Eric House
517cfe6fda
bring over saved file format change from relay_conn branch so builds
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from each will be able to open each other's files.
2015-08-10 06:24:40 -07:00
Eric House
b500a4646d
use different uuid for dbg variant so it's not cross-sending BT
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messages with other variants, causing among other problems spurious
"deleted on other device" warnings.
2015-08-03 04:50:56 -07:00
Eric House
75cd6c6693
fix logic behind "unable to find move" alert
2015-07-26 13:17:59 -07:00
Eric House
0bb51e8b93
show a toast when hint can't find anything, on the principle that user
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should see some response to every action.
Conflicts:
xwords4/android/XWords4/archive/R.java
2015-07-26 12:09:15 -07:00
Eric House
2e8c7695f3
fix failure to connect using means (e.g. BT) that becomes available
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partway through a game. Problem was that once a channel was working
with one means we wouldn't fall back to default addressing for the
means for which we didn't have a return address yet. (NOTE: Not yet
fully tested...)
2015-06-11 07:29:47 -07:00
Eric House
90dbd52bfd
On client, when game ends locally set turn to -1 (nobody) so that
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display won't be confusing during the interval before the server
receives the move and responds with a game-over message.
2015-06-10 07:35:39 -07:00
Eric House
f0c3c11dc8
invalidate all tiles after committing a turn in order to force redraw
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of the Pts. display in case where fewer than seven tiles remain and
the board isn't being switched.
2015-06-10 07:31:00 -07:00
Eric House
e66260950e
change final score formatting so it can be properly localized.
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Note: because the substitution is done in common code I can't use the
positional specifiers (%1$s vs %s) and so this breaks the generated
"translations". The scripts that do the generation need to be fixed to
understand the formatted="false" attribute.
2015-05-13 07:51:32 -07:00
Eric House
1d6d8e46a3
add missing <CR> to game history (game over case only)
2015-05-13 06:36:43 -07:00
Eric House
e52d5c4077
fix crash sorting tiles when there are fewer to sort than there is
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space to the left of the divider, i.e. when the game's nearly over.
2015-04-07 20:20:40 -07:00
Eric House
669ef0745b
increase buffer size to remove overlow formatting history in French
2015-03-25 05:45:13 -07:00
Eric House
75a805634f
increase buffer size so French strings don't overflow and get
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truncated.
2015-03-19 06:28:40 -07:00
Eric House
5f33d99c2e
toward making full use of getQuantityString(): add util method to pass
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quantity through to java world, use it, convert English <string>
resources to <plurals> (using python script) based on parallel changes
in French, and modify callsites to call getQuantityString() where
R.string.xxx became R.plurals.xxx.
2015-03-18 21:23:30 -07:00
Eric House
f2f5fb22e6
use new comms header to transmit isServer bit
2015-02-23 18:28:31 -08:00
Eric House
86d8a46da2
Merge branch 'android_branch' into android_multi2
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Conflicts:
xwords4/common/comms.c
2015-02-18 19:40:36 -08:00
Eric House
b23c4d0a73
change comms header format to add a version and flags, marking with an
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almost unique 16-bit quantity. 1 in 2^16 new games will fail because
its connID will match, but that's ok in part because it can only
happen during the time between when this is released and follow-on
version that assumes all older versions are gone.
2015-02-18 19:19:36 -08:00
Eric House
159a1a8dd2
use TAGFMT stuff for comms_resendAll()
2015-02-17 20:45:39 -08:00
Eric House
615ec72ea7
fix channelNo equality test so it doesn't break relay games, which
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connect a bit differently.
2015-02-10 07:26:23 -08:00
Eric House
72a1d8b7d4
clear any server bits that happen to have been set in older games.
2015-02-10 07:05:34 -08:00
Eric House
cf4431402b
additional check for misdelivered messages that fixes
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three-participant SMS games on a single device: if message arrived on
a different channel from what its header says it was meant for, drop
it.
2015-02-10 06:55:08 -08:00
Eric House
ad6be1bb7e
add debug-only "tag" to open games so logging can more easily track
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what's going on when multiple participants in a single game are on the
same device. But for a couple of strings passed into the jni the
changes are only in DEBUG code.
2015-02-09 19:15:43 -08:00
Eric House
a34f4e4954
don't save unset channelSeed
2015-02-09 07:28:11 -08:00
Eric House
9e403ac6b2
add assert around the new bit that's -- bitten -- me once already
2015-02-09 06:46:34 -08:00
Eric House
5a28f8dedf
fix recent message header hack to not break addressing of messages
2015-02-08 18:42:38 -08:00
Eric House
88dd25fb21
fix channel comparison so messages actually get deleted after they're
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ack'd.
2015-02-08 13:39:35 -08:00
Eric House
fb011624bb
add another assertion meant to find threading problems, and fix assert
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firing because flag was set too late and sometimes bypassed.
2015-02-08 10:37:54 -08:00
Eric House
7e634ecc64
hijack a bit from channelNo to indicate whether message sender is
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server or guest so that sender can tell when it receives a message
from itself (and reject it.) This fixes a lot of confusion in testing
where both participants in a networked game are on the same device,
but might also work around e.g. relay bugs.
2015-02-08 09:58:34 -08:00
Eric House
c6b42c539c
add assert to ensure there are no thread issues: mutex may be required
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if the assert winds up getting hit.
2015-02-08 07:51:08 -08:00
Eric House
17307f910b
fix problem with misdelivered message forever locking out future
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messages: when comms thinks a message is an init but server drops it,
give comms that info so it can remove it and give the next one a
chance.
2015-02-07 13:24:09 -08:00
Eric House
f039ee8338
reject message for client that arrives for server rather than asserting
2015-02-07 13:20:47 -08:00
Eric House
cf3c219b69
fix non-DEBUG compile
2015-02-07 12:54:46 -08:00
Eric House
951f5462b3
remove assert. Can't always get forceChannel right on creation, and
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it's mean to be advisory.
2015-01-12 07:23:50 -08:00
Eric House
688b3944bb
fixes to invite: don't allow non-servers to invite; have common code
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inform of number of missing even when it hasn't dropped to 0 (so
second invite can be sent for 3+ device games); take down older alerts
before posting new (again since number of missing may have changed)
2015-01-05 07:43:45 -08:00
Eric House
4701fe2b90
pass in number of devices already connected so forceChannel can be set
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more correctly; put up alert when device rejects an invitation as a
duplicate.
2015-01-03 09:50:07 -08:00
Eric House
28bfa3c904
make forceChannel part of CurGameInfo rather than comms, since Android
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needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.) Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
897c4d5786
add param to force a client to connect to host requesting a particular
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channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
f0cf77d7d6
fix overwriting of addresses that happened for most (relay-only) games
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run by my test script: match records based on channel number only.
This has yet to be tested on multi-addressing Android builds.
2014-12-10 07:54:50 -08:00
Eric House
5935681b82
in getDestID, deal with possibility game was consumated via a
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non-relay channel, and allow client to use HOST_ID_SERVER.
2014-12-05 06:19:02 -08:00
Eric House
a6f9f6608a
drop relay connect meta-messages (as well as game messages) when relay
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send is disabled.
2014-12-02 06:52:48 -08:00
Eric House
53bfe9812d
add const
2014-11-24 07:52:03 -08:00
Eric House
a1cdef6ad8
fix log format
2014-11-24 06:30:58 -08:00
Eric House
142861656e
don't send when channel address doesn't have the right type yet
2014-11-21 22:53:48 -08:00
Eric House
fbea67e479
don't kill relay when bluetooth turned off: pass comms type into
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comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
1d1af9ffb3
fix some asserts: we have BT working now
2014-11-14 07:06:02 -08:00
Eric House
f2ecefd573
copy bt address info too
2014-11-13 07:27:03 -08:00
Eric House
74afdbd8b6
add more asserts
2014-11-12 06:52:58 -08:00
Eric House
c008f55133
add invite button only if I'm a host and am missing players
2014-11-12 06:52:40 -08:00
Eric House
0e2bbfc1ad
augment addresses even when message received is a duplicate. Now games
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using (fake) SMS and relay work whichever of the address modes is
disabled during the game, on either side. At least for two-device
games.
2014-11-11 07:46:01 -08:00
Eric House
c087824b47
snapshot with a bit of debugging added, mostly to tranfer to another machine
2014-11-07 20:26:02 -08:00
Eric House
8e616095ad
add a bit more logging of channelNos
2014-11-06 20:28:51 -08:00