Commit graph

16 commits

Author SHA1 Message Date
Eric House
49242f78cf more script fixes; move jni code 2017-01-18 07:27:23 -08:00
Eric House
f601f2bf57 use dictmgr in java. This requires jni globals that live across boards being opened and that include a mempool dicts will be allocated out of. Seems to work, and to get ref counts as high as 6 or so before they drop down to one when all boards are closed. (The final is held by the dictmgr which won't give it up until the app itself is GC'd) 2014-03-10 19:14:59 -07:00
Eric House
339e784d7c fix compile warnings 2014-02-10 18:23:03 -08:00
Eric House
b29dcb1d2c add debug-only logging toward figuring out occasional bad-dict crash 2014-01-31 07:55:07 -08:00
Eric House
8590aae9b2 fix emacs compile-commands 2012-02-15 18:07:19 -08:00
Andy2
284bd2d0c4 turn on sanity checking of dicts in download directory, but from
DictLangCache rather than when the directory's walked initially.  Need
to test still with bogus dict and make sure it's never shown.
2011-11-10 19:02:18 -08:00
Andy2
755d3e5bb2 as first step in using mmap for dictionaries instead of passing byte
arrays into the jni, pass the full file paths in in addition to the
byte arrays.  This isn't possible with the built-in dicts, but does
work for the downloaded ones (which are usually larger).  This checkin
does the mmap and uses memcmp to verify that the bytes are the same as
passed in.  Next step is to not pass the bytes when the path will do
and to actually use the mmap'd ptr.
2011-08-08 19:41:45 -07:00
Andy2
bf67a88c5a expect the array of dicts passed to include the game dict (as part of
changes to always have a game dict and to have player dicts only when
they're different.)
2011-04-25 20:16:38 -07:00
Andy2
002bb40a09 report counts/values using language rather than dictionary name. To
support that, pass lang name from java into jni.
2011-04-11 18:55:42 -07:00
Andy2
c6cd60deef Save and restore per-player dicts; load games that have 'em correctly.
Robots default to BasEnglish dict and humans to CollegeEng.  Add new
per-game default for robot dict.  Still need to deal with language
changes and non-English case in general.
2011-04-11 06:42:17 -07:00
eehouse
5d31c18658 copy dict name into dict struct so e.g. Counts and Values works 2010-04-23 08:36:20 +00:00
eehouse
c2c463171c fix dict_splitFaces to work for utf8 -- by calling into existing java
code.  Fixes multi-device play with Catalan dict.
2010-04-22 04:56:48 +00:00
eehouse
b07808e8db add copyright notice; turn logging back on for jni code 2010-03-28 23:38:53 +00:00
eehouse
bd611bb6f4 implement dictChanged. And so that utf8 dicts could be opened without
their games being drawn (no BoardActivity around) break the two
android-only callbacks out of UtilCtxt and into a new JNIUtils
interface that then requires new handing in C.
2010-02-11 13:27:09 +00:00
eehouse
1ee94f23aa factor out and_dictionary_make_empty 2010-02-09 14:22:59 +00:00
eehouse
6dfac28b13 rearrange to work with newer version of ndk and sdk just installed 2010-01-30 03:18:01 +00:00
Renamed from xwords4/android/anddict.h (Browse further)