Commit graph

7 commits

Author SHA1 Message Date
ehouse
e0072c9b87 UI compromise on juggle: force something to happen, so the user sees a
change, then juggle again so the outcome is random.  This works on Palm
because draws are not cached: if two players wind up not moving you still
see them move then move back.
2006-07-01 14:18:00 +00:00
ehouse
037bce2196 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
656bcac3aa modify ip-params dialog for new relay-based scheme, using new struct
fields and dialog objects.
2005-04-03 01:58:02 +00:00
ehouse
aca63b1e8f Use macro. 2004-09-19 03:21:31 +00:00
ehouse
78ec0b9493 post prefsChangedEvent before newGameOkEvent 2003-11-30 18:55:29 +00:00
ehouse
33ba7edc72 checked in from personal archive 2003-11-16 19:23:48 +00:00