Eric House
0cc7d21ecb
fix race-condition NPE by inspection
2018-08-01 08:08:36 -07:00
Eric House
6a58a08bca
remove redundant specifier
2018-08-01 07:50:34 -07:00
Eric House
8286c9c116
new script for when release builds required
2018-08-01 07:48:02 -07:00
Eric House
f1c2eb79d4
remove x86 from jni; that chip's dead on Android
2018-08-01 07:37:33 -07:00
Eric House
e0c6621bfe
remove assert: messages not for me are common
2018-07-31 00:26:11 -07:00
Hosted Weblate
a44db6c942
Merge branch 'origin/android_translate' into Weblate
2018-07-31 08:56:08 +02:00
Eric House
803b4ff0f3
cleanup: load/initialize only when first needed
2018-07-30 08:00:00 -07:00
Eric House
bf06d4b4c2
fix not sending ACK_INVITE
...
Logic error meant it was never sent. Now always send on receipt of a
well-formed invitation, even if e.g. the recipient's missing a wordlist
and the game can't be started immediately.
2018-07-30 07:37:20 -07:00
Eric House
a23777bade
move byte[]<->NetLaunchInfo convert into the class
2018-07-27 07:44:02 -07:00
Eric House
2f10712379
revert to old invite data format
...
Had inadventently changed how NetLaunchInfo was transmitted, and crashed
on receiving from older builds. Fix to not crash, and then fix to send
and recieve in the old format.
2018-07-27 07:24:27 -07:00
Joan Montané
2c9d619f71
Translated using Weblate (Catalan)
...
Currently translated at 96.6% (723 of 748 strings)
2018-07-27 10:35:25 +02:00
Eric House
e637f49b95
include port and proto
...
Pretty sure couldn't have played against an older build without this.
2018-07-26 21:13:09 -07:00
Eric House
dfd4a3f6f6
put the api-26 changes back
...
lost in a rebase apparently
2018-07-26 19:16:50 -07:00
Eric House
9ddc6e4b89
Move transision of cmd and gameid and port (pending) into smsproto
...
common code, simplifying and unifying what the platform-specific code
has to do. Seems to work.
2018-07-26 07:50:16 -07:00
Eric House
a65498c132
add missing Overrides -- in one file
2018-07-26 07:24:23 -07:00
Eric House
70b22f7d11
revert to sdk-23
...
Too much breaks with the upgrade and I don't have time to deal.
2018-07-21 21:36:51 -07:00
Eric House
affb13207e
up sdk version in the second place
2018-07-20 08:24:48 -07:00
Eric House
e1ba676a8e
Merge branch 'quick-bt-fix' into android_branch
2018-07-19 07:17:15 -07:00
Eric House
723e7d7953
update changes to include translations included
2018-07-19 06:57:21 -07:00
Allan Nordhøy
6abff25946
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 55.2% (413 of 748 strings)
2018-07-19 06:54:32 -07:00
Joan Montané
5ced000c8c
Translated using Weblate (Catalan)
...
Currently translated at 94.3% (706 of 748 strings)
2018-07-19 06:54:14 -07:00
Eric House
a9701525b7
up version string for new release
2018-07-19 06:47:18 -07:00
Eric House
fcefa9ca97
dismiss the BT invite progress thing on success
...
Not sure how this broke in the reorg of XWService stuff, but let's be
agressive about dismissing that thing.
2018-07-19 06:33:05 -07:00
Eric House
4450a8d56c
fix NPE by inspection
...
I'm not sure how it happened -- race condition -- but it's harmless to
drop the action when it does.
2018-07-19 06:33:00 -07:00
Eric House
7cb00b6266
fix assertion: return a f*ing sink
...
Messed this up in February apparently.
2018-07-19 06:32:48 -07:00
Eric House
b0cf3a795c
fix NPE by inspection
...
fix crash reported by user. Looks like a race on the way out so check
for null first.
2018-07-19 06:32:36 -07:00
Eric House
d40b8b7cad
dismiss the BT invite progress thing on success
...
Not sure how this broke in the reorg of XWService stuff, but let's be
agressive about dismissing that thing.
2018-07-19 06:29:59 -07:00
Eric House
e1fec99860
fix NPE by inspection
...
I'm not sure how it happened -- race condition -- but it's harmless to
drop the action when it does.
2018-07-19 06:29:03 -07:00
Eric House
67d09a79b5
fix assertion: return a f*ing sink
...
Messed this up in February apparently.
2018-07-19 06:07:26 -07:00
Eric House
a3fb82ebc4
Merge branch 'android_branch' into android_translate
2018-07-18 22:30:58 -07:00
Eric House
a3ac3c4c8a
fix NPE by inspection
...
fix crash reported by user. Looks like a race on the way out so check
for null first.
2018-07-18 22:26:26 -07:00
Eric House
807fe8633f
add forgotten file
2018-07-17 08:46:39 -07:00
Eric House
84f636cbd5
always resend via SMS when opening game
...
It's done for other comm types too, and is necessary to get linux test
script to pass once I make SMS delivery unreliable. But it may duplicate
the tickle that Android's doing and result in duplicate messages: test.
2018-07-17 07:05:33 -07:00
Eric House
8f9c9e0623
fix crash around uri permissions for new OS version
...
Use a FileProvider with all the necessary xml changes to pass apk to
installer without crashing it or myself.
2018-07-17 07:02:36 -07:00
Eric House
276ef38108
use sdk26 -- will be required soon anyway
2018-07-15 10:33:09 -07:00
Eric House
2d8ac995b7
add test case where (fake) sms messages never arrive
2018-07-14 15:43:42 -07:00
Joan Montané
cc714a96cb
Translated using Weblate (Catalan)
...
Currently translated at 94.3% (706 of 748 strings)
2018-07-14 12:35:09 +02:00
Eric House
352d87a327
use stream to take apart untrusted message safely
...
add new stream getters that return false if reach EOS and use them to
exit early and safely if incoming SMS msg is misformatted. I'm getting
random garbage meant for other apps perhaps.
2018-07-13 22:41:52 -07:00
Eric House
019cc628e4
fix crash figuring md5sum of null bytes
...
Just return null String
2018-07-13 22:35:44 -07:00
Eric House
89ec7987e6
move test to after db's inited to avoid crash
2018-07-13 18:20:56 -07:00
Eric House
5d6c743087
fix (I hope) null jni array dereference
2018-07-13 18:20:05 -07:00
WaldiS
cf24b1e4a0
Translated using Weblate (Polish)
...
Currently translated at 0.2% (2 of 748 strings)
2018-07-13 21:41:10 +02:00
Eric House
669acdcd19
log checksum of messages into smsproto
2018-07-13 07:39:11 -07:00
Eric House
c45c9cd809
read format spec outside assert
...
since the read inside goes away in release builds!
2018-07-13 06:59:57 -07:00
Eric House
b8c2cd1dd5
don't assert when a stray message wanders in
2018-07-12 20:20:04 -07:00
WaldiS
2d53673ae5
Added translation using Weblate (Polish)
2018-07-12 20:57:43 +02:00
Eric House
df8558e071
delete partial messages when count mismatches
...
Had an assert fire when a message ID was reused with a different count.
It was likely because of messages crossing between two variants, but
still, fix: delete what's been saved so far when a new count shows up.
2018-07-12 08:13:32 -07:00
Eric House
bd1cc4276b
cleanup and variable rename (no code changes)
2018-07-11 07:33:36 -07:00
Eric House
3477bcf7b6
fix release-build scripts for new gradle output paths
2018-07-11 06:48:42 -07:00
Eric House
af0ddaa0f7
up version code and strings
2018-07-11 06:41:36 -07:00
Eric House
6bab91803d
fix release builds
...
(broken since 091299c
2 months ago)
2018-07-11 06:38:54 -07:00
Allan Nordhøy
3959c73a86
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 55.2% (413 of 748 strings)
2018-07-11 00:39:41 +02:00
Eric House
95ac66370c
fix off-by-one preventing delayed messages from sending
2018-07-10 07:08:57 -07:00
Eric House
9c2a722cc5
change two method names
2018-07-10 07:07:30 -07:00
Eric House
8c14ccc0d2
add new dutil to store by ptr; use for smsproto msgID
2018-07-10 06:36:34 -07:00
Eric House
08c41ddd3e
add debug preference controlling new smsproto format
...
Don't use the message-combining feature for sends unless this is
set. After a release the default value will switch to true.
2018-07-10 06:19:16 -07:00
Eric House
a9769efe1c
implement load/store on android
2018-07-09 07:11:54 -07:00
Eric House
e898dc509c
plug leaks
2018-07-07 23:03:26 -07:00
Eric House
13cc6c79f1
add save/restore of partial messages
...
Handles case where the app receives only a subset of the SMS messages
into which a larger game-level message has been broken. Now when it
restarts and the remaining parts come in the whole can be reassembled.
2018-07-07 22:56:32 -07:00
Eric House
1c58ab3d99
clean up linux db usage
...
For load/store I'll need more flexibility to store large values.
2018-07-06 08:04:53 -07:00
Eric House
1941642607
add load and store to dutils, and implement with stubs
2018-07-06 06:56:54 -07:00
Eric House
3437ae2ebc
use smsproto in Android
2018-07-06 06:48:56 -07:00
Eric House
2e9fbb8204
add common implementation of the SMS proto stuff
...
And use in linux client. Goal here is to reproduce then improve the
Android SMS pre- and post-processing stuff with a common/ implementation
that can be tested on linux and used wherever.
2018-07-05 21:40:56 -07:00
Eric House
87418d63d1
fix linux "sms" and modify script to test it
...
My linux sms hack used inotify and didn't check for messages that were
there when the app launched. Replace inotify with a simple glib periodic
timer. A bit of latency mimics SMS better anyway. Update test script to
support SMS, and add params to and otherwise fix linux client so
everything works.
2018-07-05 21:22:20 -07:00
Eric House
ed90c9c16d
implement util->dutil split for Android
...
So now all jni code uses a single dutil context, but also a single
mempool and jniutil instance instead of new instances of the latter two
per game and dict-iteration.
2018-07-05 08:32:19 -07:00
Eric House
d4436b7706
Break part of util into dutil
...
Trying to separate what's game-specific from what can be app/device
specific (i.e. with a long lifespan, and available when a game isn't
open.)
Android will be broken after this commit and fixed after the next
2018-07-05 07:58:50 -07:00
Eric House
d46a4d13ba
use mem_stream_make_raw() where possible in common code
2018-06-27 23:42:50 -07:00
Eric House
d70b089835
use mem_stream_make_raw() where possible in linux code
2018-06-27 23:37:28 -07:00
Eric House
976db7b181
add mem_stream_make_raw
2018-06-27 23:24:45 -07:00
Eric House
9cdd5a7b72
share mpool and vtable in jni calls
...
A number of jni calls were "stateless", which meant they allocated their
own vtmgr and mpool instances each time invoked. Instead invoke them
with the global jni closure and add to it vtmgr (already has mpool) and
use these instead of allocating/freeing each time. To make sure no race
conditions are introduced (mpool, though debug-only, is probably not
thread-safe), guard these new uses with an in-use flag. If that fires
I'll need a mutex or something.
2018-06-27 21:17:44 -07:00
Eric House
d2ab796fac
test script tweaks
2018-06-18 07:11:38 -07:00
Eric House
382718bcb0
init variable
...
This might have made valgrind happier, though it's been a while. Can't
hurt.
2018-06-13 14:34:31 +03:00
Eric House
80167fb2d9
one more assert
2018-06-01 05:58:04 -07:00
Eric House
b7981cc8da
print based on time rather than number of iterations
2018-05-31 23:06:51 -07:00
Eric House
ffaa47f893
fix creation of bogus game
...
Snapshot can be the first write. Save the rowid if it's new.
2018-05-31 22:19:03 -07:00
Eric House
b24d60e7bf
add assert to verify no need for mutex
2018-05-31 21:23:25 -07:00
Eric House
dff130d6c6
ignore log dir
2018-05-31 21:23:10 -07:00
Eric House
d240e30bf4
test script: log and show tiles left in tray
...
Once the pool count drops to 0, start showing the number of tiles left
in the user's tray. This prevents there being a long time when nothing
seems to be changing *and* the script from exiting early because it
thinks all games are hung.
2018-05-25 21:36:25 -07:00
Eric House
89f4246e83
track and log types of (un-acked) messages
2018-05-24 21:03:25 -07:00
Eric House
39a5ce92ee
refactor a bit (no behavior change)
2018-05-23 22:03:16 -07:00
Eric House
1821d197b9
fix to compile on 32-bit system
2018-05-23 19:48:30 -07:00
Eric House
32c93786b3
fix assert when buffer too small
...
read directly into vector rather than first loading into a fixed-size
buffer that's apparently occasionally not big enough.
2018-05-21 21:19:32 -07:00
Eric House
40ce484a92
fix mistaken and very broken commit
...
(Fortunately I never ran a relay with this in it!)
2018-05-21 21:19:25 -07:00
Eric House
7fa0cb1b93
rewrite as Thread instead of AsyncTask
...
I want to be able to use it in contexts where AsyncTask doesn't make
sense, e.g. from timer in background.
2018-05-11 10:23:49 -07:00
Eric House
091299c030
upgrade AS and gradle and with luck travis will work
2018-05-06 14:33:10 -07:00
Eric House
32df1777d3
Merge branch 'android_branch' into android_translate
2018-05-03 06:46:44 -07:00
Eric House
82e6c5495b
fix to delete dict even when loc is wrong
...
Somehow I got a wordlist into a location different from what was
recorded in the DB table and since the delete command matched on
location as well as name it was never deleted (which meant the checksum
was never updated and so upgrading never seemed to succeed.) Removing
the match on location fixed that problem, and since I don't see any harm
in cacheing only one version of a wordlist will simply leave it that
way.
Did a bunch of cleanup as well.
2018-05-01 07:22:59 -07:00
Eric House
a27e8c4c04
move static method into enum
2018-05-01 07:00:14 -07:00
Eric House
1e766ee52d
show usage when no args provided
2018-04-29 20:12:22 -07:00
Eric House
535dc29646
silence warning
2018-04-18 21:54:51 -07:00
Eric House
681e2cd8a0
up version code and strings
2018-04-18 21:49:04 -07:00
Eric House
cee7d696fc
fix stuff to make valgrind happy
2018-04-17 21:13:53 -07:00
Eric House
1b71198d4e
add valgrind option to test script
2018-04-14 10:48:20 -07:00
Eric House
ca54371515
tweaks to test script
...
Make fewer games with > 2 players, as that's rare. Fix calculation of
total number of launches to include games that have ended.
2018-04-14 10:42:53 -07:00
Eric House
ff82aa4251
fix asserts that fire when test script includes undos
...
When I used the --undo-pct flag in discon_ok2.py asserts occasionally
fired. This fixes that, and seems not to break anything.
2018-04-14 10:42:53 -07:00
Eric House
317df71588
more valgrind fixes
2018-04-14 10:17:12 -07:00
Eric House
05892c630e
lazy: use glib to avoid gcc warnings
2018-04-14 09:39:27 -07:00
Eric House
3bb6f842b2
fix valgrind-flagged errors
2018-04-14 09:13:43 -07:00
Eric House
fecbfdddb6
tweaks to logging for stack hash debugging
2018-04-08 20:46:35 -07:00
Joan Montané
08e74b5dc7
Translated using Weblate (Catalan)
...
Currently translated at 93.3% (698 of 748 strings)
2018-04-07 09:34:52 +02:00