Commit graph

9 commits

Author SHA1 Message Date
ehouse
4e3e67c7b2 Honor cookieID passed in connect message, falling back to cookie only
when the ID isn't set, and using it rather than assigning a new one
even if the game can't be found.
2005-07-06 00:54:38 +00:00
ehouse
93b78bc3f6 Make cookieID a 32-bit value instead of 16-bit 2005-07-05 23:02:15 +00:00
ehouse
711046f94b move to using a formal table-driven state machine for each game (cref
object).  While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
210dcc88c0 heartbeats: send to clients in connection response; note when
heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
fc9a3716d9 lots of little changes; cleanup and support ctrl functions 2005-04-20 12:13:20 +00:00
ehouse
d783a5ba2e replace mutex with rwlock; move creation inside class so can be
controlled by same rwlock.
2005-04-08 14:15:23 +00:00
ehouse
f17a3bec58 add mutexes; general improvements 2005-03-25 02:59:44 +00:00
ehouse
95772d3ad1 remove null-dereference when socket closed by two threads 2005-03-21 05:30:12 +00:00
ehouse
8202b041b3 first checked in. primative, but works. 2005-03-19 22:14:27 +00:00