This is meant to replace the relay eventually, but for now it's a new
option, like BT or SMS, to be chosen. Protocol is handled in common/
code for the first time, meaning that linux and android interact without
the need to keep two platforms in sync. Linux uses lib-mosquitto, and
Android uses eclipse's Paho client (the generic java version, not the
one that uses four-year-old Service patterns and so crashes for SDK >=
26.)
Lots of changes adding a games-list view to the app from which you
create new games, open and delete existing ones, etc. There's still
plenty that's unimplemented, but it's already more useful for testing
and development. Which is the point.
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/common/comms.c
xwords4/linux/cursesmain.c
xwords4/linux/cursesmain.h
xwords4/linux/gtkmain.c
xwords4/linux/gtkmain.h
xwords4/linux/linuxmain.c
xwords4/linux/main.h
xwords4/linux/scripts/discon_ok2.sh
xwords4/relay/xwrelay.cpp
(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
with ncurses. The goals to make it easier to include watch on pipes
for incoming messages to better model Android -- and to be a bit more
modern. Works for one run of test script but needs more testing to be
turned on.
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them. Integrate with other
focussable objects on main form. Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.