ehouse
6603949b0e
Fix bug where device quitting one game to start another with same
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cookie winds up connecting to the old game -- by flagging a cref as
full and no longer accepting connections without connNames even when
in the MISSING state. Required a protocol changes so that devices get
their connNames as early as possible.
2009-09-14 01:55:03 +00:00
ehouse
6c4b991566
Modify comms and games APIs so single struct of callbacks is passed
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instead of multiple callbacks; add callback called when relay state
changes; adapt linux and palm clients to new API. (Wince changes
pending.)
2009-09-12 21:39:13 +00:00
ehouse
615603b66b
Add define set to number of conn types compiled in; use it to compile
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out conn type choice where there's only one (none to be made). Refuse
to dismiss conns dialog when cookie not chosen.
2009-09-05 13:08:46 +00:00
ehouse
188eea4646
Try again if fail to connect to relay.
2009-08-30 15:25:13 +00:00
ehouse
6a36c045b6
fix wince compile error
2009-08-29 13:06:48 +00:00
ehouse
dbf9daf71b
Fix problems reconnecting hosts where some but not all received the
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ALLHERE message and connName: change relay protocol so cookie is
included in RECONNECT message, and hostIDs are not assigned until
ALLHERE, and change host-to-game matching to use connName first but
fall back to cookie. This fixes nearly all cases failing to reconnect
after relay goes down.
2009-08-21 12:00:09 +00:00
ehouse
926f5963a3
rename only: stream_putString to stream_catString.
2009-03-29 18:26:59 +00:00
ehouse
d7eaa8e574
Add functions names to log statements.
2009-03-08 19:54:50 +00:00
ehouse
4909ae0137
Close down relay connection when comms going away. Fixes crashes when
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new game is standalone and prev used relay. Add logging code in comms.
2009-03-06 13:43:03 +00:00
ehouse
213c66b391
Reset all relay-related variable on new game. Fixes bug where devices
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couldn't switch roles or join a new game.
2009-02-28 19:27:45 +00:00
ehouse
21d4203fe2
Empty out queue and use existing code to re-add elems we want to keep.
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Candidate for 4.2.
2009-02-28 16:11:09 +00:00
ehouse
9abb637330
assert queue ok after deleting. Candidate for moving to 4.2 branch if
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to be used for Palm.
2009-02-28 15:06:12 +00:00
ehouse
233bf5ffde
Fix crasher: removing ACK'd messages left list in inconsistent state.
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Candidate for moving to 4.2 branch if to be used for Palm.
2009-02-28 14:40:50 +00:00
ehouse
43982e1a07
validate initial message correctly when comms heartbeat not being
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used; improve logging.
2009-02-07 18:14:28 +00:00
ehouse
c672fcfafd
Make it possible to run same binary against relay with relay heartbeat
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and direct with comms heartbeat. This mostly means changing ifdefs.
2009-02-01 15:50:58 +00:00
ehouse
e570d692b5
cleanup. SMS, not BT, is the default conType for other than Palm.
2009-01-05 02:07:30 +00:00
ehouse
e32e231dd5
New stream version makes standalone and multi-device build formats the
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same so new Wince can open files saved by current version. Tweaks to
build with relay and heartbeat turned on.
2009-01-03 23:54:25 +00:00
ehouse
1755267d55
Add support to gtk app for tranport over "sms", with files containing
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base64-encoded data as the messages. Make necessary changes to comms.
This is the foundation for doing real SMS transport on handhelds.
Currently a full robot game works for two gtk clients provided the
server is launched first.
2008-12-29 01:35:29 +00:00
ehouse
a26f6ad658
flag unusued param to fix compile error; move code used only in
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multi-device games inside ifdefs.
2008-10-11 17:30:35 +00:00
ehouse
f749fdd560
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
c2fbb06438
force miniwindow entirely onto board even if natural position is on
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tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
a3bc875191
Fix errors, all in debug-only code, flagged by __attribute__ format addition.
2008-03-11 12:24:23 +00:00
ehouse
3374849111
Unify lookup by address and by channelNo; add method to check consistency of BT address.
2008-01-07 01:10:43 +00:00
ehouse
40f7295802
test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through.
2007-12-31 20:00:13 +00:00
ehouse
a07a5f2822
cleanup; replace a bunch of EvtAddEventToQueue calls with
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postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once. Up version to b3.
2007-12-09 01:59:15 +00:00
ehouse
619e7d14c0
call util_addrChange prior to closing comms to fix crash moving from
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BT to standalone game; add a couple of similar assertions; up beta
version.
2007-12-07 07:50:19 +00:00
ehouse
ad78ec1fd8
Rewrite of checkIncomingStream to be cleaner and fix bug with initial messages getting dropped
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while heartbeat feature was enabled. Fixed the problem on Linux, but experience on Treo650
is still better without HB feature, so turning it off on Palm. This seems ready for beta,
but will test a bit more.
2007-12-05 06:33:37 +00:00
ehouse
e4c2143aed
Fix dialog title; send heartbeat based on when connected even if no
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messages yet received; reset bt connection on palm in two stages;
remove unused param. Change version number for beta.
2007-12-03 01:20:32 +00:00
ehouse
5457ea1b59
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
e1d5632a7b
Re-add direct-via-ip transport, and implement for linux in order to
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better test heartbeats. Fix so can play against Palm over BT.
Assertions failing on Linux when reset, but it's otherwise done.
2007-11-26 02:58:25 +00:00
ehouse
4c8cf98d24
Add and set a compile-time option so comms will set a periodic timer
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and use it to send and check for heartbeats over any transport.
Caller must supply a reset proc which is called when heartbeat hasn't
been received in too long. No changes required to comms protocol, but
that means the heartbeat interval is fixed at compile time: can't be
negotiated, and the two ends had better agree. Currently tested with
linux host and PalmOS guest, where only the first heartbeat failure is
recovered from. So there's some debugging to be done still.
2007-11-18 23:43:27 +00:00
ehouse
473d506611
add logging to help catch a recurring assertion
2007-09-15 13:46:59 +00:00
ehouse
242e71f04a
What I meant to check in. Need to save first....
2007-03-18 23:38:53 +00:00
ehouse
a4fb5a6d5a
Always send BT reconnet message, even if there are messages to resend.
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Fixes failure to reconnect when opening a saved BT game where the
other device is waiting and will need to resend.
2007-03-18 23:38:19 +00:00
ehouse
c0b515457b
Cleanup: compile warning and to make logging easier.
2007-02-08 15:17:23 +00:00
ehouse
a424d54445
Add a one-byte header to BT messages so one device can signal another
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that a new game's begun without dropping the connection. On Palm,
remove connection-drop on new game. With this change starting a new
game takes imperciptible time, down from 30 seconds.
2007-02-08 02:53:10 +00:00
ehouse
ff82dd61c0
Fix linked-list bug in removeFromQueue.
2007-02-07 11:58:01 +00:00
ehouse
3028c9e598
deal with case where guest begins new game but connects to host that's
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running the old game: the host may reply, but guest must not take that
as evidence of a connection having been established: don't remove sent
messages (this isn't an ACK), and don't assert later on.
2007-02-06 05:49:45 +00:00
ehouse
9a61f5c38b
Add assert; don't call comms if has been set to null (fixes device
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reset); fix failure to install connCB (removes need to manually resend
messages when client starts up first.)
2007-02-04 17:13:01 +00:00
ehouse
e6ba8c872c
fix crash when linux is bt server: if no addr provided it's not a duplicate.
2007-01-09 02:43:09 +00:00
ehouse
02c225c413
Fix so IR-only multi-device build works again.
2007-01-06 16:46:45 +00:00
ehouse
e2f3a55611
reject initial messages coming in on the same address a second time.
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Fixes problem that surfaces when clients are more agressive about
resending early in game.
2006-11-11 22:37:36 +00:00
ehouse
d234fc637d
make IR the default conn type on Palm, where it's been the only type
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until now.
2006-10-15 14:09:17 +00:00
ehouse
cb2990b720
add const to a few formal param declarations
2006-10-15 13:53:17 +00:00
ehouse
5f25ba9f57
remove BEYOND_IR, replacing with XWFEATURE_RELAY and
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XWFEATURE_BLUETOOTH. The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
277624eb81
Don't return from middle of function.
2006-10-07 03:37:40 +00:00
ehouse
878acbc759
Fix opening games and messages saved by last shipping version on Palm
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by checking version and loading new fields conditionally. (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
715d01b8a4
Put relay-only fields into a struct for easier identification. No code change.
2006-10-02 14:26:56 +00:00
ehouse
9837d8cca7
Fix longstanding bug removing too few messages from queue on ACK.
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Print queue as part of stats.
2006-09-27 01:54:53 +00:00
ehouse
12731c59cb
fix ARM crash loading bt game saved on 68K: specify sizeof array
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rather than struct wrapping it.
2006-09-23 16:04:53 +00:00