00
ehouse
120a3c1773
first checked in
2005-03-25 02:59:10 +00:00
ehouse
02c71850ee
let socket server know how many connections to expect
2005-03-23 05:48:11 +00:00
ehouse
cf271c4411
fix shutdown panic by disposing fonts
2005-03-23 05:47:19 +00:00
ehouse
8b34f57bf9
don't kill socket when client connects before server
2005-03-21 05:30:55 +00:00
ehouse
dcebf5bc78
remove null-dereference when socket closed by two threads
2005-03-21 05:30:12 +00:00
ehouse
24690a2a10
too much logging
2005-03-21 05:29:37 +00:00
ehouse
f069c4c2dc
"dead" is not a option for players
2005-03-21 05:29:08 +00:00
ehouse
d82f467479
load and save remote/local field
2005-03-21 05:28:27 +00:00
ehouse
f78ebee08b
display remote players names in [] on scoreboard
2005-03-20 21:06:23 +00:00
ehouse
5eba6f5511
keep queue of incoming packets since new ones arrive before old can be
...
processed. With this fix a complete robot-vs-robot game works between
9300 and gtk version over relay.
2005-03-20 21:05:41 +00:00
ehouse
1f3d94998f
define XP_LD
2005-03-20 21:03:18 +00:00
ehouse
a02feee3b9
fix stream creation to include channelNo; correctly return success
...
from sym_send; fix to build in standalone case.
2005-03-20 19:55:49 +00:00
ehouse
d0441ee1e3
fix runl to reset after error so we'll try again, e.g. after first
...
using a hostname that doesn't resolve.
2005-03-20 19:52:21 +00:00
ehouse
105e5ed8ca
move unused var
2005-03-20 19:49:08 +00:00
ehouse
848552dfe4
wins binary dir name changed
2005-03-20 19:48:14 +00:00
ehouse
dd3222ddbd
resend messages menu item
2005-03-20 19:47:47 +00:00
ehouse
8181d03aac
MakeSimpleStream needs channelno param
2005-03-20 19:47:07 +00:00
ehouse
10ae6d1f1e
add XP_LD to correctly log 32-bit vals
2005-03-20 19:46:20 +00:00
ehouse
df68184819
add ResetState
2005-03-20 19:45:43 +00:00
ehouse
94b03dcd5d
add relay/ dir; tweak for debugging inside M$VS
2005-03-20 19:45:19 +00:00
ehouse
7559c87e1a
add some wins temp files
2005-03-20 19:44:07 +00:00
ehouse
290cb0b9da
fix to build in standalone case
2005-03-20 19:43:00 +00:00
ehouse
edceee12a8
add XP_LD so symbian can long 32-bit vals
2005-03-20 19:41:30 +00:00
ehouse
078ab48fa1
fix bad assert
2005-03-20 15:01:59 +00:00
ehouse
e6abaaea98
add cookie field
2005-03-19 22:30:39 +00:00
ehouse
6212e4379b
Connect using address passed in. Other cleanup around relay use, name
...
changes, etc.
2005-03-19 22:28:55 +00:00
ehouse
9b66f40d78
tweak CIdle timer use to handle incoming packets so these don't have
...
to be handled from within socket handler's RunL. Other cleanup around
relay use, name changes, etc.
2005-03-19 22:27:59 +00:00
ehouse
7503282e27
tweak CIdle timer use to handle incoming packets so these don't have
...
to be handled from within socket handler's RunL.
2005-03-19 22:21:55 +00:00
ehouse
a8ab94d182
add cookie field
2005-03-19 22:20:16 +00:00
ehouse
e57f5e1ab2
param name fix
2005-03-19 22:19:32 +00:00
ehouse
261b03c5a5
-I relay/
2005-03-19 22:17:23 +00:00
ehouse
dc25eb9e35
first checked in.
2005-03-19 22:16:49 +00:00
ehouse
73104819bd
first checked in. primative, but works.
2005-03-19 22:14:27 +00:00
ehouse
50d8c1067b
total rewrite. New protocol eliminates need to store and forward
...
messages: clients connect, then messages are passthru only. Add
control port. Use stl map and vector to remove limit on number of
connections. Also removed synchronization, which need to be re-added.
2005-03-19 22:13:43 +00:00
ehouse
ab6d11a32a
add two new .cpp files
2005-03-19 22:09:03 +00:00
ehouse
7d622f9484
fix and cleanup linux client to move to using tcp. Add the ability to
...
deal with socket dying and (maybe) being replaced. Only connect on
demand now, when first packet's ready to go.
2005-03-19 22:07:53 +00:00
ehouse
02bc9178db
add XP_STRNCPY
2005-03-19 22:06:23 +00:00
ehouse
d6efb446d1
Wrapping protocol around standard comms stuff that talks to the relay.
...
Revert previous relay-related changes.
2005-03-19 22:01:38 +00:00
ehouse
19b0d88a69
remove gross connectRelay hack. There's now a wrapping protocol that
...
talks to the relay entirely inside comms.c.
2005-03-19 21:48:47 +00:00
ehouse
8eb4abac6f
added '-I relay/'
2005-03-19 21:47:18 +00:00
ehouse
fc6095255d
listen port goes away; add separate union member for relay addressing
2005-03-19 21:46:51 +00:00
ehouse
022fd1cb9d
util_listenPortChange gone
2005-03-19 21:45:21 +00:00
ehouse
272e66e635
nuke logging that was polluting ncurses screen
2005-03-19 21:44:35 +00:00
ehouse
af8602f63b
add stringFromStreamHere()
2005-03-19 21:44:09 +00:00
ehouse
70b45e11c5
catch up with API change
2005-03-15 15:29:17 +00:00
ehouse
dd8f2f92c5
fix problems with clients in networked games making a move after the
...
game should end: check number of passes and that all players still
have tiles before running robot.
2005-03-15 15:18:58 +00:00
ehouse
2e0ee693bc
add assert
2005-03-15 15:13:52 +00:00
ehouse
38bd3d4528
correct spelling
2005-03-15 06:27:21 +00:00
ehouse
5e547eb8b0
move playerNum into dsi so can be used in formatting score
2005-03-15 06:26:58 +00:00
ehouse
13b55cfeab
use compiler flags that ease debugging
2005-03-15 06:22:48 +00:00
ehouse
26cd5c2d88
add model_recentPassCountOk
2005-03-15 03:31:52 +00:00
ehouse
912f53178b
move playerNum into dsi so can be used in formatting score; show
...
most recent turn (like symbian 80)
2005-03-15 03:29:37 +00:00
ehouse
36bba4024b
move playerNum into dsi so can be used in formatting score
2005-03-15 03:27:24 +00:00
ehouse
af1416ed99
api change
2005-03-12 05:33:40 +00:00
ehouse
1c7e530538
deal with tcp streams the same in curses as on gtk. Both work now
...
with the relay.
2005-03-12 05:33:30 +00:00
ehouse
229d615e84
comment out overly-verbose logging
2005-03-09 15:19:40 +00:00
ehouse
219b6ce937
save hostIDs as part of comms; add logging
2005-03-09 15:18:17 +00:00
ehouse
f5c43f3dfc
add util_addrChange
2005-03-09 15:14:10 +00:00
ehouse
ef828a0bdf
fix misspelling
2005-03-09 15:12:57 +00:00
ehouse
75ae636807
remove unused file
2005-03-09 15:09:24 +00:00
ehouse
d22f34c713
add sym_util_addrChange
2005-03-09 15:06:14 +00:00
ehouse
4ca237cb32
fold reading into send socket. Now receives packets from relay,
...
though things break down after a few moves.
2005-03-09 15:04:28 +00:00
ehouse
26f532bcf1
fold reading into send socket
2005-03-09 14:51:11 +00:00
ehouse
68d6d04459
merge from palm 1.4 branch changes to allow arm-only, etc builds from
...
commandline.
2005-03-08 05:36:33 +00:00
ehouse
0f9eb528d8
fix conflict with type from Palm headers; fix for non-BEYOND_IR case.
2005-03-08 05:33:38 +00:00
ehouse
9b9f71322f
first checked in
2005-03-06 18:30:59 +00:00
ehouse
39225c8622
first checkin. Works about half the time for one or two games at a
...
time. Very fragile.
2005-03-06 18:27:16 +00:00
ehouse
897caf4e88
Replace UDP-based messaging with TCP. Stream protocol says distinct
...
message is length plus data. Use non-deprecated gtk select-like
function. With these changes can play full games through the relay on
gtk. Untested on ncurses but probably broken.
2005-03-06 18:07:00 +00:00
ehouse
cb3a3854e9
add support for relay for use by NAT'd/firewalled devices: cellphones.
...
Include cookie users will agree on on for relay rendevouz, and
sender/receiver IDs for when there are >2 devices in game. Supports
games between linux clients now, but needs a lot more work.
2005-03-06 17:56:34 +00:00
ehouse
71870695cc
HACK: server must ping relay or it can't be contacted
2005-03-06 17:51:18 +00:00
ehouse
2e9dd5f3ea
cleanup; add debugging info for state changes
2005-03-06 17:49:37 +00:00
ehouse
840f8c273a
add symrsock; begin separating DEBUG and non- targets
2005-03-03 15:31:11 +00:00
ehouse
1a420d3f5f
open socket for incomming, and provide callback to get incomming data
...
to comms. Doesn't work yet, likely because of firewall issues, so
simple UDP may not be the answer.
2005-03-03 15:29:59 +00:00
ehouse
1879a23c34
first checked in. Untested since I can't get packets to the device
...
from outside the carrier's firewall.
2005-03-03 15:28:24 +00:00
ehouse
58eba68c1b
cleanup
2005-03-03 15:26:19 +00:00
ehouse
8ffb617a17
open socket for incomming, and provide callback to get incomming data
...
to comms. Doesn't work yet, likely because of firewall issues, so
simple UDP may not be the answer.
2005-03-03 15:24:53 +00:00
ehouse
c8b87e64f7
add sym_util_listenPortChange
2005-03-03 02:17:46 +00:00
ehouse
ca8237fe89
turn on BEYOND_IR
2005-03-02 15:01:47 +00:00
ehouse
3b899427d5
remove define that should be passed in as -D
2005-03-01 13:55:58 +00:00
ehouse
0e347790ba
add socket-related libs
2005-03-01 13:54:50 +00:00
ehouse
1555e99a74
SetActive call required
2005-03-01 13:53:41 +00:00
ehouse
0e3e09eba9
initial null addr rec is normal; deal with it
2005-03-01 01:14:34 +00:00
ehouse
484fb9a631
add a bunch of methods toward actually sending something.
2005-03-01 01:13:05 +00:00
ehouse
0e9b5d6ee6
add a bunch of logging, temporarily, since this is often where
...
resource problems show themselves
2005-03-01 01:11:58 +00:00
ehouse
db8d98835f
add a bunch of ivars and methods toward actually sending something.
2005-03-01 01:10:30 +00:00
ehouse
eae9c1ebb9
cleanup
2005-03-01 01:08:06 +00:00
ehouse
db2becd29e
add clean_state target
2005-02-27 20:09:05 +00:00
ehouse
03527d0f97
wrong format string descriptor
2005-02-27 20:08:31 +00:00
ehouse
61961f3bcf
passing wrong name to open
2005-02-27 20:07:05 +00:00
ehouse
7bb8787a63
use upload var if present; clean up STANDALONE_ONLY var
2005-02-26 03:00:37 +00:00
ehouse
f64ed67cc8
create and use sending socket
2005-02-26 02:59:23 +00:00
ehouse
43b42dccf1
add socket ivar
2005-02-26 02:58:10 +00:00
ehouse
f02926e59d
skeleton only.
2005-02-26 02:57:19 +00:00
ehouse
95ae231a79
log name of dict unable to open
2005-02-25 04:18:50 +00:00
ehouse
c54d30202c
cleanup
2005-02-25 03:38:02 +00:00
ehouse
56cacdc531
don't define XWORDS_DIR
2005-02-25 03:36:51 +00:00
ehouse
91a94660d9
hack around string concat issues. to be fixed later
2005-02-25 03:36:25 +00:00
ehouse
6a55809e5f
change user-visible name
2005-02-23 14:30:59 +00:00
ehouse
b652a2952d
fix from branch: position tray buttons correctly in highres case
2005-02-23 14:18:22 +00:00
ehouse
ff276276e3
fix VERSION id
2005-02-20 18:22:21 +00:00
ehouse
436b8ccd3f
Fixed resource problem by passing flags to compiler. Now loads and
...
runs properly.
2005-02-17 15:18:52 +00:00
ehouse
7a2e371d42
generate and use UID.cpp file. This fixes simulator's refusal to
...
launch the app. Stuff shows up in the log file now, so it's running.
Current crash seems to stem from a resource file problem.
2005-02-17 14:51:20 +00:00
ehouse
d42606ed23
add generated UID.cpp file
2005-02-17 14:47:03 +00:00
ehouse
38ebc98a06
first checked in. .app and .rsc are built and installed where the
...
emulator can find them, but the emulator says it can't launch the app.
2005-02-17 02:57:07 +00:00
ehouse
49f84117fb
build bitmaps from info in specials (for Spanish)
2005-02-15 15:01:04 +00:00
ehouse
a6405c6c8a
change logfile extension so device more likely to open it.
2005-02-15 14:58:45 +00:00
ehouse
7d1fa77c5f
make it easier to tweak compiler optimizations (since some produce
...
crashing code)
2005-02-15 14:34:50 +00:00
ehouse
f89e436b5a
turn on -v dynamically
2005-02-15 14:20:46 +00:00
ehouse
644110ceb9
add dictionary to .sis package
2005-02-12 23:07:09 +00:00
ehouse
1368a95f32
change loc for file search
2005-02-12 03:01:13 +00:00
ehouse
e287becec9
default dirname for mmp builds
2005-02-12 02:59:14 +00:00
ehouse
9f255656fc
add missing define; copy .sis to web dir; define dir based on series
...
so code can find files
2005-02-12 02:58:37 +00:00
ehouse
07fd09f7b1
revert to an earlier version that didn't build crashing code.
2005-02-11 02:50:04 +00:00
ehouse
1cca026c24
update so works again.
2005-02-11 02:48:13 +00:00
ehouse
b8cb6467f0
update so works again. Some optimizations produce bad code in EVC4.
...
Turn them off, and choose others. This will be the preferred way of
building from now on since the files produced by the IDE rearrange
their parts at random whenever changed, making diff useless for
figuring out what broke.
2005-02-11 02:45:59 +00:00
ehouse
fb947be169
temp hack for separate rss files
2005-02-08 07:17:40 +00:00
ehouse
590c08d355
silence check
2005-02-08 07:10:36 +00:00
ehouse
d96a0d9709
add temp and generated files from linux builds
2005-02-08 07:10:21 +00:00
ehouse
8317f28f98
protect stuff that won't compile for series 60. Need to figure out
...
equivalents.
2005-02-08 07:02:57 +00:00
ehouse
1eac9ca00e
button for series 60 -- untested
2005-02-08 07:01:50 +00:00
ehouse
9d4f351fe1
update to work with series 60 and 80 SDKs on linux
2005-02-08 06:59:06 +00:00
ehouse
cd1e81b6a9
comment stuff out to compile for series 60
2005-02-08 06:58:25 +00:00
ehouse
2a0d67c7e5
compile on both series
2005-02-08 06:05:18 +00:00
ehouse
85ab99ee33
include diff rsg files based on SERIES; comment out stuff that blocks
...
SERIES_60 compilation
2005-02-08 06:02:45 +00:00
ehouse
ae6e80a9b1
include diff rsg files based on SERIES
2005-02-08 06:01:29 +00:00
ehouse
aeac846f7f
first checked in
2005-02-08 06:00:23 +00:00
ehouse
2c435bac91
update to work with series 60 and 80 SDKs on linux
2005-02-08 05:52:13 +00:00
ehouse
7200abd50f
add #define turning on scrollbar support for square screened devices.
2005-02-06 06:59:24 +00:00
ehouse
b3d19a6abf
as a workaround for reported lockups on WM SE devices, save state
...
after many user actions. This was meant to capture the state right
before the crash but seems instead to have fixed it.
2005-02-06 06:56:06 +00:00
ehouse
605a19c6d2
beta 3; 2005 copyright
2005-02-06 06:54:01 +00:00
ehouse
3a803b9dcd
call ceCenterCtl()
2005-02-06 06:52:57 +00:00
ehouse
c33d55d693
add ceCenterCtl()
2005-02-06 06:52:24 +00:00
ehouse
f7de2b096a
shrink a couple of dialogs to fit square screen
2005-02-05 21:49:03 +00:00
ehouse
d01b3e8929
scrolling support; determine board layout based on screen size.
2005-02-05 21:43:16 +00:00
ehouse
6e719b8e91
add fields supporting scrolling
2005-02-05 21:38:04 +00:00
ehouse
92fc69ec83
fix to generate .sis package again
2005-02-04 05:17:44 +00:00
ehouse
5894369301
when undoing for purpose of finding last move and there's no pool,
...
don't attempt to replace tiles.
2005-02-02 02:51:05 +00:00
ehouse
992681f1da
add new bitmaps
2005-02-01 06:17:08 +00:00
ehouse
49e4c1f6e4
keep hostname as well as IP address in CommsAddrRec
2005-01-31 03:31:50 +00:00
ehouse
fa7dcd1217
EXTERN_C_START
2005-01-31 03:30:26 +00:00
ehouse
7d2bce051b
start work for multi-device games: send proc and address tracking.
2005-01-31 03:27:23 +00:00
ehouse
2410e67cd4
call CloseSTDLIB
2005-01-31 03:23:49 +00:00
ehouse
e47506e4c3
handle fields for multi-device games via internet
2005-01-31 03:22:45 +00:00
ehouse
4d1641de8c
cleanup
2005-01-31 03:21:05 +00:00
ehouse
cf4545c14b
wrap some constants in #ifndef XWFEATURE_STANDALONE_ONLY
2005-01-31 03:19:11 +00:00
ehouse
822860bd61
ivars and params for passing device addressing info; new functions for
...
sending streams
2005-01-31 03:18:15 +00:00
ehouse
521f5b61e3
ivars and params for passing device addressing info
2005-01-31 03:14:55 +00:00
ehouse
5dc1026035
fields for port and host
2005-01-31 03:12:32 +00:00
ehouse
58d24907fd
add _DEBUG
2005-01-31 02:25:37 +00:00
ehouse
f052b84b04
ABLD.BAT added as a target
2005-01-31 02:24:51 +00:00
ehouse
572484ad53
API change
2005-01-25 04:41:47 +00:00
ehouse
27b6f310b5
bug: comparison was dropping words with the same score as all those
...
already cached.
2005-01-25 04:39:55 +00:00
ehouse
472f159245
catch up with API changes; make buffer bigger so crash doesn't happen
...
in tile picker for long-named players.
2005-01-24 05:21:45 +00:00
ehouse
45ff7551d1
manually delete armi object files since sdk's build system doesn't
...
seem to
2005-01-23 18:03:53 +00:00
ehouse
336734c7ff
eliminate picky compiler warnings
2005-01-23 18:02:39 +00:00
ehouse
670bdff8ca
nuke unused var
2005-01-23 18:02:02 +00:00
ehouse
be6a486af4
pass backspace key through
2005-01-23 17:31:52 +00:00
ehouse
b56f12647d
cleanup; indicate cells with blanks
2005-01-23 17:31:15 +00:00
ehouse
66eeeae7d6
change trayCursorLoc to be a 3-bit number so stores smaller
2005-01-23 17:28:29 +00:00
ehouse
974bf14ec4
ex/internalize cursor locations
2005-01-23 17:26:38 +00:00
ehouse
333c795f3c
kill log statement
2005-01-23 08:20:13 +00:00
ehouse
67be3191c8
revert change to board_invalRect
2005-01-23 08:17:37 +00:00
ehouse
4c937beb2d
remove dead param
2005-01-23 08:15:29 +00:00
ehouse
6a0a00af6b
call board_invalRect rather than board_invalAll from ::Draw
2005-01-23 06:14:57 +00:00
ehouse
ee3d6381dd
board_invalRect params change
2005-01-23 06:14:07 +00:00
ehouse
c256310a4e
remove dead param
2005-01-23 06:03:34 +00:00
ehouse
18317446d3
use robot bitmaps
2005-01-23 06:02:35 +00:00
ehouse
92b7870651
add robot bitmaps
2005-01-23 06:02:01 +00:00
ehouse
79bc0c5c01
first checked in. Needs an artist's touch!
2005-01-23 06:01:37 +00:00
ehouse
3cc77cc8ce
remove dead param; fix inval and choice of inverted cells so recent
...
move is not shown when pending move is.
2005-01-23 06:00:27 +00:00
ehouse
90d700356d
remove dead param
2005-01-23 05:55:58 +00:00
ehouse
cabbd437e1
catch up with new libs and src files; build resources and .mbm files
2005-01-23 04:47:43 +00:00
ehouse
82c6121151
clean up TDesc usage
2005-01-22 23:22:24 +00:00
ehouse
b2c86bd115
clean up TDesc usage
2005-01-22 22:46:27 +00:00
ehouse
fa6ae7dca5
first checked in. Looks ok.
2005-01-22 22:38:18 +00:00
ehouse
06ae18922e
draw game/dict names over gray background; cleanup PositionBoard.
2005-01-22 22:37:03 +00:00
ehouse
cd2b12c5bb
Layout scoreboard lines in columns; add icon showing turn; cleanup
...
conversion from 8- to 16-bit text.
2005-01-22 22:36:13 +00:00
ehouse
405bef4e17
change menu text
2005-01-22 22:31:51 +00:00
ehouse
bef6d7c52f
add turn-indicating icons
2005-01-22 22:31:21 +00:00
ehouse
4d98925b91
provide callback for most recent score; return key on hidden tray
...
attempts to reveal; add focus obj to saved state.
2005-01-22 19:51:48 +00:00
ehouse
7482c07ba5
add callback for most recent score
2005-01-22 19:49:19 +00:00
ehouse
646076b6bb
include dict name with game above scoreboard
2005-01-22 07:36:07 +00:00
ehouse
0aef474163
Solid border for focus. Cleaner, but maybe too bright.
2005-01-22 07:34:45 +00:00
ehouse
236fb959f7
For some reason on the device only the top button in the saved games
...
dialog is unreachable. Make that something less critical than "Open"
until the bug's found.
2005-01-22 07:33:40 +00:00
ehouse
337da9e210
add AIF line
2005-01-22 07:32:25 +00:00
ehouse
4d2787d130
first checked in. Rough but recognizable.
2005-01-22 07:31:54 +00:00
ehouse
74ae4d049b
first checked in. Works.
2005-01-22 07:30:48 +00:00
ehouse
8ecac34cb6
fix to compile with changed api
2005-01-21 08:26:32 +00:00
ehouse
76e2f7a0e8
first checked in. Seems to work.
2005-01-21 08:01:49 +00:00
ehouse
fd780166e7
stop calling SetClippingRect
2005-01-21 08:01:01 +00:00
ehouse
f0f9fb8973
constant for rename dialog
2005-01-21 07:59:16 +00:00
ehouse
e6315f26a8
draw game name
2005-01-21 07:58:49 +00:00
ehouse
61f14ddd0e
move scoreboard down and draw open game's name above it
2005-01-21 07:58:34 +00:00
ehouse
cb92bd491d
add IsLegalName(), Rename()
2005-01-21 07:56:57 +00:00
ehouse
5b406ab7b9
flesh out methods for deleting and renaming
2005-01-21 07:56:00 +00:00