Andy2
02ea8b13e0
move this functionality into RelayReceiver
2010-10-16 08:08:12 -07:00
Andy2
737b146093
Receiver replaces Activity as target of alarms. This seems to prevent
...
flasing to the front when alarms fire which was causing all kinds of
grief. But: not yet tested on device.
2010-10-16 08:07:48 -07:00
Andy2
cd1ce339ed
fix off-by-one error in reading from cursor
2010-10-16 07:57:47 -07:00
Andy2
a52c18522c
use HashSet rather than relying on nesting (which I can't) to track
...
whether I'm running
2010-10-12 18:53:19 -07:00
Andy2
82d5f21d54
extend subclass of Activity or ListActivity
2010-10-12 18:27:50 -07:00
Andy2
c37ad2d650
register self with RelayService to be called directly if running when
...
there's something to update. Use handler to do this from non-UI thread.
2010-10-12 18:27:13 -07:00
Andy2
8e8c4f4d31
if GamesList is frontmost when we have relayIDs to update then just
...
call the interface it's registered. Otherwise post notification.
2010-10-12 18:25:29 -07:00
Andy2
ad9a249042
new files. Subclass Activity and ListActivity to track whether we're
...
running (yeah, WTF, but that's what Android dev support says you have
to do!). Special-purpose Activity to be the target of notifications
so I have more control on how to handle them.
2010-10-12 18:21:18 -07:00
Andy2
392aeff7ad
replace FLAG_ONE_SHOT with FLAG_UPDATE_CURRENT; seems to fix failure
...
of notification to fire.
2010-10-11 06:52:26 -07:00
Andy2
86b57526df
show game name in title if not hidden
2010-10-11 06:47:33 -07:00
Andy2
56cd161d8b
Pass list of relayIDs through activity to onNewActivity() added to
...
GamesList, and inval those list elements that now have messages
pending so they redraw. And add static method to be called from there
to cancel the status-bar notification now that it's been acted on.
2010-10-09 21:44:42 -07:00
Andy2
76258f609a
make sure game is still over before calculating final scores. Fixes
...
assertion failure in server.c.
2010-10-08 17:30:26 -07:00
Andy2
e855b51491
use new DB api to build list of relayIDs to send; set summary DB field
...
and post notification on response.
2010-10-08 06:52:43 -07:00
Andy2
3bbbd65077
use same 1.5-safe layout on all devices; add elem (a text field for
...
now) to be shown when messages are pending; show it.
2010-10-08 06:47:46 -07:00
Andy2
6ce5f36133
add msgsPending field set from new DB column; add methods to set
...
column and to fetch relayIDs for games where it's not set, and to get
path for game based on relayID.
2010-10-08 06:46:10 -07:00
Andy2
d5eff5af21
new column to track whether game has pending msgs
2010-10-08 06:42:51 -07:00
Andy2
cb4092bb39
make relayID a String rather than a byte[]; log result of pending
...
messages query to confirm working.
2010-10-06 05:21:19 -07:00
Andy2
861de8d592
call new method to start polling timer
2010-10-05 18:38:06 -07:00
Andy2
81fb934e4a
new custom class for resetting polling timer on prefs change
2010-10-05 18:36:56 -07:00
Andy2
cd0d14b1bb
new class will own setting summary for relay-polling frequency so don't do it here
2010-10-05 18:36:15 -07:00
Andy2
ae6edf4ace
add static methods for starting timer.
2010-10-05 18:35:35 -07:00
Andy2
ed95d2e794
add proxy port to list whose values are displayed
2010-10-05 06:17:35 -07:00
Andy2
fae8faa0be
add stubbed-out Reply button to msg received dialog.
2010-10-04 18:59:44 -07:00
Andy2
1ed8e7a66c
fix crash: can't call dialog from non-UI thread
2010-10-04 18:53:33 -07:00
Eric House
b3c7cb3711
start on sending chat messages. Doesn't even compile -- committing to get onto another machine.
2010-10-04 05:38:05 -07:00
Eric House
1e13e92deb
support for receiving and displaying chat messages. Compiles but not tested.
2010-10-03 18:32:39 -07:00
Andy2
f78b1747dd
put up an alert when unable to find any public rooms
2010-09-28 18:58:05 -07:00
Andy2
0bfad7cd05
up timeout to 15 seconds.
2010-09-28 18:42:23 -07:00
Andy2
814f6887da
put up a progress dialog while fetching public names that mentions
...
params passed.
2010-09-28 18:34:29 -07:00
Andy2
0b143efced
add getLangName
2010-09-28 18:33:29 -07:00
Andy2
6b1dabd8e2
don't crash when public rooms list is empty
2010-09-28 18:32:43 -07:00
Andy2
953e4601b9
fetch public rooms using new class rather than hardcoding. With this
...
checkin game is possible based on public-room lookup.
2010-09-28 06:48:51 -07:00
Andy2
132321c9fd
new AsyncTask subclass to fetch public rooms list from relay
2010-09-28 06:47:58 -07:00
Andy2
89d20578b8
new class to create socket for talking to proxy
2010-09-28 06:47:21 -07:00
Andy2
39827ec894
add new pref for relay's proxy/device port
2010-09-28 06:43:04 -07:00
Andy2
986ac4413f
parse reply to query for number of pending messages for games on
...
device. Not doing anything with the info yet.
2010-09-26 20:25:00 -07:00
Andy2
14edbd7f18
implement setIsServer(). With this change I've been successful --
...
once -- having two games on the same device play against each other.
2010-09-24 18:49:34 -07:00
Andy2
31c594a06e
everybody starts out as client by default, same as on linux
2010-09-24 18:48:52 -07:00
Andy2
63ac6542c6
add new action to be called when relay make me a client. Seems
...
necessary to get server_initClientConnection connection called when
all's in the right state. It's not working consistently yet, though,
so may need changes.
2010-09-24 18:48:30 -07:00
Andy2
4ea9ff8226
add server_reset and util_setIsServer to jni
2010-09-24 18:45:42 -07:00
Andy2
0df651027f
Merge branch 'android_branch' into relay_proxy
...
Conflicts:
xwords4/relay/crefmgr.cpp
2010-09-20 19:55:53 -07:00
Andy2
bca8300495
changes for b16: version strings and changes summary text.
2010-09-20 19:48:52 -07:00
Andy2
0ac23458ba
use constant
2010-09-20 18:42:43 -07:00
Andy2
e6545d8d57
set and save new booleans, etc. Relay params UI seems to work now
...
except for listing public rooms (still hard-coded)
2010-09-03 06:39:46 -07:00
Andy2
e20c63f38c
move toward the UI I want: show public room browser or edittext for
...
new room name depending on checkbox, etc. Still not fully wired.
2010-09-02 05:46:35 -07:00
Andy2
6d7ff11dcc
add and set new field, dictLang
2010-09-01 06:50:33 -07:00
Andy2
cad2854d08
fix bug by always enabling set of widgets for local player in case
...
prev invocation of dialog hid it.
2010-08-31 06:21:46 -07:00
Andy2
4d1d7ae7ce
put space between "Player 1" and "(robot)"
2010-08-31 06:20:29 -07:00
Andy2
9367251b33
lots of changes, still needing cleanup and a bit of debugging, to
...
simplify game settings dialog and remove role: a game is now
standalone or not. Games will be matched on the relay (or over BT, I
assume) based on how many players they provide vs. need -- and other
settings like dictionary
2010-08-31 05:43:41 -07:00
Andy2
785ae531db
add language name to dict names in GameConfig's menu too
2010-08-27 06:26:25 -07:00