Commit graph

326 commits

Author SHA1 Message Date
ehouse
0bf123115f Unfocus any board object whenever pen touches board 2006-11-27 01:13:48 +00:00
ehouse
c754d73770 When alt key pressed cursor can move onto occupied squares it normally skips. 2006-11-22 13:49:14 +00:00
ehouse
e86d4764c4 Post-Slovak change, 7 bits required to save face and blank bit. Use 7, but expect the old 6 for previous version streams. 2006-11-19 06:40:56 +00:00
ehouse
74ccc0ed34 When "dived" focus reaches and crosses border of object, return as if
not handled.  This causes the platform to handle the key event itself,
typically by moving the focus to the next top-level object.
2006-11-17 13:41:13 +00:00
ehouse
0d013a0599 Two big changes. Pass focus bit into all or and players when focus
not dived and tray or scoreboard focussed.  This lets platform decide
to display top-level focus via mods to all elements.  Second, when
moving focus to top level from dived, claim not to have handled the
key event (but return true if needs redraw).  This allows platform to
handle shifting focus without requiring callback (which removed.)
2006-11-14 06:46:04 +00:00
ehouse
9aa3759761 Debug-build macros to pass __LINE__ and __FILE__ for logging 2006-11-14 06:40:36 +00:00
ehouse
f1148754ba Exit trade mode silently if user clicks 'D' when it's not his turn.
(Better than refusing because "not your turn".)
2006-11-13 02:01:54 +00:00
ehouse
fefa84abc1 bug: need to OR in inval value rather than replace. 2006-11-12 21:03:15 +00:00
ehouse
a84b519ab7 Break scoreboard code out into a new module. board.o was getting too
big on palm.
2006-11-12 20:09:00 +00:00
ehouse
f7aefbe075 new UNUSED macro for keynav 2006-11-12 15:20:36 +00:00
ehouse
f9dcd1820a Add to draw APIs of individual elements (e.g. board cells) whether
they're focussed so that they can draw that during rather than after
everything else.  On palm, use this to draw focus using the system
selected color rather than with the blue nav rect.  Since a new param
was too much, add new enum type CellFlags and pass as bitvector to
draw APIs.
2006-11-12 14:36:15 +00:00
ehouse
bcac22bf9b Refactor to not return from middle of function. No behavior change. 2006-11-11 22:38:20 +00:00
ehouse
7afafed41d reject initial messages coming in on the same address a second time.
Fixes problem that surfaces when clients are more agressive about
resending early in game.
2006-11-11 22:37:36 +00:00
ehouse
f335da4a9a Fix bug where sign extention on 16-bit processors caused too many bits
set in crosschecks.
2006-11-10 08:08:59 +00:00
ehouse
c91847f56f When moving focus through tray, skip empty space; when through board,
skip cells with tiles permanently played.  Space char raises focus but does
not move it laterally.
2006-11-09 06:05:40 +00:00
ehouse
80adc9fb6b If no arrow visible, use cursor loc as destination when moving tile to tray. 2006-11-08 13:44:34 +00:00
ehouse
6c93fc0a0c board doesn't handle focus-related keys unless it has the focus. 2006-11-08 05:04:44 +00:00
ehouse
46885ab05e remove typo blocking compilation 2006-11-07 13:43:30 +00:00
ehouse
9a00908cdb When internal focus reaches edge of object, move it back up and onto
the next object using a callback to the platform to determine what, if
any, object is next.  Adjust curses platform to cooperate.  Works
well.  Palm is next.
2006-11-07 05:46:44 +00:00
ehouse
005fd92fd4 More progress on one-handed navigation: fix ncurses board clipped to
bottom of tray; add focus-related params to draw*Finished routines
(and simplify to one) so platforms don't have to save from Begin
routines (and stop palm doing that); check version of saved game, and
handle case where older binary tries to open newer version; redraw
Palm tray buttons after focus change to stop focus-rect ghosting; fix
annoying overlap in saved games dialog; palm version goes to a3.
2006-11-05 16:54:18 +00:00
ehouse
b0102f8baa Lots of progress on one-handed navigation: add gadgets to stand in for board
scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them.  Integrate with other
focussable objects on main form.  Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
02b45a156c debug functions to turn enums and defines into loggable strings 2006-11-03 06:19:27 +00:00
ehouse
6b1fc7e5e4 Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
fb23dc11a7 New type XP_TriEnable meant to be used more than just for new games:
controls are hidden, disabled but visible, or enabled.
2006-10-28 13:21:32 +00:00
ehouse
5f6cab4c5f add uninited state so can reload dialog with no assumptions about platform
widget state.
2006-10-23 13:56:43 +00:00
ehouse
ef7ad6f889 make IR the default conn type on Palm, where it's been the only type
until now.
2006-10-15 14:09:17 +00:00
ehouse
0c146fb800 add const to a few formal param declarations 2006-10-15 13:53:17 +00:00
ehouse
ffd8316280 Switch player count string for client in new game case. 2006-10-12 13:55:16 +00:00
ehouse
ba4f91d9e0 remove BEYOND_IR, replacing with XWFEATURE_RELAY and
XWFEATURE_BLUETOOTH.  The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
8c112261b0 Don't return from middle of function. 2006-10-07 03:37:40 +00:00
ehouse
a97631b7ca Fix opening games and messages saved by last shipping version on Palm
by checking version and loading new fields conditionally.  (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
bc80eae516 Put relay-only fields into a struct for easier identification. No code change. 2006-10-02 14:26:56 +00:00
ehouse
22ae4209ca Fix longstanding bug removing too few messages from queue on ACK.
Print queue as part of stats.
2006-09-27 01:54:53 +00:00
ehouse
47565a3241 Tweak enable/disable logic to show fields for remote players for the
informational case that are hidden for new game case -- e.g.  name,
which can be read but not set.
2006-09-24 21:10:17 +00:00
ehouse
a7e58126ed Add more consts. 2006-09-24 15:28:15 +00:00
ehouse
12fec52152 bug: even empty strings need to be terminated. 2006-09-23 16:05:41 +00:00
ehouse
402b6c1c6f fix ARM crash loading bt game saved on 68K: specify sizeof array
rather than struct wrapping it.
2006-09-23 16:04:53 +00:00
ehouse
3af93c2d4d What I meant to check in. F***ing emacs. :-) 2006-09-23 15:22:26 +00:00
ehouse
20b2eee560 cleanup and remove logging. 2006-09-23 15:18:44 +00:00
ehouse
f64e3d2d3d On bringup for bluetooth, resend any waiting messages rather than an
empty new one to get the connection started.  This increases the
chances new games will connect without user having to hit resend.
2006-09-23 15:18:01 +00:00
ehouse
f5f715136b When a client registering n players with server, send the first n,
ignoring local flag which nwgamest doesn't set in client case.  When
resetting, destroy any engine allocated: plugs new leak.
2006-09-23 15:15:57 +00:00
ehouse
722f250c0f set crosschecks inline 2006-09-23 15:12:10 +00:00
ehouse
f508fd853f remove over-agressive attempt to detect out-of-order messages that was
breaking IR comms.
2006-09-17 05:06:46 +00:00
ehouse
a7d45aca6c Prune excessive logging 2006-09-17 04:45:19 +00:00
ehouse
f1a00fa1b9 strutils syntax changes. Rough cut at reordering loading in game
info: when the device is a client and is starting a new game, we want
to start presenting only the local players.  So load them first, and
reduce nPlayers down to the count of current local players.  Works
well, but can probably be simplified.
2006-09-15 07:36:51 +00:00
ehouse
fab25fc820 do a better job of rejecting messages that have strayed in from a
different game; strutils syntax changes.
2006-09-15 07:34:39 +00:00
ehouse
e61414933f do a better job of rejecting messages that have strayed in from a different game. 2006-09-15 07:33:59 +00:00
ehouse
5d64862ba6 new strutils macro syntax 2006-09-15 07:32:39 +00:00
ehouse
b5402eabc2 params become const 2006-09-15 07:32:04 +00:00
ehouse
9dd96a58d7 params become const; new macro syntax for strutils 2006-09-15 07:31:24 +00:00