Commit graph

5139 commits

Author SHA1 Message Date
Eric House
b9bb1e2684 cleanup: use new board_drawSnapshot on existing game 2016-08-05 22:04:30 -07:00
Eric House
8b142e4a56 use new board_drawSnapshot() from android
BoardCanvas wouldn't render anything without an associated dict via
dictChanged()
2016-08-05 11:51:47 -07:00
Eric House
df6c1e0d3a make beginDraw return a boolean so can abort
When a gtk3 window's shutting down it appears we can't get a cairo_t*
for it. This change makes it possible to turn that fact into aborting
the whole draw operation.
2016-08-04 15:12:05 -07:00
Eric House
33f904fa1e provide no-op implementations of new draw methods 2016-08-04 07:07:52 -07:00
Eric House
aad97c7c23 grab the GameLock in synchronized code
I'm seeing unreproducible crashes trying to double-dispose jni game
instances and think it's a race condition involving JNIThread. Forcing
it to hold the lock in the constructor, access to which is synchronized,
is an improvement and may well fix it.
2016-08-04 06:48:39 -07:00
Eric House
d2edbaff37 log more about jni thread mapping 2016-08-04 06:46:34 -07:00
Eric House
cb97ceab82 oops: don't show upgrade changelist on every boot 2016-08-03 07:24:16 -07:00
Eric House
08269c8962 offer to turn on dual-pane mode for upgraders
When a device is a tablet and not a first-time install, put up an offer
to enable dual-pane mode. Change confirm-alerts to include
do-not-show-again box, and use that. Add menu item, hidden when not in
dual-pane mode, to turn it back off. Exit app after posting a
notification and a toast on changing that preference so it'll take
effect.
2016-08-02 21:49:17 -07:00
Eric House
f56869b9ea cleanup; synchronize calling start()
Hash comparison is clearly working, so no need to keep the whole data
array any longer.
2016-08-02 11:59:57 -07:00
Eric House
98eeb60f24 move sound notification preference
It's about robot games too now so move out of network into general prefs.
2016-08-02 11:30:33 -07:00
Eric House
e1cac237ab fix gradle build: remove thumbnail stuff 2016-07-30 17:48:47 -07:00
Eric House
141fb29c81 fix occasional NPE
I can't reproduce it, but occasionally fail to get Loc info for a
wordlist while opening. Drop the open rather than crash.
2016-07-29 08:17:31 -07:00
Eric House
fa7de741eb fix NPE: PrefsActivity needs to delegate onStart() too 2016-07-29 08:03:14 -07:00
Eric House
5fc6ae5591 only log what's there 2016-07-29 08:02:00 -07:00
Eric House
ec96a00b46 remove compile-time enabling of chat: it's not coming out 2016-07-29 07:32:50 -07:00
Eric House
36f127fb18 log fragment IDs for now while still debugging this stuff 2016-07-29 07:20:14 -07:00
Eric House
e4c7b7ab40 handle intents on startup via a post()
When app's launched via a move-made intent that will lead to opening
the board, let the GamesList fragment get fully in place before
opening the board. To open two at the same time confuses my fragment
code (OS kills it with a fatal exception.)
2016-07-29 07:19:54 -07:00
Eric House
2b3ddcb431 cleanup thread->env mapping code 2016-07-28 08:52:11 -07:00
Eric House
39cafc2dcf remove unused imports and be explicit that LinearLayout.LayoutParams are being passed to FrameLayout instance. 2016-07-27 15:06:49 -07:00
Eric House
524a288999 change adb utility scripts so they work with more than just one set of apps. 2016-07-26 22:08:29 -07:00
Eric House
d6dd851349 fix NPE: ringtone can be null on older OS 2016-07-26 11:49:08 -07:00
Eric House
73fdb4a578 open chat later, via post(new Runnable())
When during onResume() of BoardDelegate we notice an undisplayed chat
message, don't add add a Chat fragment because (perhaps due to a bug
in my code) it'll come up blank. Instead use post() to open it via a
Runnable() that'll run after onResume() and the rest of current
fragment setup have completed.
2016-07-26 09:34:32 -07:00
Eric House
bc9b8466f5 check for existing JNIThread first
When loading gamelistitems in dual-pane mode there will often be an
open game. Don't hold up the whole process by first waiting 1 second
to get a lock that's unavailable. Instead check if there's a JNIThread
instance available and if so use its lock to get the summary. Required
fixing JNIThread to not crash trying to save when released too early.
2016-07-26 07:44:21 -07:00
Eric House
272f8a3960 don't bother saving if no data loaded yet
Fixes, or at least makes extremely unlikely, race condition where one
thread makes use of an existing JNIThread instance then releases it
before the thread that created it has had a chance to call configure()
to actually load the game.
2016-07-26 07:27:13 -07:00
Eric House
9d95630654 make capture of thumbnail part of save
Problem was that changes to games didn't show up in the thumbnail
until the game was closed. Simply using existing snapshot didn't work
because it changes the board layout in order to "draw" to
ThumbnailCanvas and that change isn't easily reversed. So copy
existing code to open a new JNI object with just-saved game data
and use it to create a thumbnail bitmap.
2016-07-25 15:57:48 -07:00
Eric House
6fcd340e07 add some commented-out logging 2016-07-25 15:44:22 -07:00
Eric House
dd779597d8 remove compile-time option for thumbnails: they're not going away 2016-07-23 16:25:06 -07:00
Eric House
a1de8cdd01 disable reset for options menu too (same as delete) 2016-07-22 16:35:46 -07:00
Eric House
7a865f279b disable reset context menu too when game selected 2016-07-22 16:26:37 -07:00
Eric House
4d24fd38f5 disable delete context menuitem when game open 2016-07-22 16:11:27 -07:00
Eric House
cfbd06927a fix long-tap menus in dual-pane mode
The DualpaneDelegate needed to handle (delegate) the necessary
methods.
2016-07-22 16:11:01 -07:00
Eric House
2105c43987 fix problems recently introduced to GameConfig 2016-07-22 16:10:45 -07:00
Eric House
d6b4070905 hang onto DelegateBase instance until replaced via an onStart() call.
They're often needed when the fragment isn't frontmost, i.e. when
onPause() has been called. My caching instances fix is feeling a bit
fragile, but I think it's better than nothing. Alternative is probably
to go with DialogFragments, a big change that might not be easy to
make work back to oldest Android.
2016-07-22 16:10:23 -07:00
Eric House
7634c425ef stop referring to this in AlertDialog buttons
There's a problem in dual-pane mode where activites outlive
DelegateBase instances that are tied to fragments. AlertDialogs, being
bound to the MainActivity, can sometimes outlive the delegates that
create them, meaning the 'this' referred to from closures bound to
onClick() handlers can come to be invalid (e.g. referencing a removed
fragment). So add a global registry of current DelegateBase instances
by class, and from onClick() handlers fetch and use the current
instance instead of the 'this' that's bound.
2016-07-22 16:09:36 -07:00
Eric House
aef95ae498 dispatch onActivityResult() from DualpaneDelegate
Inviting didn't work because it's done by a separate activity whose
onActivityResult() was dropped because DualpaneDelegate was the
recipient. That now handles it by asking MainActivity to sent it to a
contained Delegate. Currently will go only to the top (rightmost) one.
2016-07-21 08:47:03 -07:00
Eric House
176820aac9 start game later so UI's ready
Was opening game in init(), but in dual-pane case there's no
onWindowFocusChanged() call from which to check state, so open it
instead from onResume(), at which point things are already in place to
handle callbacks immediately. That is, post() will work.
2016-07-21 08:41:21 -07:00
Eric House
0ea181687e add constant controlling id logging 2016-07-21 07:05:35 -07:00
Eric House
a8b2c09491 fix startFragmentForResult
use s/getTargetFragment(), but there's still the hack of capturing
state in setResult() and then invoking fragment.onActivityResult()
blindly the next time the backstack is popped.
2016-07-21 07:03:44 -07:00
Eric House
c57b5a232f cleanup: chat delegate no longer "returns" a result 2016-07-20 09:30:01 -07:00
Eric House
5b4e04bc5a fix fragment exception launching after dict download
create queue of Runnables to be run only when Delegate is
visible (onResume() has been called and onPause() hasn't.)  When
missing dict finishes downloading, rather than immediately opening its
game, post a Runnable to do it that will be run only after the main
activity is ready to have fragment transactions committing again.
2016-07-20 08:58:34 -07:00
Eric House
d3bd8047b1 cleanup 2016-07-20 08:51:31 -07:00
Eric House
c0bef59aad don't hide commit-trade menuitem when not player's turn 2016-07-20 07:25:12 -07:00
Eric House
5dee7080a0 fix so when left pane launches a fragment it replaces the right
Required passing parent into constructors so it's available for
matching against the left pane later.
2016-07-19 17:38:50 -07:00
Eric House
2b58072524 cleanup: don't test for what can't happen 2016-07-19 17:35:20 -07:00
Eric House
d6ffd4dc25 get game lock and ptr from jnithread if available
When the game's already opened references must be obtained this
way. This may not be necessary however once game config is opened on
top of games list instead of on top of the game as it should be.
2016-07-19 09:30:08 -07:00
Eric House
98e3cd4281 remove unused code 2016-07-19 09:27:08 -07:00
Eric House
9a1a4f989f ignore new files 2016-07-18 13:26:14 -07:00
Eric House
e2a3e622af generate project.properties file
For some reason the 'clean-debug' cycle stopped working because the
file was nuked then not regenerated. Rather than figure out why, just
add a target to generate it every time.
2016-07-18 13:25:55 -07:00
Eric House
d26a215f34 add and use fragment for dicts list view 2016-07-18 13:08:06 -07:00
Eric House
1ed9dc7c9d fix onResult stuff, at least for game config 2016-07-18 12:54:52 -07:00
Eric House
5bb707fc57 fix unnecessary crashes launching prefs activity 2016-07-18 12:03:56 -07:00
Eric House
d0b64f8f51 Merge branch 'android_108_release' into android_branch 2016-07-18 10:17:44 -07:00
Eric House
4f067edece up version code (since already uploaded as a beta) 2016-07-18 09:31:41 -07:00
Eric House
01ffdb8b87 up changes log to include new fix 2016-07-18 09:27:33 -07:00
Eric House
959b2aec33 don't dismiss alert when about to post it again
On 4.2 and 4.3 at least, the dimiss comes after the second post
causing that to be dismissed, leaving no alert and the app in some
weird state where not even the back button works. It's been this way
on those older versions since I redid invitations for beta 98.
2016-07-18 09:23:14 -07:00
Eric House
5f8e5dc343 don't dismiss alert when about to post it again
On 4.2 and 4.3 at least, the dimiss comes after the second post
causing that to be dismissed, leaving no alert and the app in some
weird state where not even the back button works. It's been this way
on those older versions since I redid invitations for beta 98.
2016-07-18 09:19:09 -07:00
Eric House
b5afc25ead catch up with generated changes: there's a new localized language now 2016-07-18 08:49:57 -07:00
Eric House
e3c5028b83 make script actually work 2016-07-18 08:49:36 -07:00
Eric House
f91e5f68c7 don't save state we won't need 2016-07-18 08:49:15 -07:00
Eric House
5a0304904f sdk's generating an additional comment for German strings 2016-07-14 07:37:59 -07:00
Eric House
db0fb8e2f1 cleanup: remove EOL whitespace from java files
New diff tool is complaining about it, and sed is so easy...
2016-07-14 07:37:11 -07:00
Eric House
15256ac2ad cleanup 2016-07-14 07:01:02 -07:00
Eric House
dcb4968ed9 fix NPE
I think I'm in a bad state when this happens, but no point in
crashing regardless.
2016-07-13 17:08:39 -07:00
Eric House
472a173297 disable delete if selected game is currently open 2016-07-13 17:03:18 -07:00
Eric House
1be2d514f0 Don't call executePendingTransactions().
Not doing so no longer crashes on when handling notifications, and is
causing runtime exceptions from the OS when board opening chat causes
it to be called recursively.
2016-07-13 16:42:58 -07:00
Eric House
7b2392842e handle orientation changes at least as well as the old dualpane stuff
did. Only obvious problem is that the board doesn't always lay itself
out optimally for its half of the board when orientation changes.
2016-07-13 15:50:48 -07:00
Eric House
325304d83d fix finish() to not exit whole activity in dualpane mode 2016-07-13 13:35:31 -07:00
Eric House
a7013f3ede Setting FLAG_ACTIVITY_SINGLE_TOP for notification intents fixes
display problems with GamesList in dual-pane mode, I think because it
prevents stacked activities. Need to figure out if it introduces
problems elsewhere.
2016-07-13 12:35:54 -07:00
Eric House
9cfed0be8b add, disabled, some logging/notification posting stuff useful for debugging 2016-07-13 12:29:42 -07:00
Eric House
54e5e61e4d dispatch backPressed to the right-most fragment before, if still
unhandled, letting super interpret it as a pop-fragment action.
2016-07-13 12:23:36 -07:00
Eric House
4fc2dd97b3 handle notification intents: each delegate gets a chance to handle
them (only GamesListDelegate does), and MainActivity pops
fragments/delegates until one's exposed that does.
2016-07-13 11:13:04 -07:00
Eric House
0c4c1af926 call executePendingTransactions() to fix crash on opening
notification. Not sure why I had it commented out before.
2016-07-13 09:14:30 -07:00
Eric House
a375aed0fa use class.getSimpleName() rather than getName for logging 2016-07-13 09:07:48 -07:00
Eric House
dd96c1a5c2 cleanup: change map key type 2016-07-11 12:31:42 -07:00
Eric House
91c561f6aa fix NPEs by using existing mechanism for finding the right DlgDelegate
instance.
2016-07-11 11:52:55 -07:00
Eric House
a2b7c71fc1 convert remaining delegate launches to work, to varying degrees (but
as they did before), in dual pane mode.
2016-07-10 15:01:19 -07:00
Eric House
76404258a3 launch chat next to board. Works to send, but crash when opening the
notification that results.
2016-07-10 14:21:18 -07:00
Eric House
b8b73cc321 change how games are launched: works to show next to games list! But
there seems to be something wrong with how alerts are being posted.
2016-07-10 14:16:01 -07:00
Eric House
9865c0c68c load new dualpane delegate when enabled. It does nothing so far, not
even allowing you to disable it again.
2016-07-10 13:26:09 -07:00
Eric House
377ac269c9 Turn enable-dualpane prefs back on. Ignored so far. 2016-07-10 13:12:29 -07:00
Eric House
12b1f3e38b rename GamesListActivity -> MainActivity 2016-07-10 13:09:20 -07:00
Eric House
c3817ef452 change version strings for new release 2016-07-08 06:18:07 -07:00
Eric House
c11c1f4a64 save and restore chat text selection 2016-07-07 06:37:33 -07:00
Eric House
91a58ab041 position caret at end of restored chat pending text 2016-07-06 21:39:55 -07:00
Eric House
a86ff8b7b0 revert change that broke board updating on 2.3.7. Yay for git
bisect!!!!
2016-07-05 20:17:55 -07:00
Eric House
9dc50c9aa8 preserve unsent chats across activity reload. Use pairs table rather
than creating a new one.
2016-07-03 12:32:32 -07:00
Eric House
f05375273c add send button to right of chat entry field for devices that don't
have action bar.
2016-07-02 12:54:04 -07:00
Eric House
68df61daa8 fix crash on old device by using new API conditionally 2016-07-02 12:29:16 -07:00
Eric House
88d8e61620 cleanup; tweak string 2016-07-02 12:28:57 -07:00
Eric House
1a6f5842c6 wait for dismissal of one alert before posting another. There really
needs to be some sort of queuing built into DlgDelegate, but for now
just handle in this one place.
2016-06-30 08:01:58 -07:00
Eric House
446663ea86 update to new gradle plugin as recommended/generated by AS 2016-06-30 07:15:21 -07:00
Eric House
624ec870f2 clean up .gitignore files for localization stuff 2016-06-30 07:01:30 -07:00
Eric House
2f71119eea add ability to skip including localization resources on per-language,
per-variant basis. Just in case German isn't ready yet.
2016-06-30 06:54:36 -07:00
Eric House
a243b19fd0 fix NPE when relay's re-added to a game 2016-06-30 06:21:12 -07:00
Eric House
03492b97e8 fix doubled response to alert button: dismiss != negative 2016-06-29 07:01:08 -07:00
Eric House
f66fa5f75a cleanup: remove commented out code etc. 2016-06-28 06:05:31 -07:00
Eric House
3bc60c59d0 Add option to remove relay from a game once it's been turned off. 2016-06-26 15:53:26 -07:00
Eric House
3d682c425f remove Main activity 2016-06-26 15:41:15 -07:00
Eric House
94dadd4ca3 fix for single-device case 2016-06-26 14:54:01 -07:00
Eric House
3651137016 Merge branch 'android_branch' of ssh://maidu2/home/eehouse/src/git/repos/xwords into android_branch
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2016-06-26 14:38:50 -07:00
Eric House
e703ae7ec5 get rid of Main activity. Next release I need to find a way at launch
time to choose between dual-pane and regular mode that doesn't mess
up sending Intents and make it harder to prevent there being
multiple instances of activities that are supposed to be single-top.
2016-06-26 14:28:17 -07:00
Eric House
6c5b5489ad cleanup: Remove some commented-out code 2016-06-26 13:53:59 -07:00
Eric House
61ea4b01e1 ignore files 2016-06-24 22:40:35 -07:00
Eric House
89a0426521 Merge remote-tracking branch 'weblate/android_translate' into android_translate 2016-06-24 22:37:24 -07:00
Eric House
372b0c2f1e when user tries to turn on the preference disabling relay play and has
relay games in play, warn, and only disable if confirmed.
2016-06-24 21:19:30 -07:00
Eric House
aab779f258 duh: we're storing whether it's disabled, so reverse boolean 2016-06-23 06:27:01 -07:00
Eric House
7d47098947 start/stop relay service when pref changed; warn user when opens
relay-connected game and relay is disabled.
2016-06-22 07:20:23 -07:00
Eric House
6ef9c60cb9 add some generated .gitignore files 2016-06-22 06:53:02 -07:00
Eric House
aef5e5e046 add preference, off by default, to disable relay play. This is for
people who use the app for standalone play only and don't like the
battery implications of it hitting the network (which it does too
often right now.)
2016-06-21 06:08:25 -07:00
Eric House
a4ab8658fb something's adding line in a different format to .gitignore files; go
with it.
2016-06-20 07:25:32 -07:00
Eric House
bd08b0cfee cleanup: remove unneeded imports (from one old file) 2016-06-17 07:14:45 -07:00
Eric House
dc92007811 add grep: start process of having this script add value 2016-06-14 06:05:05 -07:00
Eric House
03efa3a7e6 toward being able to do release builds of CrossDbg 2016-06-09 21:30:04 -07:00
Eric House
777b1a7aab turn off dualpane option. It's broken: makes it too easy to get lots
of instances of the games list and board views stacked on top of each
other.
2016-06-08 21:36:33 -07:00
Eric House
44c4d50051 Add config.xml file and use to enable dualpane option for CrossDbg builds 2016-06-07 04:31:31 -07:00
Eric House
032d073d6f cleanup: there's no solo network status any more 2016-05-31 06:28:48 -07:00
Roland Illig
16cbbc5bee Translated using Weblate (German)
Currently translated at 8.4% (62 of 730 strings)
2016-05-31 03:44:40 +02:00
Eric House
d3318f6631 fix chat edittext to expand vertically when there's more than one line
of text in it.
2016-05-30 15:14:52 -07:00
Eric House
124c85a2e9 fix gradle builds too to use combined constants files 2016-05-30 13:13:01 -07:00
Eric House
49e7abd23d Combine the two generated constants files 2016-05-30 13:10:20 -07:00
Bernard Massot
6e16ec69c1 Translated using Weblate (French)
Currently translated at 100.0% (730 of 730 strings)
2016-05-29 18:46:59 +02:00
Roland Illig
75f14a985a Added translation using Weblate (German) 2016-05-29 02:34:06 +02:00
naofum
48ddd271dc Translated using Weblate (Japanese)
Currently translated at 100.0% (730 of 730 strings)
2016-05-28 13:01:01 +02:00
Weblate
b14c6b5003 Merge remote-tracking branch 'origin/android_translate' into android_translate 2016-05-28 08:43:40 +02:00
Eric House
06ef079af1 fix. seems to do gradle builds correctly, though those builds need a
lot of work still.
2016-05-23 08:39:51 -07:00
Eric House
8082a1e0dc add files generated as a result of earlier change 2016-05-23 08:39:05 -07:00
Eric House
28a7d425cd remove gradle build files from a directory where, AFAIK,they don't belong 2016-05-23 08:37:50 -07:00
Eric House
73598462b8 don't include carriage return in generated file name 2016-05-23 07:42:43 -07:00
Eric House
f8cfb9cc44 change string and enum name to indicate Bluetooth is where the connect
failure is.
2016-05-21 14:35:53 -07:00
Eric House
f001455589 fix so tablets are found in BT scans: they're considered computers, not phones 2016-05-21 14:25:54 -07:00
Eric House
f51565839a no need to set summary to null when pausing. 2016-05-21 14:05:47 -07:00
Eric House
e127c8a3aa fix to uninstall (by default) based on directory invoked from 2016-05-21 13:36:56 -07:00
Eric House
17945b2dc0 turn on auto-capitalization of sentences in chat 2016-05-17 22:21:11 -07:00
Eric House
4791ccaca8 commented out code to add notification used to duplicate the bug
addresses by the previous commit.
2016-05-17 21:09:32 -07:00
Eric House
80ebcff4c9 Handle case where we want to open a game that's already open (likely
in the process of being closed.) If we're successful in getting a
JNIThread object that's already initialized, re-use it, closing only
the JNI part (which probably can't be cleanly re-used with a different
Context.) I worry about the case where the thread's event queue isn't
empty, so there's an assert to catch that case.
2016-05-17 21:08:03 -07:00
Eric House
79efbd2076 upgrade gradle (recommended by AS) 2016-05-17 20:56:31 -07:00
Eric House
253c0d7496 turn off saving logs for now; move capture of title to where it's more
likely to succeed, and assert that it is. I think this will fix the
title-not-reverting problem I've been seeing.
2016-05-10 06:40:23 -07:00
Eric House
608533d189 Merge branch 'from_android_beta_106' into android_branch 2016-05-03 06:44:39 -07:00
Eric House
c013c152d7 up version strings for release 107 (f-droid only is the plan) 2016-05-02 21:56:11 -07:00
Eric House
f0dc295bde break gradle release builds with an error message that will, with
luck, communicate to the f-droid maintainer that ant it still the way
to build. Should stop the flood of error reports from f-droid users.
2016-05-02 21:45:53 -07:00
Eric House
1cb75bd970 turn off an especially oft-occurring log message 2016-04-22 21:14:58 -07:00
Eric House
d376679d00 add new database table for persisting logs. DEBUG builds only for
now. Keep the most recent 5K worth of messages. TODO: add a display
activity and the ability to email them.
2016-04-22 21:14:36 -07:00
Eric House
1216ec49d7 cleanup: move method 2016-04-22 07:08:13 -07:00
Eric House
bf871a20fb test for null to avoid NPE. I'm not sure how it gets here -- race
condition on opening maybe -- but not showing the one menuitem in this
case is harmless.
2016-04-21 06:35:42 -07:00
Eric House
18503f2237 If we get an intent and can't open the game it names, that's probably because GamesListActivity has been relauched on top of itself. So exit with a (temporary) Toast message. 2016-04-20 21:50:09 -07:00
Eric House
c9a1f00a43 catch up with non-dbg changes, esp. enabling dual-pane mode (though
it's off now thanks to a compile-time constant)
2016-04-18 06:21:49 -07:00
Eric House
406eb77f54 post notification (rather than just play sound) when turn comes into
boarddelegate but it's not visible
2016-04-14 22:16:18 -07:00
Eric House
c860773234 still learning magit: check preference before playing sound 2016-04-14 21:50:18 -07:00
Eric House
99effcac89 looks like I missed a hunk in previous commit 2016-04-14 21:42:22 -07:00
Eric House
e239430260 play notification sound when a move or chat is added to the board or
chat view. Still TODO: post a notification when that view isn't visible.
2016-04-14 21:39:23 -07:00