Commit graph

1079 commits

Author SHA1 Message Date
Eric House
45bb36e66c pad log and db file names for better sorting 2017-11-30 07:43:04 -08:00
Eric House
f1b91f4df2 exit if tile line hasn't change in 2 minutes 2017-11-29 20:39:15 -08:00
Eric House
12ab4bdc5c print total runtime on exit 2017-11-29 20:02:27 -08:00
Eric House
db0d5ef746 tweak display; add signal handler for clean shutdown 2017-11-29 19:32:27 -08:00
Eric House
f9c92ca34f tweak device-in-game summary
Group devices by game so connectivity is easier to watch.
2017-11-28 07:08:41 -08:00
Eric House
039dcdf0cc print how long run has left 2017-11-19 19:40:29 -08:00
Eric House
ae98425c21 output game progress as a table 2017-11-17 08:06:23 -08:00
Eric House
e7d00cbad4 fix TIMEOUT calculation 2017-11-16 08:29:22 -08:00
Eric House
236124319a rewrite of shell script in python3
translate the most-used features of my too-big-for-bash script into python3,
which is clearly much better suited. Tried to keep the structure and variable
names intact so that diff has a chance of showing something, but when a class
replaces a bunch of arrays that were being kept in sync there's only so much
you can to. Currently doesn't support stuff like app upgrades and switching
from tcp to udp, but those should be relatively easy to bring over from the
.sh when/if I need them.
2017-11-16 08:04:18 -08:00
Eric House
8b4042a082 add assertion to catch too many players 2017-11-16 07:59:06 -08:00
Eric House
768b63df24 move free() after last use of ptr 2017-11-15 05:48:45 -08:00
Eric House
033ceab9d1 log outgoing params 2017-11-13 07:26:47 -08:00
Eric House
057728c287 make gtk include an invite ID in rematch invitations
otherwise Android refuses to accept the second "" it receives.
2017-11-11 16:39:09 -08:00
Eric House
cb87a849ab rename dict symlink
It breaks rematch that "dict" is being passed to the Android client from
the linux side, and this is easier than figuring out how and when to
dereference the link.
2017-11-11 16:12:06 -08:00
Eric House
e2c6480992 fix linux client
everything takes one param now, and post sends an array
2017-11-11 12:57:33 -08:00
Eric House
f2c4c82129 a shot at no-conn connecting
Ideally the comms module wouldn't go through its connecting routine in
order to join a game. To that end I added a join() method to relay.py
and code to call it. Joins happen (pairing games, starting new ones,
etc.), but after that communication doesn't. First part of fixing that
would be to make cookieID persistent and transmit it back with the rest
of what join sends (since it's used by all the messages currently sent
in a connected state), but I suspect there's more to be done, and even
that requires a fair number of changes on the relay side. So all that's
wrapped in #ifdef RELAY_VIA_HTTP (and turned off.)
2017-11-10 21:34:02 -08:00
Eric House
ecc247d56d fix a couple of obvious bugs 2017-11-10 20:30:25 -08:00
Eric House
7efcdf0cb8 script for tracking message delivery
The http-based comms flow is stalling. This will help figure out why.
2017-11-04 09:27:33 -07:00
Eric House
1648c9b3e3 tweak to start GTK games and run a long time
I'm trying to fix game-start-time right now....
2017-11-04 09:27:33 -07:00
Eric House
3a2953427a combine adjacent QUERY tasks
Trying to reduce the size of the queue. Eventually the lists of relayIDs
will need to be merged.
2017-11-04 09:27:33 -07:00
Eric House
24171d8317 log more about tasks 2017-11-02 07:16:51 -07:00
Eric House
55f5b500e3 cleanup: method names and logging 2017-11-02 06:19:35 -07:00
Eric House
220918e5cd fix to compile with gdk3.2 (latest Debian) 2017-11-01 05:16:32 -07:00
Eric House
61937ac2d0 use float consistently
timeout of 0 was not making the relay.py script happy
2017-10-31 20:07:12 -07:00
Eric House
a1433e5f3d add kill to relay.py; call from test script using curl
It'll eventually get called from Android and maybe linux, but for now
it's cool to have games disappear from the showinplay display when
they're done.
2017-10-31 20:05:07 -07:00
Eric House
8aeba861cf fix script to move db files again 2017-10-31 06:38:32 -07:00
Eric House
8ee17493ac log length of task lifetime
Need to figure out where the delays are.
2017-10-30 07:12:34 -07:00
Eric House
3d3a986dbd log count of tasks abandoned in queue on shutdown
This confirms that I need to process outgoing messages more quickly,
likely by combining them.
2017-10-29 09:46:51 -07:00
Eric House
1373d0b1db make min-run configurable
With the new http stuff, at least for now, it takes longer to get things
communicated and so killing games after 2 seconds of runtime meant no
moves ever got made. Making it configurable, and passing 10 (seconds)
means nearly all games in a large test run complete reasonably quickly.
2017-10-29 09:26:07 -07:00
Eric House
7b50c90aac pass timeoutSeconds
ACK doesn't need to wait 2 seconds for a reply, and when it does so the
next send waits too. Eventually we'll want to combine messages already
in the queue into a single send. For now, this makes things better.
2017-10-28 20:12:05 -07:00
Eric House
3e9381d946 use a single timer and a queue for received data
using g_add_idle() for each piece of data received on the (background)
curl-query thread wasn't working. They were getting starved, and I think
some were considered duplicates and never scheduled. So add a single
timer proc called every 50 ms and a queue that it checks and into which
the network thread can put stuff.
2017-10-28 16:13:11 -07:00
Eric House
3215affd68 tweaks to test script 2017-10-28 15:31:17 -07:00
Eric House
952272172a always log bytes sent 2017-10-27 05:58:35 -07:00
Eric House
a8f06b53e2 test script; log threadid 2017-10-27 05:57:40 -07:00
Eric House
051b6a7220 change resign-ratio to resign-pct
To match the way other pct stuff works, in part because it seemed it
didn't.
2017-10-25 20:00:55 -07:00
Eric House
14d9063ad0 add --room to error message/hint 2017-10-25 06:43:10 -07:00
Eric House
81df91c4db add commandline option to spec log dir location 2017-10-25 06:34:55 -07:00
Eric House
d05a67ed4b switch to milliseconds 2017-10-25 06:15:46 -07:00
Eric House
c68a067009 add option to not check moves except manually 2017-10-24 19:18:19 -07:00
Eric House
6ff13e6e23 move 'check moves' menu to main window 2017-10-24 19:14:23 -07:00
Eric House
342d229be1 refactor 2017-10-24 07:07:22 -07:00
Eric House
28bec6d456 implement checkForMoves menu again 2017-10-24 06:20:08 -07:00
Eric House
2cfac68f91 leave out entries without relayIDs
SQL is the easiest place to filter
2017-10-23 21:08:14 -07:00
Eric House
c3887b9c77 use a single thread and a protected queue
I don't want race conditions between threads talking to the server.
2017-10-23 21:07:05 -07:00
Eric House
4c15723f90 add http option to test script 2017-10-22 11:43:56 -07:00
Eric House
16ee3e9439 rename and make self-initing 2017-10-22 10:05:36 -07:00
Eric House
523fd26eee make relay hostname configurable 2017-10-22 09:58:01 -07:00
Eric House
f49c81462c wip: received messages dispatched to games 2017-10-22 09:29:15 -07:00
Eric House
43ffb156fc wip: successfully get list of moves 2017-10-22 07:30:14 -07:00
Eric House
47a048d553 fetch relayIDs from db 2017-10-21 16:05:54 -07:00