Eric House
0b00f303bb
cleanup after code review
2013-11-25 07:46:25 -08:00
Eric House
0cc45ad865
add new field canHideRack to GameStateInfo and use it to disable menu.
2013-11-17 13:54:21 -08:00
Eric House
088dd1bd75
center board when it must be narrower than screen
2013-11-15 20:46:22 -08:00
Eric House
e20a72e527
remove and turn off active rect stuff
2013-11-14 05:59:51 -08:00
Eric House
da3215c116
reduce logging
2013-11-11 08:00:56 -08:00
Eric House
dfdbd9a8a2
pass scoreWidth separately into formatting code so space can be left
...
for network status icon.
2013-11-09 05:34:23 -08:00
Eric House
71d83e188e
null param ok for board_getActiveRect in jni
2013-11-07 19:54:13 -08:00
Eric House
a26dced506
drawing tray tiles can fail, e.g. when font info not yet available, so
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only clear bits when successful. Fixes problem where tray didn't get
drawn until tiles were somehow invalidated.
2013-11-07 07:29:54 -08:00
Eric House
baba78535f
fixes to the merge
2013-11-07 05:30:02 -08:00
Eric House
bb80cdfb08
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardCanvas.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-07 05:25:51 -08:00
Eric House
929399793b
Merge branch 'android_x86_release' into android_branch
2013-11-06 22:28:36 -08:00
Eric House
272fc6e812
Move board_layout call onto jni thread, and change order in which it's
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done to make that work. This is a snapshot: not all boards draw completely,
and there's other debugging to be done.
2013-11-06 06:49:27 -08:00
Eric House
7c47c27cee
dispose any existing draw ctxt before setting another.
2013-11-05 07:36:56 -08:00
Eric House
499e07d84b
follow convention: width usually comes before height
2013-11-05 06:38:48 -08:00
Eric House
f1f02df355
remove file to be generated by build system
2013-11-04 19:19:09 -08:00
Eric House
633d41a6ef
Revert "x86-only for this one release"
...
This reverts commit 67c6c635e4
.
2013-11-04 07:35:12 -08:00
Eric House
03b023d506
dispose any existing draw ctxt before setting another.
2013-11-04 07:33:12 -08:00
Eric House
d4cf98553c
Merge branch 'android_branch' into android_thumbnail
2013-11-04 06:37:13 -08:00
Eric House
2d7392a16d
pass new score- and tray-size params through
2013-11-04 06:36:52 -08:00
Eric House
9c9a04025a
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/XwJNI.java
2013-11-04 06:20:53 -08:00
Eric House
9f1b0c5121
Specify relative height of scoreboard and tray in board_figureLayout,
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and allow those to be 0.
2013-11-04 06:19:33 -08:00
Eric House
67c6c635e4
x86-only for this one release
2013-11-03 12:52:53 -08:00
Eric House
d11375b5f5
apply contributed patch adding x86 version of libxwjni.so
2013-11-03 12:21:52 -08:00
Eric House
59dc69c0d9
apply contributed patch making Makefile variable naming match required
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conventions for CLEAR_VARS.
2013-11-03 12:21:28 -08:00
Eric House
e01af60dab
build with COMMON_LAYOUT defined, and when off-by-default debug pref
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is on use it instead of java-side layout.
2013-11-03 12:17:20 -08:00
Eric House
b151cb977e
apply patches from Brendan Le Foll <brendan.le.foll@intel.com> to
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enable x86 ndk support
2013-11-03 05:22:20 -08:00
Eric House
cc994368aa
move ints and booleans between java and c structs using arrays of data
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rather than a ton of nearly identical function calls.
2013-11-01 19:10:08 -07:00
Eric House
d7a1f53157
Merge branch 'android_branch' into android_thumbnail
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardView.java
2013-10-31 08:13:39 -07:00
Eric House
bfa6132ade
add board_setDraw() to jni
2013-10-31 08:07:07 -07:00
Eric House
3858893ab2
don't crash on null dctxt
2013-10-31 06:35:23 -07:00
Eric House
0960e5510c
add board_getActiveRect to jni, and use it to capture a thumbnail
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that's smaller. Scaling is still a problem, though: some but not all
grid lines show up.
2013-10-29 07:51:35 -07:00
Eric House
d72526ff84
enable turning thumbnail featuren on/off via a line in build.xml
2013-10-29 06:49:06 -07:00
Eric House
552fa28b39
export model_getNumTilesInTray() via jni
2013-09-30 21:59:12 -07:00
Eric House
107ba4c940
new gcc setting required, I assume, by new ndk version
2013-09-22 21:35:22 -07:00
Eric House
91a0dc5ecd
turn chat back on -- and make it configurable via a single property in
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build.xml that's turned into both a -D option to the jni compiler and
a constant in the java world.
2013-09-11 22:18:00 -07:00
Eric House
a25d664eb5
Merge branch 'from_android_beta_65' into android_branch
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Conflicts:
xwords4/android/XWords4/res/raw/changes
xwords4/android/XWords4/src/org/eehouse/android/xw4/BoardActivity.java
2013-09-09 08:01:28 -07:00
Eric House
5d7cc9e9e8
disable chat, and include reason in change log
2013-09-08 19:09:49 -07:00
Eric House
04eeebc3a4
fix so still compiles when chat feature is disabled
2013-09-08 19:08:58 -07:00
Eric House
49ab62d521
set DEBUG when building ndk based on target in build.xml
2013-08-29 07:28:08 -07:00
Eric House
57ea3cd77e
wasn't supposed to check this in with debugging on
2013-08-26 07:22:07 -07:00
Eric House
235346b7a4
fix signature string (and log when there's a mismatch)
2013-08-23 07:41:10 -07:00
Eric House
5197033de3
In the spirit of setting constants in only one place, pass
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INITIAL_CLIENT_VERS in from build.xml rather than the jni makefile,
and make it available in java world as well.
2013-08-20 08:42:12 -07:00
Eric House
27d9f3de45
Don't enable chat when more than 128 messages are in queue to prevent
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an extremely unlikely cause of stalls -- and make tests trip over full
queues less often.
2013-07-18 07:37:45 -07:00
Eric House
a522266ce4
add message checksumming for android too by making it part of util
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(compiled out by default)
2013-07-10 08:05:47 -07:00
Eric House
d50c808f96
Merge branch 'android_branch' into gtk_multigame
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Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
xwords4/common/comms.c
xwords4/linux/cursesmain.c
xwords4/linux/cursesmain.h
xwords4/linux/gtkmain.c
xwords4/linux/gtkmain.h
xwords4/linux/linuxmain.c
xwords4/linux/main.h
xwords4/linux/scripts/discon_ok2.sh
xwords4/relay/xwrelay.cpp
(Note: The curses app crashes on exit with mempool assertions, but that's a problem before the merge.)
2013-07-09 07:18:00 -07:00
Eric House
008cce8f37
Revert "pass additional param into java world so don't show toast every time connect to relay"
...
This reverts commit e9615cb154
.
2013-07-08 06:30:26 -07:00
Eric House
e9615cb154
pass additional param into java world so don't show toast every time connect to relay
2013-07-07 13:31:49 -07:00
Eric House
9d40930fff
pass new param into java, and when it's not the player's turn draw
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pending points with his color at half-intensity.
2013-05-31 07:40:42 -07:00
Eric House
d41c1a4ca8
add new param so pending text can be drawn differently when it's not
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the player's turn.
2013-05-30 07:17:13 -07:00
Eric House
31c443e4b1
Merge branch 'android_branch' into gtk_multigame
...
Conflicts:
xwords4/android/XWords4/src/org/eehouse/android/xw4/GCMIntentService.java
xwords4/android/XWords4/src/org/eehouse/android/xw4/RelayService.java
2013-05-22 07:01:08 -07:00
Eric House
120748416b
handle GCM messages containing data, changing clientVers so server
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knows we can. And send to relay in AsyncTask rather than UI thread.
2013-05-22 06:44:01 -07:00
Eric House
7d8cddb31f
Merge branch 'android_branch' into gtk_multigame
...
Conflicts:
xwords4/linux/gtkmain.c
xwords4/linux/linuxmain.c
xwords4/relay/xwrelay.cpp
2013-05-08 07:37:55 -07:00
Eric House
541fc546ab
remove that bit from flags -- since we already do the right thing for it.
2013-04-20 19:46:35 -07:00
Eric House
e4f52c5678
add assert and comment explaining why non-utf-8-aware hack is safe.
2013-04-18 07:15:14 -07:00
Eric House
c8332a9665
load synonyms for specials correctly. So now Catalan works: wordlists
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load, and search for "l-l" will find "L·L".
2013-04-14 15:45:23 -07:00
Eric House
cae631eeb0
handle synonyms in non-special tiles for Android: wordlists load and
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display, and searching using lower case works. Specials (e.g. Catalan
changes) not yet supported.
2013-04-14 11:58:11 -07:00
Eric House
de7c29dcc7
add comms_stop() to jni and use it
2013-01-20 21:33:35 -08:00
Eric House
c4df31892e
Fix occasional infinite loop of devices sending and receiving the same
...
message over and over when getting updated by GCM. The problem
occurred when one device had an un-ACKable initial message still in
its queue. I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again. This would continue until users
moved forward in the game. The fix is to add a backoff timer to
resendAll() so that it can't loop. The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend. And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
ba11fcf8df
don't bother checking for stream size of 0 in jni since comms does
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that now.
2012-11-13 21:01:25 -08:00
Eric House
60814264e7
compile with XWFEATURE_COMMSACK turned off
2012-11-12 20:56:50 -08:00
Eric House
76c938cc67
fix to compile with API change; to drop relayid when it's rejected and
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to use register with the GCM id on next [re]connect; and to not leave
variable unintialized when unable to call into java world due to being
called without context.
2012-11-12 08:03:25 -08:00
Eric House
39dbed2004
add missing util method (fixing crash) and with it wire up new devID
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scheme: now relay-assigned shorter id will be saved and used for
future games.
2012-11-06 07:08:06 -08:00
Eric House
47f9eb03b9
merge in changes from the -gcm directory: GCM will be a feature of the
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non-variant build now.
2012-11-02 05:35:31 -07:00
Eric House
6014e3d76f
turn on devid code and implement support in java. Untested, but should work.
2012-10-30 07:57:17 -07:00
Eric House
b40e9b7928
assert non-0 lang code
2012-10-25 07:10:54 -07:00
Eric House
aec03fc572
When a game's consumated and guest discovers it isn't using the same
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dict, give chance to switch, and to download if required. Because of
the way the JNI thread works, and JNI's requirement in general that
env instances match up (e.g. dicts must be destroyed in the same
thread that creates them), substituting into a live game is too hard.
So the game's saved with its new dict and then reloaded.
2012-10-24 07:17:21 -07:00
Eric House
077270f1cd
merge in SMS-version UI -- there will not be a separate version for
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SMS any more.
2012-10-15 08:29:46 -07:00
Eric House
e90c5ee94f
pass index of resigning player into util_notifyGameOver. Not yet
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passed into java.
2012-10-09 05:31:12 -07:00
Eric House
e64ecfb78d
implement resign on top of existing endGame logic, adding "quitter" as
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new param passed to remote and changing final score formatting and
menu items to match. Still need to show old menu on android in case
where game has already ended.
2012-10-07 12:47:06 -07:00
Eric House
fd9b9f85e2
make util_hiliteCell conditional, and remove from android where it
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wasn't used anyway.
2012-10-05 18:51:32 -07:00
Eric House
8281bd7f10
call back into java for util_getCurSeconds implementation so java and
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C world are sure to be using the same clock.
2012-09-29 19:27:02 -07:00
Eric House
2c89f13383
add turn as param to util_turnChanged, and call from server rather
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than board.
2012-09-27 07:04:57 -07:00
Eric House
94103a4212
track time of most recent turn start, and include it in summary table.
2012-09-27 06:55:46 -07:00
Eric House
65598cdb7b
replace DeleteLocalRef calls
2012-09-24 07:44:43 -07:00
Eric House
140c982d41
merge from android_branch
2012-09-24 07:39:44 -07:00
Eric House
598a154693
factor common code into function
2012-09-19 08:09:27 -07:00
Eric House
75398389b3
Merge branch 'android_branch' into android_dictdb
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Conflicts:
xwords4/android/XWords4/jni/jniutlswrapper.c
2012-09-15 16:36:15 -07:00
Eric House
ee1df7eeb7
replace DeleteLocalRef calls with version that checks for NULL
2012-09-15 15:57:38 -07:00
Eric House
937bde6378
combine two jniutils methods into one
2012-09-15 15:21:31 -07:00
Eric House
aa974be567
Before figuring md5sum (via java callback added recently), use new
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callback to see if there's already one in the DB. Required passing
context into jniutils getter, and passing name into jni dict
constructors that previously didn't need it.
2012-09-13 07:38:08 -07:00
Eric House
3e4384c2a8
when dict doesn't have built-in md5sum, or when in DEBUG code, call
...
back into java to get a sum. It's very slow for large dicts, but will
eventually be in a DB so only done once per dict that doesn't have it.
2012-09-13 05:39:44 -07:00
Eric House
ae2b6205bd
use mem_stream_make_sized
2012-09-11 19:17:27 -07:00
Eric House
0ccc2331b5
address bug where message was getting ACK'd by a device that failed to
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save what it had ACK'd leaving the game permanently broken. Do that
by adding a new method game_saveSucceeded() called after the client
claims to have committed bytes returned by game_writeToStream() to
disk. In that method comms updates the value it'll use in subseqent
ACKs.
2012-09-10 07:31:45 -07:00
Eric House
95a7b14a3a
transmit dict's md5sum along with name in initial message from host to
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guest. On guest, pass that sum into client code along with names so
the appropriate tests can be done and corrections taken.
2012-09-08 20:23:48 -07:00
Eric House
9a72f252ed
Merge branch 'android_branch' into android_dictname
2012-09-08 13:20:59 -07:00
Eric House
5a81484cf1
add md5Sum to DictInfo and add a getter
2012-09-08 10:11:18 -07:00
Eric House
077560bcd3
load md5sum if present
2012-09-08 09:42:23 -07:00
Eric House
4f180e9e14
pass rejecting dict name into java layer and display as part of turn
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lost message.
2012-09-06 19:04:40 -07:00
Eric House
270a19f3aa
Revert "first of a set of changes to communicate to clients dictionary being"
...
This reverts commit b7a0f1489b
, which I didn't mean to check in on this branch.
2012-09-03 21:34:51 -07:00
Eric House
ea4d805d5f
first of a set of changes to communicate to clients dictionary being
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used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:33:46 -07:00
Eric House
b7a0f1489b
first of a set of changes to communicate to clients dictionary being
...
used by server. Clients need to care if e.g. the server's disallowing
phonies based on its dict. Can only be sent if client is of latest
version. In that case, common code calls into new util function. In
future changes, BoardActivity's implemention of the callback will need
to check if the server's choice of dict is available, and if not offer
to download it. Once it's available, will want to install it.
2012-09-03 21:29:21 -07:00
Eric House
4ffb4efb0c
silence compiler warning
2012-08-30 19:10:52 -07:00
Eric House
145317426d
Fix prefix matching to accept letters constituting the first part of a
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digraph tile when at the end of a prefix so that e.g. GORIL in Catalan
will list GORIL·LA (rather than nothing since GORIL, ending with the L
tile, is not a prefix.)
2012-08-27 21:50:09 -07:00
Eric House
08aa9b66e8
also load new desc field in android client, and add jni call to retrieve it
2012-08-26 20:59:17 -07:00
Eric House
ec0702d584
initialize buffer that common code will pass to strcat.
2012-08-10 21:31:01 -07:00
Eric House
27cbd0e0c9
go with end-game change that takes remaining tiles into account for
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robots but not for hints.
2012-08-01 20:31:21 -07:00
Eric House
464696566d
get rid of NODE_CAN_4. Not change to post-compiled code
2012-08-01 20:29:15 -07:00
Eric House
9b0436d1ee
Make rem string measure function return boolean to indicate rect will
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be invisible rather than setting width and height to 0. No real
change beyond simplifying/speeding platform code.
2012-07-15 09:30:27 -07:00
Eric House
bd70a1dd7d
improve text in remaining tiles dialog, and always show the tiles for
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all trays rather than excluding those in current player's tray.
2012-07-09 21:44:29 -07:00
Eric House
318cc52f5a
we need the base64 stuff even when don't have SMS -- for serialization.
2012-07-07 11:05:45 -07:00