Commit graph

1502 commits

Author SHA1 Message Date
ehouse
5fb3705535 don't cast size to a char! 2006-06-28 14:11:46 +00:00
ehouse
de20e83bdb A couple of tweaks so it works on byod with sample wordlist. 2006-06-28 03:38:42 +00:00
ehouse
504f9641ea remove parameter following API change 2006-06-28 03:11:26 +00:00
ehouse
5ebbf3f4d0 Support for Portuguese based on info from user in Brazil 2006-06-28 03:08:22 +00:00
ehouse
968dcf2835 removed a param from board_handlePenUp 2006-06-27 06:31:36 +00:00
ehouse
7614d971c1 randIntArray runs once and returns whether array is modified. Tray calls
again until it is.  newgame calls once: it's possible that juggling won't
do anything.  Still pending: do we tell users when nothing changed, or
leave them to figure out that it's not a bug?
2006-06-27 06:30:44 +00:00
ehouse
354cde389e remove unused parameter 2006-06-26 04:39:48 +00:00
ehouse
f2906db239 Up version string to rc2. 2006-06-24 01:22:47 +00:00
ehouse
a6d140581c Turn on BitBlt scrolling. 2006-06-24 01:22:10 +00:00
ehouse
6ecbf11ad6 Rewrite juggle to just create a second set of players in juggled order.
The previous too-cute algorithm failed when any player wasn't moving.
2006-06-24 01:20:44 +00:00
ehouse
6870178490 implement vertical scrolling using BitBlt. It's faster and smoother, but
commented out for now since it may be better not to add so late in the cycle.
2006-06-22 04:59:18 +00:00
ehouse
a08dc22023 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:46 +00:00
ehouse
037bce2196 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
cdc74b668a turn off advanced networking by default for push to release 2006-06-22 04:52:33 +00:00
ehouse
e32a445788 remove overactive log message 2006-06-22 03:37:21 +00:00
ehouse
15df92fc65 add missing include file 2006-06-22 03:36:51 +00:00
ehouse
4d79c85e94 up version string to rc1; add DEBUG to makefile help. 2006-06-18 21:54:59 +00:00
ehouse
45979f547a disable juggle button if only one player active; copy all four players when saving game state after dismissal. 2006-06-18 19:02:47 +00:00
ehouse
46cd6e8536 add ifdef for compile with some optional condition 2006-06-16 01:46:47 +00:00
ehouse
f271aee094 add commented-out code to draw juggle icon instead of "J" button. It's too much work to get it looking good before ship. 2006-06-16 01:30:20 +00:00
ehouse
f60dade9a0 move randIntArray to strutils, and use instead of similar code to juggle tiles in tray. 2006-06-16 01:19:11 +00:00
ehouse
a4cabd9cf7 Allow no space for REM text when no tiles left to allow more room for scores. 2006-06-16 01:15:44 +00:00
ehouse
b8a8c1c175 Fix juggle so it works for 3 players too. 2006-06-15 13:05:56 +00:00
ehouse
77793e31b8 Run server after gameinfo dialog dismissed in case a player's become a robot. 2006-06-15 12:39:54 +00:00
ehouse
a4ac6f9ff4 call server_do after gameinfo dialog returns in case a player has
become a robot.
2006-06-14 06:22:21 +00:00
ehouse
133016bd1d cleanup; fix compile of non-debug win32 version 2006-06-11 20:12:20 +00:00
ehouse
73c0cefb52 Add "Save current game as" to save file dialog; remove frequent-save hack. 2006-06-11 05:27:16 +00:00
ehouse
1af17b7672 Catch up with changes including three enabled states for control and
setting dialog strings.  Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
0460136a90 You can always change passwd for local player. 2006-06-10 16:10:33 +00:00
ehouse
b80808bc57 Support new tri-part enabled type; add "game info" dialog/menu to test
read-only side; support new attributes for column head and nplayers
label; hide labels as well as controls that go with them.
2006-06-10 05:50:27 +00:00
ehouse
44abbc4493 Add new attributes to cover strings for number of players and remote
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
1967a137ef Tweak widget positions to fit juggle button on device 2006-06-08 02:03:33 +00:00
ehouse
16dd84b059 Fix to compile in STANDALONE mode, e.g. for current PPC. 2006-06-08 01:51:34 +00:00
ehouse
5fff2997d6 First cut at using new nwgamest common code to replace PPC-only logic
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc.  Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version.  As a bonus, added "J"
button to juggle players.  Seems to work well on Win32.  Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
956c169d08 Refer to players as "remote" rather than "not local" to be consistent
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
e58d397c2b change newgame api names; implement juggle; change getter to take a
callback to copy strings that will go out of scope before the getter
returns (e.g. wince).  Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
8c176ed53c use common/nwgamest.c. Lots of code removed, and the dialog works now. 2006-06-07 01:28:37 +00:00
ehouse
9b6562e455 make a param const 2006-06-07 01:26:55 +00:00
ehouse
d918b9cb44 add common/nwgamest.{c,h} to make new game dialog logic cross-platform 2006-06-07 01:26:04 +00:00
ehouse
003f801314 up version number; add to list of dirs searched for .xwd files 2006-06-07 01:20:56 +00:00
ehouse
0fe04af4b4 Turned on leak-checking at shutdown for debug version, and fixed leaks and
crashes in destructors that had never been called before.  Seems now to 
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
2ba984775a trivial optimization: add 1 only once 2006-05-30 04:34:35 +00:00
ehouse
d029d6600d To show it and to prevent it's being cleared, write current password
into field in game info dialog.
2006-05-28 18:16:08 +00:00
ehouse
e26e149f4c silence compiler warnings. 2006-05-28 16:16:46 +00:00
ehouse
b8d3d477a5 fix scrolling and invalidation for flipped boards, and especially
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
90dfc15ae9 use signed types to avoid overflow and disappearing scores 2006-05-28 16:02:16 +00:00
ehouse
d0c6e8517b center letter in tile even when it's too big. 2006-05-28 15:04:57 +00:00
ehouse
e75ef1ca53 fix a couple of compile warnings 2006-05-28 14:53:02 +00:00
ehouse
8639c4e5cd define CALLBACK to quiet warnings for CE build. 2006-05-28 00:42:34 +00:00
ehouse
b9f5925ceb Move button size #defines into .rc file. They're scaled by the time C
code sees them and so shouldn't be relied on outside the .rc file.
2006-05-28 00:41:44 +00:00