ehouse
4e2b080be5
Add, and use, stream_putString. Saves 500 bytes on win32.
2006-04-25 13:31:15 +00:00
ehouse
1c4f0a47b7
When unable to open a dictionary whose path has been saved, look for
...
it elsewhere in the set of possible directories. This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved. Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
9acbe29bf5
Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download.
2006-04-24 04:34:42 +00:00
ehouse
e8a18f10de
rewrite ceLocateNDicts to do recursive searches from a list of
...
directories stored in resources. On device this is currently
"\Program Files\Crosswords" and "\SD Card". (Just "." for win32.)
Later may need to restrict on the card too. Still to do: make "no
dicts found" Alert list the places searched.
2006-04-22 14:05:09 +00:00
ehouse
4e483b03a5
forgot to save before commiting....
2006-04-19 04:57:51 +00:00
ehouse
25b1fb4ecf
ceLocateNDicts now takes a callback. Use that to build menu of dicts
...
rather than call OpenFile, which doesn't let you browse much of the
file system on CE. Heading for installing dicts in Program Files so
users never have to worry about them.
2006-04-19 04:56:00 +00:00
ehouse
76c6a56f93
Rewrite dictionary location code so that it can more effeciently
...
produce a list of dictionaries. The API has changed slightly, but the
new ability isn't used yet.
2006-04-16 05:12:52 +00:00
ehouse
ea812d81ea
Fix crash when no dictionary by checking for null model before calling
...
cePositionBoard on WM_SETTINGCHANGE event
2006-04-02 21:52:15 +00:00
ehouse
7bace099ed
tweak code so board is right width in release build. Looks as if I'm
...
working around a code-gen bug, but I haven't looked at the asm output.
2006-02-19 05:48:51 +00:00
ehouse
04ead8566c
tie aygshell to Wince rather than making it separate feature
2006-02-17 07:30:54 +00:00
ehouse
35b7a7900f
get rid of printf
2006-02-16 03:32:19 +00:00
ehouse
49801fb0ee
provide sensible path for saved files on win32 so state can be preserved
2006-02-15 13:09:36 +00:00
ehouse
c767c89d64
back out change that had window drawing too narrow
2006-02-07 14:45:30 +00:00
ehouse
bc6cfacedb
cleanup closing in on building correctly -- which now works, though it
...
takes a hex editor. May have fixed a bug with a missing CloseHandle
call.
2006-02-06 04:41:14 +00:00
ehouse
3ef2bf9c8e
pass the right param to WinMain. This makes it work on ce!
2006-01-31 06:41:16 +00:00
ehouse
3174ff031f
use debhacks; ifdef out cmdbar stuff which debian tools don't support yet
2006-01-28 19:02:04 +00:00
ehouse
dcd31cd092
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
21c28dfcd9
add random seed in win32 case
2005-11-27 23:11:05 +00:00
ehouse
c4643ee5b4
Increase size of tray and fonts for win32; turn on windoze-style
...
menus.
2005-11-27 22:06:04 +00:00
ehouse
4d2ed4f0f6
changes for gcc compilation: fix syntax errors and API usage,
...
conditionally define out stuff that doesn't work on win32
(e.g. CommandBar).
2005-11-27 20:16:43 +00:00
ehouse
4ff2f68bd7
add strings for relay errors
2005-09-07 12:31:32 +00:00
ehouse
bd121ed939
protect logging with mutex since happens from multiple threads now.
2005-08-21 14:54:49 +00:00
ehouse
05e9bd2d12
flesh out interaction with comms. Now able to play a complete game vs
...
linux version over GPRS.
2005-08-21 14:36:11 +00:00
ehouse
cca35b28db
tweak how timers stored
2005-08-21 14:07:29 +00:00
ehouse
3b79617c61
Add and use driver for communication over TCP. Driver uses two
...
threads, reader and writer, on a single socket. With this checkin a
connect request reaches the relay and a response comes back and is
passed to and recognized by the common code. A full game should now
work, but hasn't been tried. Nor is there any handling of socket
errors, retries, etc.
2005-07-30 02:02:49 +00:00
ehouse
19734cc053
begin work of allowing multi-device play over WiFi/Cellular: add
...
dialog to gather params, save 'em, and stub out send proc. Still need
to debug a bit, and add threads to send/receive packets.
2005-07-23 15:31:21 +00:00
ehouse
0a8b5bb563
Get rid of unused param
2005-07-14 02:54:47 +00:00
ehouse
6ca28e44e7
fix compile error
2005-07-13 12:35:38 +00:00
ehouse
7c4858887a
Refactor ce_dictionary_make so that it returns NULL rather than an
...
broken dict when the file's missing or corrupt. Casts to stop
warnings.
2005-06-30 01:48:07 +00:00
ehouse
61f86ae77d
util_setTimer changes
2005-06-23 14:09:20 +00:00
ehouse
5f0648c840
fix scrolling; resize board, enabling scrolling, when SIP is revealed.
...
And make it possible for user to reveal it.
2005-06-13 14:29:49 +00:00
ehouse
64876a008f
as a workaround for reported lockups on WM SE devices, save state
...
after many user actions. This was meant to capture the state right
before the crash but seems instead to have fixed it.
2005-02-06 06:56:06 +00:00
ehouse
132f7e808b
scrolling support; determine board layout based on screen size.
2005-02-05 21:43:16 +00:00
ehouse
c87132b416
remove dead param
2005-01-23 08:15:29 +00:00
ehouse
076e9917fb
fix to compile with changed api
2005-01-21 08:26:32 +00:00
ehouse
d8b00d98d3
remove unused vars
2005-01-04 15:11:00 +00:00
ehouse
fe5aec3785
use _vsnprintf to fix buffer overflow
2004-12-18 01:03:26 +00:00
ehouse
a07d8160f8
cover timer with scoreboard when no timer so region gets erased
2004-12-17 15:11:45 +00:00
ehouse
c0e2370cd2
init new-style menus
2004-12-17 07:45:30 +00:00
ehouse
218a0a9a1c
fix to compile without SEARCHLIMIT set
2004-12-11 04:25:45 +00:00
ehouse
4a9e05b277
catch up with api changes; add remaining tiles dialog
2004-11-09 02:40:36 +00:00
ehouse
a8ad591ebe
support hint limits feature
2004-07-10 17:46:36 +00:00
ehouse
335d43e2b3
incorporate API changes; cleanup timer code
2004-06-25 07:19:05 +00:00
ehouse
8e90447f65
kill timers after firing once
2004-06-16 04:16:22 +00:00
ehouse
1cd8c7ed96
turn coloring tiles on by default
2004-05-28 02:45:49 +00:00
ehouse
15299090e9
no drawing until board inited; redraw after colors changed in new game creation
2004-05-26 04:48:25 +00:00
ehouse
411bc40a72
add string for undo assign error
2004-05-15 01:07:34 +00:00
ehouse
9810b8cbe2
catch up with string constant changes
2004-05-13 02:13:48 +00:00
ehouse
372cb73a49
add STR_LOCAL_NAME
2004-05-01 14:30:34 +00:00
ehouse
f363bf13e9
fix to compile without EDITCOLORS
2004-05-01 13:45:10 +00:00