eehouse
62c4f7da2d
next release will be beta 3
2010-05-01 02:47:05 +00:00
eehouse
d5d1b04084
set Theme.Light on GameConfig activity again. It doesn't draw
...
correctly with the default (black) theme; in particular, the dividers
between players get a layout height of 0.
2010-04-25 18:13:49 +00:00
eehouse
6d71b7be02
add summaries to PreferenceScreens
2010-04-25 18:13:41 +00:00
eehouse
9d94f557e1
remove vertScrollBoard from java and stub it out in jni since
...
preformance is just as good without it.
2010-04-25 18:13:29 +00:00
eehouse
fa5d80e85f
make larger dict the builtin for a better initial experience, at least
...
for English speakers.
2010-04-25 03:39:24 +00:00
eehouse
6bc3408d8e
move resources not requiring localization, both strings and string
...
arrays, into new file. Remove arrays.xml since it's now empty.
2010-04-25 03:39:13 +00:00
eehouse
1dff9d6e33
up version to b2
2010-04-25 03:39:01 +00:00
eehouse
23747f54ec
implement vertical scrolling on platform by copying one part of bitmap
...
over itself. It's not noticably faster than letting the common code
simply inval everything, probably because I have to make a copy of the
bitmap to serve as the source. But I want to check it in to have a
record.
2010-04-25 03:38:42 +00:00
eehouse
9ced0bb154
Give spinners string arrays as resources rather than via code; remove
...
headers from above spinners and instead include header info in text.
May want to revisit this latter change
2010-04-25 03:38:27 +00:00
eehouse
f2e62f74b5
no subcategory needed for prefs
2010-04-25 03:38:05 +00:00
eehouse
673495985f
better titles for activities
2010-04-25 03:37:52 +00:00
eehouse
ac2b1728a9
first use of a style, for section headings
2010-04-25 03:37:44 +00:00
eehouse
6e626b62cf
remove unused setting
2010-04-25 03:37:33 +00:00
eehouse
0c1e76acaf
use the default white-on-black style for prefs and game config. Not
...
sure why I made it different early on.
2010-04-25 03:37:23 +00:00
eehouse
a513743003
Fix NPE: test before sending obj a message
2010-04-25 03:37:15 +00:00
eehouse
541cfc9925
raise version to b1 and make it a constant so localized strings don't
...
have to change each time.
2010-04-24 15:14:46 +00:00
eehouse
a219b4ae37
remove game config activity's menu. It was down to one item and that
...
(revert) isn't needed if the confirm logic is working.
2010-04-23 08:57:39 +00:00
eehouse
bf0fef5947
reverse comparison with nMoves used to decide if change save
...
confirmation needed. Was just plain backwards. Now e.g. change of
dict on in-progress game gets you reset confirmation dialog on exit.
2010-04-23 08:56:28 +00:00
eehouse
8ba15776d2
get rid of string for discard menu which is gone
2010-04-23 08:55:39 +00:00
eehouse
c82a412317
implement revert menuitem by just finish()ing without saving. Ideally
...
I guess I'd reopen the dialog but this is easier.
2010-04-23 08:54:53 +00:00
eehouse
f78ff6786a
replace menuitem to juggle players with button; place it and add
...
player button below player list; remove heading above phonies, adding
"phonies" to each spinner text; add "game settings" heading. Still
need to find a way to make the headings pop visually.
2010-04-23 08:54:04 +00:00
eehouse
ccd68bf3ef
make SharedPreferences a static ivar rather than look up each time
2010-04-23 08:52:50 +00:00
eehouse
4019c85caf
use new default board size pref in CurGameInfo constuctor
2010-04-23 08:51:44 +00:00
eehouse
8d13050917
add board size to list whose value is set as summary.
2010-04-23 08:50:26 +00:00
eehouse
cdbf68de67
add new advanced pref: default board size. 15x15 is default. Isn't
...
used yet.
2010-04-23 08:49:07 +00:00
eehouse
848342ad7a
remove string already removed from english version
2010-04-23 08:46:55 +00:00
eehouse
a6bced850e
fix getSquareBonus to produce symmetrical board for sizes < 15.
2010-04-23 08:45:18 +00:00
eehouse
84675f9786
remove color tiles from game config and CurGameInfo class: it's a
...
global pref and was being ignored.
2010-04-23 08:43:11 +00:00
eehouse
f08f9ac390
put back smart robot string.
2010-04-23 08:40:22 +00:00
eehouse
baac58c090
add summaries to global prefs; remove "hide values" pref since screen
...
is big enough we'll never need it.
2010-04-23 08:39:24 +00:00
eehouse
e57626ec87
add ability to set text pref summary from its value and do so for the
...
four "advanced" prefs.
2010-04-23 08:38:21 +00:00
eehouse
0ffc5c326f
don't pass bitmaps into java draw code since they're no longer used.
2010-04-23 08:37:27 +00:00
eehouse
5d31c18658
copy dict name into dict struct so e.g. Counts and Values works
2010-04-23 08:36:20 +00:00
eehouse
8067e82332
pass dict name into jni along with its bytes
2010-04-23 08:35:38 +00:00
eehouse
ceff1cde8b
pass dict name into jni along with its bytes
2010-04-23 08:34:58 +00:00
eehouse
c2c463171c
fix dict_splitFaces to work for utf8 -- by calling into existing java
...
code. Fixes multi-device play with Catalan dict.
2010-04-22 04:56:48 +00:00
eehouse
bb2642f4b6
use new scaling code based on width of text rather than number of
...
chars and where it was called from.
2010-04-22 04:56:37 +00:00
eehouse
94d3f7483c
Since we're not using bitmaps any more remove the code to parse and
...
convert them.
2010-04-22 04:56:14 +00:00
eehouse
7003a5cd93
remove dead variable and code
2010-04-21 12:36:25 +00:00
eehouse
f47b61594b
use new code to draw tray specials as well. This is much better than
...
the old way, and now all the bitmap stuff can go away.
2010-04-21 12:36:09 +00:00
eehouse
8ba90c9cbb
first pass at replacing bitmap drawing of specials with text scaled
...
horizontally to fit. Does a much better job of making the letters
look natural, with the same baseline alignment as everything else. No
caching is done and performance seems fine.
2010-04-21 12:35:55 +00:00
eehouse
e1378e91ab
test for null ptr when firing runnable not when creating it
2010-04-20 13:31:08 +00:00
eehouse
2d6ddae8ce
tell view at create time whether zoom controls are enabled so it draws
...
self in the right place.
2010-04-20 02:40:00 +00:00
eehouse
4eb7f80cca
draw board img at very top of screen if zoom controls are enabled so
...
that they appear below tray and don't steal events from tray. There
should be a better way to do this but it's a big improvement.
2010-04-20 02:39:44 +00:00
eehouse
9f48c4f99b
check for null before calling method on object, fixing one NPE seen
...
and another expected.
2010-04-20 02:39:30 +00:00
eehouse
4d3bab67bb
make about box text white for contrast. I don't know why this is
...
required when opensudoku seems to be doing the same thing and getting
white text without specifying. More to learn...
2010-04-20 02:39:16 +00:00
eehouse
56270dbe7e
add missing carriage return (assumed by common code)
2010-04-20 02:38:55 +00:00
eehouse
fbe46c1284
pass boolean isUTF8 in from jni, and if false create InputStreamReader
...
to decode ISO8859_1 rather than utf-8. Fixes problem with Ñ in old
Spanish dicts. Should fix all pre-utf8-format dicts, actually.
2010-04-20 02:38:42 +00:00
eehouse
1b14cb7dd6
make order in which bonus color prefs are loaded match that in common
...
code, fixing bug where two were switched.
2010-04-17 04:21:24 +00:00
eehouse
f04a60c0ea
make background color the last color preference. It's least important.
2010-04-17 04:21:07 +00:00
eehouse
c6c59d57f8
use the new empty/background color
2010-04-17 04:20:36 +00:00
eehouse
70554b869f
change string describing color
2010-04-17 04:20:20 +00:00
eehouse
81bdd66250
default background color is white
2010-04-17 04:20:07 +00:00
eehouse
a7c9159b81
fix init of other colors (new was missing)
2010-04-17 04:19:16 +00:00
eehouse
a6a421f550
add preference for empty cell color, which other platforms have. This
...
change makes the pref editable and persistent, but doesn't use it to
draw.
2010-04-17 04:17:49 +00:00
eehouse
9a98c56b2b
latest from translator
2010-04-17 04:17:26 +00:00
eehouse
7827fab1d3
log the various lifecycle methods, including onStop and onDestroy that
...
are now overridden only for for logging
2010-04-17 04:17:12 +00:00
eehouse
348f3cfef3
up alpha version
2010-04-17 04:16:57 +00:00
eehouse
d247ef6ccd
tell view about zoom preference every time focus is gained. This
...
fixes problems where doesn't have right setting after orientation
change.
2010-04-17 04:16:45 +00:00
eehouse
afcf669be3
only update volkeys pref after pref window's gone away rather than on
...
every focus gain.
2010-04-17 04:15:57 +00:00
eehouse
98d4da136e
don't pass null CommonPrefs instance to jni. Fixes crash when closing
...
prefs window that was on top of board.
05d8b4c383a5520ce1e0691f25e3af89f69b7cf5 introduced this change by
switching to making multiple calls to unload game.
2010-04-17 04:15:36 +00:00
eehouse
d1e8b95843
add assert that would have helped
2010-04-17 04:15:20 +00:00
eehouse
d66e74a301
turn off logging for release
2010-04-15 03:35:33 +00:00
eehouse
95ddf7ddd4
add preference controlling whether volume keys or a
...
ZoomButtonsController is used to support zooming. Default is the more
discoverable ZoomButtonsController.
2010-04-15 03:34:03 +00:00
eehouse
a9a4a99243
reset dims on start to force relayout and init of board rect in common
...
code: scroll changes there require init after load since board dims
aren't part of what's saved.
2010-04-15 02:17:12 +00:00
eehouse
3da04d092d
move constant
2010-04-15 02:16:59 +00:00
eehouse
7a5b2e10c3
changes, previously committed, to take advantage of new zoom API: hook
...
up to volume key and to ZoomButtonsController, pass from UI thread to
JNI thread and back, dis/enable buttons based on zoomability, and
remove zoom submenu.
2010-04-15 02:16:30 +00:00
eehouse
7f7af21ff4
make 2nd player robot by default (previously committed)
2010-04-15 02:16:06 +00:00
eehouse
da2cfa5934
changes (commited earlier but now somehow missing) putting
...
scroll-related fields into a struct so vertical and horizontal can be
handled by the same code; add to board_zoom out params indicating
whether further zooming is possible.
2010-04-15 02:15:50 +00:00
eehouse
477899e6aa
add debug-only source file
2010-04-13 03:22:08 +00:00
eehouse
43d53bceb8
fix compile command
2010-04-08 04:19:51 +00:00
eehouse
0d7b074b72
minimal changes to get zoomin/out working, which they do. But board
...
coords are off and probably other fixup is needed.
2010-04-08 04:16:16 +00:00
eehouse
805ac26d09
add zoomin/zoomout menuitems. These should become a zoomwindow later.
2010-04-08 04:15:48 +00:00
eehouse
6bd818a10f
set drag threshold to 1; 3 is just wrong on android
2010-04-08 04:13:59 +00:00
eehouse
bf0f217460
fix confirm-changes-that-lose-turns logic so doesn't require
...
confirmation if no moves yet made.
2010-04-08 04:13:41 +00:00
eehouse
1deda80a9c
add ok/cancel to relay/sms config dialog
2010-04-08 04:13:23 +00:00
eehouse
f1f5b63a0d
put ok/cancel buttons back on player edit dialog. Just feels better
...
that way.
2010-04-08 04:12:51 +00:00
eehouse
ea07f92b28
don't show remaining tiles when <= 0
2010-04-08 04:12:26 +00:00
eehouse
97569ae6d0
add advanced pref to hold dict download url; use it.
2010-04-08 04:12:08 +00:00
eehouse
27f65ba39d
open connection to relay in the network thread, not in UI thread. It
...
can block for a while.
2010-04-08 04:11:39 +00:00
eehouse
cbb7f5ff4f
move game shutdown into onPause and startup from onCreate to onStart
...
and onResume so that state's been saved by the time GamesList gets
focus again and wants to display it. This requires that startup be
ingnored when game's already loaded and that some code test for null
game ptr before acting.
2010-04-08 04:11:15 +00:00
eehouse
af0c088464
close cursor to avoid exceptions in finalize
2010-04-08 04:10:42 +00:00
eehouse
df473199f9
fix sql syntax error
2010-04-08 04:10:10 +00:00
eehouse
812262e41d
add basic framework to collect metadata prior to saving open game
...
(e.g. number of moves) and display it in game list. What to save and
how to display it still not finalized but it works.
2010-04-08 04:09:50 +00:00
eehouse
aa8b6ac7e6
get rid of warning-generating copyright symbol
2010-04-08 04:09:11 +00:00
eehouse
2d740bd4b0
remove unused file
2010-03-28 23:39:10 +00:00
eehouse
b07808e8db
add copyright notice; turn logging back on for jni code
2010-03-28 23:38:53 +00:00
eehouse
4de143ca10
turn off logging for release
2010-03-28 16:09:55 +00:00
eehouse
ec96b0dd0d
start comms after giving CommsTransport a handler for any network
...
activity. This might fix a very rare race condition.
2010-03-28 16:09:46 +00:00
eehouse
6325c3dc63
remove old comment
2010-03-28 16:09:19 +00:00
eehouse
13b46297e0
Separate life of socket from that of selector: close socket if must
...
but don't exit the thread and be ready to reopen. Fixes bug where
wouldn't reconnect to relay if died and then came back.
2010-03-25 04:53:44 +00:00
eehouse
f71430dc27
better logging of outgoing sms -- which still doesn't work in emulator
...
after new tools released.
2010-03-25 04:52:58 +00:00
eehouse
f430a84d75
add comms_transportFailed, and call when relay goes down. This makes
...
icon change correctly and comms start trying to reconnect, but the
loop in CommsTransport can't be restarted yet.
2010-03-25 04:51:55 +00:00
eehouse
55abf1116b
get relay port from prefs and pass into jni
2010-03-25 04:50:19 +00:00
eehouse
077bc53e80
go back to having Ok and Cancel buttons: that's the way the built-in
...
prefs editors work. Dismiss == Cancel, again following the built-in.
2010-03-25 04:48:03 +00:00
eehouse
02a96cdaa6
remove ability to edit host and port when configuring relay. Must use
...
prefs/advanced.
2010-03-21 03:13:16 +00:00
eehouse
786541e9ae
pass default hostname in from platform code rather than compiling it
...
into jni; in java pull it from preferences and pass into jni.
2010-03-21 03:12:58 +00:00
eehouse
a32975362a
increase text of color labels -- but they should really be white.
2010-03-21 03:12:38 +00:00
eehouse
815ac74ebe
change color prefs key names so won't crash opening older db
2010-03-21 03:12:28 +00:00
eehouse
19f6ec62db
add a color sample above the RGB sliders so changes appear in real
...
time.
2010-03-21 03:12:17 +00:00
eehouse
d68038b18b
Remove ok button from color editor; when cancel chosen don't save changes.
2010-03-21 03:12:02 +00:00
eehouse
9466203844
use sliders instead of text fields for editing of colors, and store
...
them as ints. This will probably cause older versions to crash. Need
either to change the names of keys or warn with next release.
2010-03-21 03:11:49 +00:00
eehouse
b20296fbd2
First cut at a color prefs editor.
2010-03-21 03:11:29 +00:00
eehouse
e05b31585d
get rid of logging
2010-03-21 03:11:09 +00:00
eehouse
a5c3fa5f59
don't pass empty stream to comms_send: this fixes a problem where
...
client code calls server_initClientConnection when the game's already
been started and empty messages get queued up. Ideally the call
wouldn't happen but I'm not sure how to test if a game's begun.
server's doing the right thing not putting anything in the message.
2010-03-21 03:10:56 +00:00
eehouse
5806aa0aca
get rid of excess logging
2010-03-21 03:10:47 +00:00
eehouse
76926abdbf
get rid of "ignored" since passwd no longer is
2010-03-21 03:10:20 +00:00
eehouse
b6aaf6c38c
in debug builds track who sets env so we can log who has it on
...
conflict rather than just assert.
2010-03-21 03:10:10 +00:00
eehouse
62b586d322
close down jni thread before saving game to fix occasional assertion
...
fail occuring when draw and save were in the jni at the same time.
2010-03-21 03:10:00 +00:00
eehouse
5f6c8fd579
support passwords: save 'em when configuring player, and implement
...
askPassword in jni and java code.
2010-03-21 03:09:47 +00:00
eehouse
4633bc506b
turn logging back on
2010-03-21 03:09:23 +00:00
eehouse
e2ad027740
ready for next release: remove Hex dict and turn off logging
2010-03-14 16:32:54 +00:00
eehouse
0943c24669
what I meant to check in: remove log message and commented code
2010-03-14 16:25:18 +00:00
eehouse
c293425d2e
When cell background changes to show focus draw cell chars in normal
...
color rather than white.
2010-03-14 16:25:06 +00:00
eehouse
f28f5b80d3
include name of dict being downloaded in download progress dialog
2010-03-14 16:24:54 +00:00
eehouse
f5f54f53f4
increase size of miniwindow text and move linebreak in trading text so
...
still fits at larger size.
2010-03-14 16:24:37 +00:00
eehouse
77373765f8
get rid of strings that don't need localization
2010-03-14 16:24:22 +00:00
eehouse
6a3661d30e
use XWListAdapter to get rid of duplicate methods
2010-03-14 05:02:08 +00:00
eehouse
7fadce15ef
add menuitem to main games list view that brings up view of all
...
installed dicts. Currently allows to delete them. Later should allow
invoking a browser like DawgShow.
2010-03-14 05:01:55 +00:00
eehouse
626a7e4a32
rename list item class/layout to indicate more generic use
2010-03-14 05:01:33 +00:00
eehouse
78fb9e0092
new class that implements those functions in ListAdapter that are
...
always the same or depend on a single count variable.
2010-03-14 05:01:13 +00:00
eehouse
cd2fc9b49a
don't try to work on games whose dicts are missing (though users can't
...
actually delete them yet): check in GamesList, and put up alert via which
they can launch the download activity.
2010-03-13 23:11:57 +00:00
eehouse
0f620305f0
refactor to rebuild dict list onResume() to pick up any downloaded dicts.
2010-03-13 23:11:35 +00:00
eehouse
6eb045d3a8
don't crash if exiting without having successfully opened a game.
2010-03-13 23:11:23 +00:00
eehouse
0fc42fe85c
get rid of unused DictActivity
2010-03-13 23:11:11 +00:00
eehouse
5ef7697c05
download dicts under app control (with new activity) and save them
...
locally rather than leave them in the browser's downloads directory.
Fix code that expects all files in local storage to be games (since
dicts are now there too.)
2010-03-13 23:10:58 +00:00
eehouse
6e77904d56
layout for dict download progress and string to populate
2010-03-13 23:10:42 +00:00
eehouse
2761772e05
When user dismisses GameConfig form, check if the game being viewed
...
has any state (moves) and if the changes being made would invalidate
that state and force a reset. If so, give the user a choice between
save and discard. Means CurGameInfo behaves slightly differently if a
game is in progress. Also fix game reset to preserve comms address.
2010-03-13 23:10:30 +00:00
eehouse
11d6f7417e
when copying strings between structs, realloc, don't just copy ptrs.
2010-03-13 23:10:11 +00:00
eehouse
ef15f50edf
add model_getNMoves
2010-03-13 23:09:53 +00:00
eehouse
eab9eed137
rm unused .xml file
2010-03-09 06:30:08 +00:00
eehouse
846f07e929
get rid of save button in comms config dialog
2010-03-09 06:29:49 +00:00
eehouse
a727c3bb2b
get rid of tmp font-flags config preference
2010-03-09 06:29:31 +00:00
eehouse
dfb33c33b4
change about toast into about alert, in Utils so callable from two
...
locations. Url and mailto ref may not work yet. Needs contrast of
text with background fixed.
2010-03-09 06:29:04 +00:00
eehouse
fd423f7704
treat enter key same as center; improves testing with emulator if
...
nothing else.
2010-03-09 06:28:42 +00:00
eehouse
04e454f922
add relay status icon
2010-03-08 06:16:08 +00:00
eehouse
e73c6d1234
pass relayStatus an enum rather than an int
2010-03-08 06:15:37 +00:00
eehouse
285e1b47d5
get rid of save button: dismiss to save.
2010-03-08 06:15:14 +00:00
eehouse
4bbda7ad6e
new strings for force-remote dialog
2010-03-08 06:14:58 +00:00
eehouse
5140b95766
new dialog to force user to pick remote players after making game be
...
host; call new CurGameInfo methods to ensure gi is kosher before it's
passed to jni code (which asserts if it's not).
2010-03-08 06:14:44 +00:00
eehouse
f50a25ef3f
move creation of summary string into CurGameInfo
2010-03-08 06:14:28 +00:00
eehouse
9beada3c4c
add logic to show different names, even change values if needed, to be
...
consistent with rules based on the device role, e.g. that a guest has
no remove players and a host has at least one.
2010-03-08 06:14:00 +00:00
eehouse
dd002cf60f
custom view for dialog to list players in checkboxes and require that
...
one be make remote
2010-03-08 06:13:36 +00:00
eehouse
2741c0067e
increase size of player list item view in game config -- looks more
...
like a real list now.
2010-03-08 06:13:19 +00:00
eehouse
5d42cebca1
change compile command
2010-03-08 06:13:06 +00:00
eehouse
0be2096f9c
report UnresolvedAddressException, which I've seen
2010-03-08 06:12:44 +00:00
eehouse
257addec99
divider to insert between players
2010-03-08 06:12:21 +00:00
eehouse
08d5139631
translate blank text from '_' to '?'
2010-03-08 06:11:30 +00:00
eehouse
6e08bbc9ce
don't draw tile that's the source of a drag.
2010-03-08 06:11:18 +00:00
eehouse
6bb1170ca8
minor bugs with tray focus: player color not used for pending score;
...
pending score doesn't show focus; focussed empty tile slots drawn with
bogus value.
2010-03-08 06:09:40 +00:00