that. Instead use the English strings themselves as keys. Generate a
java array of all R.string.whatever contants at build time, and use
that at runtime to build a hashmap of localizable strings that may be
found in UI widgets. When one is found and there's a translation,
substitute.
history, and store it in the game record in the DB (new column). This
will allow to not drop chat messages that arrive in the background,
though that's not implemented yet.