ehouse
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5f0648c840
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fix scrolling; resize board, enabling scrolling, when SIP is revealed.
And make it possible for user to reveal it.
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2005-06-13 14:29:49 +00:00 |
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ehouse
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64876a008f
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as a workaround for reported lockups on WM SE devices, save state
after many user actions. This was meant to capture the state right
before the crash but seems instead to have fixed it.
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2005-02-06 06:56:06 +00:00 |
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ehouse
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132f7e808b
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scrolling support; determine board layout based on screen size.
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2005-02-05 21:43:16 +00:00 |
|
ehouse
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c87132b416
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remove dead param
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2005-01-23 08:15:29 +00:00 |
|
ehouse
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076e9917fb
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fix to compile with changed api
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2005-01-21 08:26:32 +00:00 |
|
ehouse
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d8b00d98d3
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remove unused vars
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2005-01-04 15:11:00 +00:00 |
|
ehouse
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fe5aec3785
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use _vsnprintf to fix buffer overflow
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2004-12-18 01:03:26 +00:00 |
|
ehouse
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a07d8160f8
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cover timer with scoreboard when no timer so region gets erased
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2004-12-17 15:11:45 +00:00 |
|
ehouse
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c0e2370cd2
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init new-style menus
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2004-12-17 07:45:30 +00:00 |
|
ehouse
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218a0a9a1c
|
fix to compile without SEARCHLIMIT set
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2004-12-11 04:25:45 +00:00 |
|
ehouse
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4a9e05b277
|
catch up with api changes; add remaining tiles dialog
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2004-11-09 02:40:36 +00:00 |
|
ehouse
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a8ad591ebe
|
support hint limits feature
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2004-07-10 17:46:36 +00:00 |
|
ehouse
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335d43e2b3
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incorporate API changes; cleanup timer code
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2004-06-25 07:19:05 +00:00 |
|
ehouse
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8e90447f65
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kill timers after firing once
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2004-06-16 04:16:22 +00:00 |
|
ehouse
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1cd8c7ed96
|
turn coloring tiles on by default
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2004-05-28 02:45:49 +00:00 |
|
ehouse
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15299090e9
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no drawing until board inited; redraw after colors changed in new game creation
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2004-05-26 04:48:25 +00:00 |
|
ehouse
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411bc40a72
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add string for undo assign error
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2004-05-15 01:07:34 +00:00 |
|
ehouse
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9810b8cbe2
|
catch up with string constant changes
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2004-05-13 02:13:48 +00:00 |
|
ehouse
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372cb73a49
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add STR_LOCAL_NAME
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2004-05-01 14:30:34 +00:00 |
|
ehouse
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f363bf13e9
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fix to compile without EDITCOLORS
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2004-05-01 13:45:10 +00:00 |
|
ehouse
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3f54d5394a
|
inval board after color changes inside dialogs
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2004-04-14 04:00:28 +00:00 |
|
ehouse
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6a8320e504
|
init prefs before dctx, and dcxt before game
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2004-04-03 16:39:18 +00:00 |
|
ehouse
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aa1d398ec4
|
first cut at color editing
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2004-03-28 01:14:34 +00:00 |
|
ehouse
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8a5163f0fb
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remove positionDlg; up pendown timer to half second
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2004-02-27 06:04:42 +00:00 |
|
ehouse
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da73f5ea9b
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add makeUniqueName for saveas
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2004-02-18 04:25:29 +00:00 |
|
ehouse
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47a812e9b9
|
robot turn reports should also be scrollable
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2004-02-17 05:00:13 +00:00 |
|
ehouse
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9420dec8fb
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use strbox for move confirmation; pass full path to GetSaveFileName
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2004-02-14 06:13:18 +00:00 |
|
ehouse
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71c91188e0
|
fix redraw of tray when minirect disappears
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2004-02-13 13:49:25 +00:00 |
|
ehouse
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5527c648d1
|
Don't call BeginPaint etc when handling WM_PAINT in order to better
use inval system in common.
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2004-02-12 04:35:10 +00:00 |
|
ehouse
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53a87e54b6
|
tweak file opening and saving (incomplete)
|
2004-01-30 05:48:24 +00:00 |
|
ehouse
|
78893a0195
|
fix bug preventing game save; read bonus squares from resource
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2004-01-29 04:49:34 +00:00 |
|
ehouse
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f9cb828ff4
|
draw after robot move; fix error opening saved game in STUB_DICT build
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2004-01-22 03:21:19 +00:00 |
|
ehouse
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717685abc0
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make stubbed dict work
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2004-01-17 22:10:23 +00:00 |
|
ehouse
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3845321c46
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juggle button; partial fix to when to autosave games and when to insist on a name; don't launch multiple instances
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2004-01-10 18:11:28 +00:00 |
|
ehouse
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5e53ed901a
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fix double-start of new game
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2003-12-09 05:18:47 +00:00 |
|
ehouse
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2e5ac6683d
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API changed
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2003-12-03 04:32:20 +00:00 |
|
ehouse
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a4c3922d6e
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first checkin from personal archive
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2003-11-20 16:26:35 +00:00 |
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