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3153e2b867
scoreboard and tray on palm; make center drill into the focussed object and spacebar come back up then move the focus among them. Integrate with other focussable objects on main form. Go from separate drawCursor routines to same for all three, with cursor only visible when focus is drilled down. On curses, add a hilite rect routine that can be called after text is laid down, and use for cursors.
112 lines
3.1 KiB
C
112 lines
3.1 KiB
C
/* -*-mode: C; fill-column: 78; c-basic-offset: 4; -*- */
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/*
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* Copyright 1997-2000 by Eric House (xwords@eehouse.org). All rights reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _CURSESMAIN_H_
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#define _CURSESMAIN_H_
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <sys/unistd.h>
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#include <sys/poll.h>
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#include <ncurses.h>
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#include "draw.h"
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#include "main.h"
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#include "board.h"
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#include "model.h"
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#include "dictnry.h"
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#include "xwstream.h"
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#include "comms.h"
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#include "server.h"
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#include "xwstate.h"
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#include "util.h"
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/* #include "compipe.h" */
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typedef struct CursesAppGlobals CursesAppGlobals;
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typedef XP_Bool (*EventFunc)(CursesAppGlobals* globals, int ch);
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/* typedef void (*MenuDrawer)(CursesAppGlobals* globals); */
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#define FD_MAX 6
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#define FD_STDIN 0
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#define FD_TIMEEVT 1
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#define FD_FIRSTSOCKET 2
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struct CursesAppGlobals {
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CommonGlobals cGlobals;
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struct CursesDrawCtx* draw;
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DictionaryCtxt* dictionary;
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EngineCtxt* engine;
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CommonPrefs cp;
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XP_Bool amServer; /* this process acting as server */
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WINDOW* mainWin;
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WINDOW* menuWin;
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WINDOW* boardWin;
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XP_Bool timeToExit;
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XP_Bool doDraw;
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struct MenuList* menuList;
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XP_U16 nLinesMenu;
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union {
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struct {
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XWStreamCtxt* stream; /* how we can reach the server */
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} client;
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struct {
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int serverSocket;
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XP_Bool socketOpen;
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} server;
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} csInfo;
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short statusLine;
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XWGameState state;
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struct sockaddr_in listenerSockAddr;
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short fdCount;
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struct pollfd fdArray[FD_MAX]; /* one for stdio, one for listening socket */
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int timepipe[2]; /* for reading/writing "user events" */
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XP_U32 nextTimer;
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};
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DrawCtx* cursesDrawCtxtMake( WINDOW* boardWin );
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/* Ports: Client and server pick a port at startup on which they'll listen.
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* If both are to be on the same device using localhost as their ip address,
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* then they need to be listening on different ports. Server finds out what
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* port client is listening on from the return address of the first message
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* client sends -- I think. (I'm not sure that when I create a socket to use
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* to SEND to the server that I specify the port on which I'm listening.
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* Maybe I need to include that in a platform-specific part of the connect
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* message.... Clearly there will need to be such a thing.
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*/
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void cursesmain( XP_Bool isServer, LaunchParams* params );
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#endif
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