Commit graph

27 commits

Author SHA1 Message Date
ehouse
e68771939e fix broken ce build: remove ifdefs. 2006-08-11 01:33:19 +00:00
ehouse
de0c62fb39 Compensate for OS' failure to deliver penup events by checking for
pendownness at critical points when an up event should have been
processed: when another pen down happens, when about to scroll, and
when events (menus and buttons) occur.  This seems to catch all the
lingering miniwindow problems. Add flip menuitem (win32 only for now).
2006-07-07 08:39:31 +00:00
ehouse
1af17b7672 Catch up with changes including three enabled states for control and
setting dialog strings.  Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
5fff2997d6 First cut at using new nwgamest common code to replace PPC-only logic
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc.  Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version.  As a bonus, added "J"
button to juggle players.  Seems to work well on Win32.  Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
b9f5925ceb Move button size #defines into .rc file. They're scaled by the time C
code sees them and so shouldn't be relied on outside the .rc file.
2006-05-28 00:41:44 +00:00
ehouse
4a28deb1b1 Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:21 +00:00
ehouse
3e934624a4 modify API for "portraitizing" dialogs, and space the buttons evenly
rather than stacking all from bottom.  This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
be930f344c For dialogs in portrait-mode, move OK and Cancel buttons to the right
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
d8ab05a04e rewrite ceLocateNDicts to do recursive searches from a list of
directories stored in resources.  On device this is currently
"\Program Files\Crosswords" and "\SD Card".  (Just "." for win32.)
Later may need to restrict on the card too.  Still to do: make "no
dicts found" Alert list the places searched.
2006-04-22 14:05:09 +00:00
ehouse
5a8c1ef2af ceLocateNDicts now takes a callback. Use that to build menu of dicts
rather than call OpenFile, which doesn't let you browse much of the
file system on CE.  Heading for installing dicts in Program Files so
users never have to worry about them.
2006-04-19 04:56:00 +00:00
ehouse
0bf1dcdcf8 remove connect info button, instead bring it up every time role
changes to one that needs it.
2005-10-06 02:34:07 +00:00
ehouse
f6649e17f6 make some conn-related IDs conditional 2005-07-30 02:05:59 +00:00
ehouse
3ecc871515 begin work of allowing multi-device play over WiFi/Cellular: add
dialog to gather params, save 'em, and stub out send proc.  Still need
to debug a bit, and add threads to send/receive packets.
2005-07-23 15:31:21 +00:00
ehouse
cd6581bc19 constants for new-style menus 2004-12-17 07:23:23 +00:00
ehouse
b60d605ea4 add remaining tiles dialog 2004-11-09 02:51:22 +00:00
ehouse
16a0f1248a support hint limits feature 2004-07-10 17:46:36 +00:00
ehouse
3608849636 add checkbox for hint rect 2004-06-18 13:28:31 +00:00
ehouse
633d5cea62 always build with color editing 2004-05-26 04:43:53 +00:00
ehouse
3b263edbb6 new constant 2004-05-15 01:08:16 +00:00
ehouse
554d82e35e move colors edit from menu to button 2004-04-14 03:59:36 +00:00
ehouse
ad9edc9da2 as-yet unsuccessful attempt to replace M$ ChooseColor dialog 2004-04-03 15:36:33 +00:00
ehouse
5165db5a2f changes for editing colors 2004-03-28 01:20:32 +00:00
ehouse
28efd8e495 new ids for dlg items 2004-02-14 06:09:45 +00:00
ehouse
3c0c7be7f5 new id for bonus resource 2004-01-29 05:05:37 +00:00
ehouse
ce5e7c1238 juggle replaces undo 2004-01-10 18:05:35 +00:00
ehouse
bdf8ad0932 add pick-tiles checkbox 2003-12-09 05:20:10 +00:00
ehouse
40c8c5036d first checkin from personal archive 2003-11-20 16:26:35 +00:00