Eric House
ee1df7eeb7
replace DeleteLocalRef calls with version that checks for NULL
2012-09-15 15:57:38 -07:00
Eric House
9b0436d1ee
Make rem string measure function return boolean to indicate rect will
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be invisible rather than setting width and height to 0. No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00
Eric House
2e6b64a4e4
complete implementation of java part of one-pass scoreboard draw. Now
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looks pretty much identical to what the old code draws except that
rather than having width allocated in proportion to requested size all
get the same width except the one whose score it is which gets 2x.
2012-07-01 17:24:50 -07:00
Eric House
2434d85684
don't pass the same player-1 data for every player
2012-07-01 16:01:01 -07:00
Eric House
89ffd972bf
more work on single-pass scoreboard drawing. Now the jni stuff is
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finished, but disabled via compile-time flag, and there's a
commented-out rudimentary implementation on the java side.
2012-07-01 10:04:10 -07:00
Eric House
c8e2dff962
start process of compiling with XWFEATURE_SCOREONEPASS enabled by
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adding stubbed-out methods and making old methods conditionally
compiled. No change in code.
2012-06-27 07:08:09 -07:00
Eric House
405cb23023
fix bug where current player's scoreboard would disappear if other
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players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Eric House
edf13be4c8
I'm getting a crash on 2.1 in the simulator when calling
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DeleteGlobalRef then NewGlobalRef on the same ref. So use a temp to
reverse the order. May fix reported crash as well.
2012-03-05 20:04:32 -08:00
Eric House
8590aae9b2
fix emacs compile-commands
2012-02-15 18:07:19 -08:00
Eric House
82b232cf74
use a macro instead of lots of repetitions of the package path to make
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it easier to modify.
2012-02-13 22:13:23 -08:00
Eric House
a2b5274b6c
on ICS CreateGlobalRef doesn't return the same value as is passed in.
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So stop assuming it does! Fixes multiple crashes on ICS and need to
be ported to android_branch.
2012-02-05 19:12:09 -08:00
Andy2
52d02f04dd
pass tile value into drawCell(). Java code doesn't use it yet, but I
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want to play with drawing cells tray-tile-style when they're big
enough.
2011-12-02 18:58:52 -08:00
Andy2
c5c0fbccae
remove unused DrawFocusState params from jni interface
2011-10-04 19:03:27 -07:00
Andy2
3ec97d5c07
Turn "Turn done" into "Pass" when the pending score is 0. To do that
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I had to pass the score into draw_trayBegin since
draw_drawPendingScore() isn't called until the first tile's placed.
Note: as long as I'm messinng with this menuitem it should be disabled
when it's not the player's turn.
2011-10-04 18:48:33 -07:00
Eric House
c01981bc8f
Make miniwindow stuff compile-time optional. The goal's to use native
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features where they look better or are easier to manage, e.g. Toasts
and dialogs on Android.
2011-08-29 20:36:01 -07:00
Andy2
ba026f761d
get rid of unused parameter
2011-04-28 18:47:16 -07:00
Andy2
09100dcb2c
track lang code of last dict sent and don't send repeats.
2011-04-28 18:41:39 -07:00
Andy2
6aa0d38c45
don't call through to java draw_dictChanged unless it's for the main
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game dict.
2011-04-25 20:15:34 -07:00
Andy2
dc70db5ba4
catch up with API change
2011-04-11 06:16:25 -07:00
Andy2
55221c70b0
fix for new API
2011-04-03 21:51:51 -07:00
Andy2
ce64f79cdd
add draw_boardBegin
2011-02-24 22:24:24 -08:00
Andy2
c2472c0cb5
don't call java code if rect width is 0. Fixes crash (but not design
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problem) where first to connect in room specifies a timer and second
does not. Second eventually gets message saying there's a timer but
has not layed out space in the board and java freaks out when later
asked to make a 0-width image. This fix leaves the device not drawing
the timer until the game is reopened. The better fix would trigger a
re-layout as soon as the change is made.
2010-11-07 14:03:24 -08:00
eehouse
4da3edabbb
draw_scoreBegin now returns a boolean
2010-05-12 11:51:55 +00:00
eehouse
9d94f557e1
remove vertScrollBoard from java and stub it out in jni since
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preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
0ffc5c326f
don't pass bitmaps into java draw code since they're no longer used.
2010-04-23 08:37:27 +00:00
eehouse
da2cfa5934
changes (commited earlier but now somehow missing) putting
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scroll-related fields into a struct so vertical and horizontal can be
handled by the same code; add to board_zoom out params indicating
whether further zooming is possible.
2010-04-15 02:15:50 +00:00
eehouse
0d7b074b72
minimal changes to get zoomin/out working, which they do. But board
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coords are off and probably other fixup is needed.
2010-04-08 04:16:16 +00:00
eehouse
5806aa0aca
get rid of excess logging
2010-03-21 03:10:47 +00:00
eehouse
08d5139631
translate blank text from '_' to '?'
2010-03-08 06:11:30 +00:00
eehouse
7d0bd9d50c
implement mini window, jni and java rendering. Works on emulator, but
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may not work as well under fat fingers....
2010-02-27 18:04:33 +00:00
eehouse
de58f33b4c
add game time to board and jni; clean up hide/show on check events.
2010-02-18 04:44:30 +00:00
eehouse
c6b28e9416
turned on -Wall and fixed errors/warnings it reported
2010-02-12 07:13:42 +00:00
eehouse
bd611bb6f4
implement dictChanged. And so that utf8 dicts could be opened without
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their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
f7c8a2f384
Work when initialized with a null instance of DrawCtxt. (All calls
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into java world come from java so no guard against that needed.)
2010-02-09 14:21:58 +00:00
eehouse
49402ed218
Get comms info (host name, etc.) from user and pass it through to the
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send proc. Along the way, write jni code to instantiate a new object
including setting enums. *Now* I'm ready for networking....
2010-01-30 20:06:06 +00:00
eehouse
6dfac28b13
rearrange to work with newer version of ndk and sdk just installed
2010-01-30 03:18:01 +00:00