Commit graph

4988 commits

Author SHA1 Message Date
Andy2
69b1b4da27 break dict iteration stuff out into new files. No code change
otherwise.
2011-10-31 18:30:55 -07:00
eehouse@eehouse.org
916d817ef2 Merge remote branch 'origin/android_branch' into android_branch 2011-10-31 07:02:30 -07:00
Andy2
1d34c26ebc remove unneeded parama 2011-10-31 06:37:53 -07:00
Andy2
dc58d123d5 combine params into single struct 2011-10-31 06:34:21 -07:00
Eric House
491c9d06d6 reverse sense of option to mmap dicts by default 2011-10-29 20:31:47 -07:00
Andy2
8f3c4f6426 add config option to enable face-up tile picking 2011-10-28 22:24:47 -07:00
Andy2
8d228ae190 turn on face-up tile picking for Android (though there's no prefs UI
to enable it for a game yet).  In common code, break pick tile utils
method in two, one for blank and the other for tray tiles.  In java,
implement dialog for picking the tiles.  Works, though is a bit clumsy
to have the dialog come and go after every pick.  Better would be a
dialog that stays up and accumulates picks -- but it'd have to know to
reduce the set of tile choices as letters are chosen.  This'll do for
now.
2011-10-28 22:15:56 -07:00
Eric House
f6ff3e85c6 Merge remote branch 'origin/android_branch' into android_branch
Conflicts:
	xwords4/common/dictnry.c
	xwords4/common/dictnry.h
	xwords4/linux/linuxmain.c
2011-10-28 20:54:55 -07:00
Eric House
71450b02b3 use indexing (and add binary search) to double speed of getNthWord 2011-10-28 20:27:16 -07:00
Eric House
ff89ffb168 add missing backup button to fully test tile picking 2011-10-28 20:23:59 -07:00
Eric House
42d1a48a1d don't include indices for prefixes that don't exist. 2011-10-26 22:25:21 -07:00
Eric House
412a58f6b9 make dict_makeIndex work for depth > 1. 2011-10-26 22:20:21 -07:00
Eric House
f2c4e39cd4 add dict_makeIndex(). Works, but only for depth==1 so far (A, not AA or AAA). 2011-10-26 07:10:50 -07:00
Andy2
b62fe13c97 move dict iterator test into separate function and add test for
dict_getNthWord().  Still ifdef'd out.
2011-10-25 06:48:59 -07:00
Andy2
fc973079dc add first cut at dict_getNthWord. Works. Is slow. 2011-10-25 06:48:16 -07:00
Andy2
ac214236c4 add code to walk dict backwards as well, and test code that
succesfully walks huge dicts in both directions turning out the same
list of words either way.  Still compile-time disabled.
2011-10-24 18:27:16 -07:00
Andy2
c237717de5 dict_getInfo returns false if the dict doesn't parse so can be used to
test validity of downloaded dict.  Internally (in jni), add lots of
checks that format is correct and we don't run off end of ptr walking
truncated dict.
2011-10-23 14:21:57 -07:00
Andy2
7c7cd82e0a add code to iterate over words in a dict. Works on Linux (iterating
forward only) but disabled at compile time.  Idea's to have a dict
browser.  There was some simple refactoring in common code Android
uses, and that tests fine.
2011-10-21 18:51:33 -07:00
Andy2
201c32e4db add support for download directory as a place where we look for dicts
and to/from which dicts can be moved.  Right now it's just
/sdcard/download.  Dunno if that's universal.  There seems not to be
API except in newer SDK versions for finding it.
2011-10-20 20:22:36 -07:00
Andy2
4eee7f8aa7 Pass selected tiles into new util function, and from there into java
world, so confirming query can include them.
2011-10-19 18:34:26 -07:00
Andy2
d63f6961d4 fix log comment to correctly identify site. 2011-10-18 21:29:59 -07:00
Andy2
c2a7a5c347 fix crash: don't destroy stream if for some reason it's null. Not
sure how that happens, but it does.
2011-10-18 21:29:40 -07:00
Andy2
90b0a4e46f if words stream is null, don't pass into java code (where current impl
will get a NPE)
2011-10-18 21:28:50 -07:00
Andy2
652b7e703a Remove difference between debug- and non-debug stream format. 2011-10-18 21:27:28 -07:00
Andy2
b31e829414 Remove file-format differences between debug and non-debug versions.
Fix curses to compile non-debug.
2011-10-18 18:52:37 -07:00
Andy2
028c416587 don't disable player listing when game is in play and locked; allow
users to see info about players and change dict.
2011-10-18 06:46:46 -07:00
Andy2
71fabdac95 add changelist change 2011-10-18 06:35:26 -07:00
Andy2
214debca47 up strings for beta 37 2011-10-18 06:16:15 -07:00
Andy2
ff82c20b2c fix brokenness (black-on-black text in lookup dialog) on 2.2 and
beyond by copying in layout for built-in list items and hard-coding
white text color.  This is risky/fragile but I can't find another fix.
2011-10-17 21:33:11 -07:00
Andy2
dc84cfcb97 cleanup/reformat. No code change. 2011-10-17 20:27:51 -07:00
Andy2
235259ef45 a bit more tuning of model_listWordsThrough()... 2011-10-17 18:26:04 -07:00
Andy2
3b7532aba8 improve stack_redo() to return the redone move, and use that to avoid
making a copy of the move stack in model_listWordsThrough()
2011-10-17 18:16:19 -07:00
Andy2
9109396ae9 in model_listWordsThrough, only undo as much as needed to find the
move tile that places a tile on the cell we're interested in.
2011-10-17 06:48:59 -07:00
Andy2
8062a027e7 cleanup: NULL's a legal value now. 2011-10-17 06:48:13 -07:00
Andy2
b02e0eb9cf actually list words: makes a better test. 2011-10-17 06:47:49 -07:00
Andy2
29eec38821 remove unused strings 2011-10-16 17:59:00 -07:00
Andy2
6793742f0f remove option to list all words played in a single lookup dialog, and
supporting code in the jni/common C.
2011-10-14 22:32:30 -07:00
Eric House
46392da205 Fix crash when password dialog comes up second time: don't be cute and
reuse custom views as they remember their parent and that needs to be
cleared.  Just recreate each time and let gc() do its job.
2011-10-14 19:07:19 -07:00
Eric House
851b2d296f Should have gone with last checkin: delete of file due to renaming. 2011-10-14 19:05:07 -07:00
Eric House
e848b150b5 rename LookupActivity->LookupView since it's not an Activity any more. 2011-10-14 18:45:47 -07:00
Eric House
0b54b190b6 make lookup dialog a mere dialog rather than an activity to fix
too-slow transitions to and from it.  Works by keeping code in
separate custom view and not setting buttons or anything else on the
dialog.
2011-10-14 18:39:39 -07:00
Andy2
0e6b4d749f When pen held on committed tile on board, cons up list of all words
played that include that tile and pass to new util_cellSquareHeld()
method.  In java implementation of that method, use existing lookup
activity code to display list of words.  Enabled on the C side by a
compile-time flag in case it has problems.  Right now the time spent
saving a game before launching the lookup activity, and reloading it
after, is pretty apparent, but that's in emulator which is slow.
2011-10-13 19:14:08 -07:00
Andy2
7449923328 log tiles left in pool -- makes progress of automated/test games
easier to follow.
2011-10-13 19:10:13 -07:00
Andy2
01459285d5 show dict as comment beside player name in players list. And since
dicts change when language does, put language choice above players
list.
2011-10-12 18:37:31 -07:00
Andy2
0dfa69b1b2 implement pen timer with timeout, not idle. 2011-10-11 19:38:26 -07:00
Eric House
f86b0dfcc5 fix to compile on x86 (with newer compiler that doesn't like unused variables) 2011-10-10 22:42:02 -07:00
Andy2
9551f29335 up strings for beta 36. I'm skipping b35 rather than try to move the tag. 2011-10-10 22:30:38 -07:00
Andy2
4bb61401bd fix crash: src and dest stream params were reversed. 2011-10-10 22:24:44 -07:00
Andy2
92a2fb1a1f attach newbie info to the lookup button 2011-10-10 18:24:06 -07:00
Andy2
cdf57d3bb7 cleanup 2011-10-10 06:53:46 -07:00