Eric House
52e70bff3d
rename method; make [g|s]etPrefsString public
2012-06-28 07:17:48 -07:00
Eric House
c8e2dff962
start process of compiling with XWFEATURE_SCOREONEPASS enabled by
...
adding stubbed-out methods and making old methods conditionally
compiled. No change in code.
2012-06-27 07:08:09 -07:00
Eric House
065446def4
paint status area background manually in red or green and use a single
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transparent background icon for success and failure.
2012-06-27 06:44:24 -07:00
Eric House
13633186ff
don't reset variable unless changed
2012-06-26 06:50:54 -07:00
Eric House
8ff27cc075
include "sms" or "text" in chooser title
2012-06-24 14:46:02 -07:00
Eric House
5eb937dede
use deviceSupportsSMS() to skip asking user whether to invite vis SMS
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or email when SMS isn't an option. Assumption: email *is* available,
which it isn't if it hasn't been configured yet.
2012-06-24 14:43:57 -07:00
Eric House
392f4239d7
add deviceSupportsSMS() -- which checks phonetype, i.e. that there's no phone.
2012-06-24 14:42:46 -07:00
Eric House
7dfe5ba8e1
inval status icon when there's a change so it gets updated.
2012-06-21 18:28:45 -07:00
Eric House
10b47257e9
flesh out new connection status icon: track times and give meaningful
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message. Still to do: [de]serialize state, and separate global from
per-game somehow. Might also want to include game state (e.g. whether
in a game or still looking.)
2012-06-20 07:50:08 -07:00
Eric House
2b9fb13dbd
Merge branch 'android_smallscreen' into android_branch
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2012-06-20 06:14:37 -07:00
Eric House
c2c1fe4f89
attempt to improve scoreboard drawing when names are long or numerous
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enough to crowd by using same math to figure height when measuring as
when drawing, but it still needs work.
2012-06-19 07:44:26 -07:00
Eric House
df907f6cb3
up version strings and changelog
2012-06-19 07:36:32 -07:00
Eric House
964c4cecd8
add dict-browse menuitem to small-screen board menu and on same move
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undo/redo up per user request
2012-06-19 06:19:03 -07:00
Eric House
bb5cd677ab
make turn color public so can be used from board too (though I'm not
...
doing that yet.)
2012-06-19 06:19:03 -07:00
Eric House
9d8e1ec261
cleanup: one-letter variables are bad.
2012-06-19 06:19:03 -07:00
Eric House
c34f70f9eb
fix bug where current player's scoreboard would disappear if other
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players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-19 06:19:03 -07:00
Eric House
4cd8f8bfd1
change toast to not imply game to start immediately.
2012-06-19 06:18:44 -07:00
Eric House
545cf9166f
show green border in contracted view too when appropriate, and not
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only for net games.
2012-06-19 06:18:16 -07:00
Eric House
d46c827b4c
reduce min tray height to twice cell height, and tweak layout on
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small-screen devices to make the value readable.
2012-06-19 06:16:36 -07:00
Eric House
2e2df3dc17
add hasSmallScreen()
2012-06-19 06:11:16 -07:00
Eric House
a65e1dfa79
add menus for small-screen devices to provide functionality others get
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from toolbar.
2012-06-19 06:11:16 -07:00
Eric House
5d9381e1bc
change text of menu from hide rack to show rack depending on hidden state
2012-06-19 06:11:16 -07:00
Eric House
78dfd6267c
include trayVisState in GameStateInfo on the java side
2012-06-19 06:11:16 -07:00
Eric House
b78ea03ea6
add board layout for small case that doesn't include toolbar or
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exchange-state buttons, and check for presence of Views that may now
be missing. With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-19 06:11:16 -07:00
Eric House
1e9928e7f3
add commented-out toString() for debugging
2012-06-19 06:11:16 -07:00
Eric House
d7f576d6b7
fix board dimensioning for small (needs-scrolling) screens. Since this
...
effects larger screens needs some testing.
2012-06-19 06:11:16 -07:00
Eric House
9ac5113c93
add dict-browse menuitem to small-screen board menu and on same move
...
undo/redo up per user request
2012-06-15 07:00:18 -07:00
Eric House
628c058c4c
make turn color public so can be used from board too (though I'm not
...
doing that yet.)
2012-06-15 06:44:39 -07:00
Eric House
6beb572180
cleanup: one-letter variables are bad.
2012-06-15 06:43:54 -07:00
Eric House
405cb23023
fix bug where current player's scoreboard would disappear if other
...
players' names were too long by giving all a the same proportion of
what they request and passing in the percent given in case draw
implementation wants to use it as a cue to truncate.
2012-06-15 06:26:40 -07:00
Eric House
3d9478744a
change toast to not imply game to start immediately.
2012-06-13 20:07:28 -07:00
Eric House
46770ac0cb
show green border in contracted view too when appropriate, and not
...
only for net games.
2012-06-12 07:19:18 -07:00
Eric House
e3401724e1
new icons for network status and code to draw them, so far hard-coded
...
to show success.
2012-06-11 19:23:01 -07:00
Eric House
266e9ba91a
reduce min tray height to twice cell height, and tweak layout on
...
small-screen devices to make the value readable.
2012-06-11 07:01:36 -07:00
Eric House
ac74e2e832
add new class that will be responsible for drawing network status icon
...
at right end of scoreboard. It now shows the same icon as the games
list per connection type and gives a stubbed-out status message dialog
when tapped. Still need to add actual status: when was the last
successful send or receive; and need to add decorations to show
connection state.
2012-06-10 07:40:33 -07:00
Eric House
4fc33fe4e5
add hasSmallScreen()
2012-06-09 10:01:41 -07:00
Eric House
9827ea1b39
add menus for small-screen devices to provide functionality others get
...
from toolbar.
2012-06-06 06:48:55 -07:00
Eric House
b8bad58125
change text of menu from hide rack to show rack depending on hidden state
2012-06-05 22:19:44 -07:00
Eric House
6257c14436
include trayVisState in GameStateInfo on the java side
2012-06-05 22:13:58 -07:00
Eric House
e15c104eb4
add board layout for small case that doesn't include toolbar or
...
exchange-state buttons, and check for presence of Views that may now
be missing. With this checkin small screen devices don't have access
to toolbar functionality -- new and expanded menu will be required for
them.
2012-06-05 07:42:39 -07:00
Eric House
c5358dc9c3
add commented-out toString() for debugging
2012-06-05 07:41:00 -07:00
Eric House
b3cf9c65aa
fix board dimensioning for small (needs-scrolling) screens. Since this
...
effects larger screens needs some testing.
2012-06-05 07:38:58 -07:00
Eric House
a38c275663
back to building for android-7
2012-05-30 21:23:53 -07:00
Eric House
27ddc355ed
don't bother cloning message when it'll be passed to multiple games.
...
Clone was too late, and there's no chance of modification of the
contents.
2012-05-30 06:54:30 -07:00
Eric House
a03dc80205
tweak method for clarity -- no behavior change
2012-05-30 06:52:08 -07:00
Eric House
a0336ebb01
turn on new HASH_STREAM feature
2012-05-29 07:26:51 -07:00
Eric House
65f90b2d86
up version number and add changes
2012-05-29 07:26:24 -07:00
Eric House
0b1a9a67fe
add param to server_handleUndo to prevent it from undoing all moves in
...
robot-vs-robot game, which is the wrong thing to do during a test
simulating play.
2012-05-24 22:25:30 -07:00
Eric House
2db02f9aa5
fix delegated dialogs to clear state before issuing dismiss callback
...
so that callback can set up another dialog without tripping an assert,
then move SMS invite dialog chaining from on-click callback to
on-dismiss.
2012-05-23 07:16:27 -07:00
Eric House
622afa4d98
track what games we've sent died notices for and don't repeat. Fixes
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infinite message flood occurring when a packet was received after
games had been deleted on both devices.
2012-05-21 21:47:09 -07:00
Eric House
e80417e806
don't draw separate icon in games list elements for needs-sync relay
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game -- since that state no longer really exists.
2012-05-21 21:23:13 -07:00
Eric House
adac3abcc6
fix bug where all notifications wound up launching the same game
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because all their PendingIntents were the same by passing a unique
resultCode on creation.
2012-05-21 06:46:37 -07:00
Eric House
f56b09980c
include game name in notification text
2012-05-21 06:40:52 -07:00
Eric House
469f63f96f
log when more than one game found with a given ID.
2012-05-20 10:33:26 -07:00
Eric House
1ca36044a0
allow for possibility that there's more than one game on device with
...
one gameID. Currently this should only happen when a device is
playing via SMS against itself -- i.e. when I'm debugging or a user is
playing around. It hasn't been tested and may not work to the extent
that a game like that can actually work and so may want to be backed
out later.
2012-05-20 10:24:37 -07:00
Eric House
3c4e01ef52
improve text clarity
2012-05-18 21:23:38 -07:00
Eric House
211318f2ef
remove logging
2012-05-18 21:23:09 -07:00
Eric House
df0c5e4abf
move plus button to middle, and fix so both text buttons wrap when
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required on narrow screen.
2012-05-18 21:14:50 -07:00
Eric House
47a5ab65df
use broadcast receiver for status PendingIntents from SendTextMessage,
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and pass up new MultiService messages on success or failure. In
response to these, post SMS status icons on board. Still need to come
up with an initial status, notice radio ups/downs, etc. And design icons!
2012-05-18 07:55:10 -07:00
Eric House
523d49ef04
stubs for sms status icons
2012-05-18 07:52:32 -07:00
Eric House
9ba663ab98
implement util_phoneNumbersSame in java and call telephony's number
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compare method. Skip the java call when the numbers are
strcmp-identical.
2012-05-18 07:41:46 -07:00
Eric House
867e9ffc2f
implement stubbed-out util_phoneNumbersSame so that three-device SMS
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games work in emulator. May need to call into java to use Android's
more sophisticated phone number comparison to work on devices.
2012-05-18 07:17:21 -07:00
Eric House
60c3a5bf64
use green_border to frame remote players whose turn it is.
2012-05-18 06:54:05 -07:00
Eric House
40843db7df
rename 9-patch
2012-05-18 06:52:25 -07:00
Eric House
599d0630d3
built main app for same version as sms version
2012-05-18 06:22:23 -07:00
Eric House
81f830c0d4
drawable that creates a green frame around view -- to show it's remote
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player's turn.
2012-05-18 06:22:06 -07:00
Eric House
3a54aa0ebc
add util_informUndo() that gets called, and puts up a dialog, after
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remote device has performed an undo on a committed turn.
2012-05-14 07:01:02 -07:00
Eric House
10ad59247a
don't remove undo menuitem for networked games -- should be safe to
...
use now.
2012-05-11 07:26:49 -07:00
Eric House
a311e487a9
add another change
2012-05-09 18:22:30 -07:00
Eric House
013d9c689b
fix bug introduced with dictionary lookup of words played that meant
...
trades didn't get reported as remote moves -- it just became your turn
without notice.
2012-05-09 18:22:05 -07:00
Eric House
261908a09f
use non-strippable spaces when ': ' is meant to terminate string.
2012-05-09 18:19:53 -07:00
Eric House
f6ba94735d
move BT and SMS listener installation behind if_supported tests
2012-05-09 07:09:15 -07:00
Eric House
1c08190941
list the other change
2012-05-09 06:51:48 -07:00
Eric House
d846f96ec5
post-code-review cleanup: no significant change
2012-05-09 06:51:06 -07:00
Eric House
e797b342fe
check in sms version of prefs xml file so that it can have its
...
checkbox for turning off warnings about SMS costs. I've already
wasted too much time without figuring out how to add or remove the
pref programatically....
2012-05-07 21:09:01 -07:00
Eric House
e82faedc63
up version number here too.
2012-05-07 07:13:48 -07:00
Eric House
c17826ffbf
up beta version
2012-05-05 17:39:30 -07:00
Eric House
fd4ad0ae31
turn on board hashing and bigboard options (in protocol, not UI)
2012-05-04 06:16:02 -07:00
Eric House
75247e59df
fix confusing log message
2012-04-26 19:12:13 -07:00
Eric House
49f4700799
change sms-game-name dialog title
2012-04-24 19:01:21 -07:00
Eric House
b68b8aa0d0
for extra safety, move message hash into header where it can be part
...
of test whether message should be deleteted from sms inbox.
2012-04-24 07:19:52 -07:00
Eric House
9035f901b1
fix NPE for non-SMS case
2012-04-23 21:46:27 -07:00
Eric House
6930da9686
add warning about unlimited SMS plans that's triggered whenever a new
...
number is added to the list of possible invitees.
2012-04-23 20:07:44 -07:00
Eric House
010fae495b
fix compile error
2012-04-23 07:37:02 -07:00
Eric House
2082b40d4a
look up names from phones rather than store them separately
2012-04-23 07:32:42 -07:00
Eric House
f7c9e0cc16
use name in summary where available
2012-04-23 07:31:33 -07:00
Eric House
b2a1fefd26
synchronize access to phone-to-name hash
2012-04-23 06:55:00 -07:00
Eric House
07c1d68321
syntax error!
2012-04-23 06:54:23 -07:00
Eric House
97cb3863a6
name constant -- no code change
2012-04-23 06:34:00 -07:00
Eric House
02443d26a9
catch oob exception when older version receives enum not in values() array
2012-04-23 06:30:20 -07:00
Eric House
b34e741e30
add param to phoneToContact controlling whether phone number is
...
returned when name can't be found.
2012-04-23 06:16:06 -07:00
Eric House
d5076e2167
make a couple of methods private
2012-04-23 06:14:02 -07:00
Eric House
a98f9ef12f
refactor; don't rely on otherwise unused i-var.
2012-04-23 06:13:05 -07:00
Eric House
a72dbdd8dd
add static to cache phone->name mapping
2012-04-21 22:16:47 -07:00
Eric House
3af20f1d5a
look up name for phone number in contacts and use in game config.
...
Will want to use elsewhere. May want to cache depending on speed.
2012-04-19 00:37:37 -07:00
Eric House
e5758766f7
test for null comment
2012-04-19 00:36:51 -07:00
Eric House
fd18d8c95a
add boolean param to jni version of comms_resendAll() to ack
...
afterwards. Saves some extra jni calls. Then make comms_ackAny()
separately-useable, and use from BoardActivity after receiving
SMS messages.
2012-04-19 00:03:22 -07:00
Eric House
033a69be8d
to make it easier to tell games apart, print the number[s] of the
...
remote device[s] as part of summary view and in game config screen
(read-only). Use same field in summaries table for remote phone
numbers and bt addresses.
2012-04-18 23:23:36 -07:00
Eric House
d6ad17ad58
don't crash if relayID null
2012-04-18 23:07:14 -07:00
Eric House
8713b9e148
don't crash when relayID is null
2012-04-18 23:05:28 -07:00