Andy2
3563ca5855
finish changes list
2011-07-22 10:54:06 -07:00
Andy2
698d549fd1
assert fired for unknown reason. Fix behavior in non-assert-enabled
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build to do the right thing in that case.
2011-07-21 05:07:41 -07:00
Andy2
5fc7836eca
when not using FLAG_ACTIVITY_NEW_TASK need to look for invite-launched
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intents in onCreate too.
2011-07-21 04:52:12 -07:00
Andy2
9bf22c12f4
erase the static bitmap so we don't show the previous board prior to
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drawing the new one.
2011-07-20 18:48:50 -07:00
Andy2
00e4dfd09e
FOR DEBUGGING ONLY: test theory about dropped dialogs.
2011-07-20 18:25:14 -07:00
Andy2
4f29048f49
fix format specifier to not crash (use %h); remove redundant logging.
2011-07-20 18:23:30 -07:00
Andy2
84502a89bf
FOR DEBUGGING ONLY: %p segfaults!
2011-07-20 18:23:05 -07:00
Andy2
348af5a935
FOR DEBUGGING ONLY: add remaining Activity lifecycle methods so
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they'll get logged, and log this ptr as well.
2011-07-20 18:22:14 -07:00
Andy2
04a80fca07
Remove FLAG_ACTIVITY_NEW_TASK to fix duplication of root
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activity. Explanation in code.
2011-07-20 18:20:22 -07:00
Andy2
ba40d96fea
remove unused variable
2011-07-20 05:39:52 -07:00
Andy2
1f89eb0238
start on changes list
2011-07-19 18:37:23 -07:00
Andy2
30b9df399c
Address crash that happened when runnable ran too late by nulling out
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m_handler in onPause() and adding new methods that check if it's null
before calling post(), postDelayed() or removeCallbacks() on it.
2011-07-19 18:31:20 -07:00
Andy2
ea853e2e51
replace hard-coded list of preferences whose summaries are their
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values and code to enforce that with custom subclasses that do the
right thing automatically.
2011-07-19 18:21:52 -07:00
Andy2
e4ba5fb5fd
log svn rev
2011-07-19 18:14:32 -07:00
Andy2
39e752cbc9
add comment explaining change
2011-07-19 06:24:15 -07:00
Andy2
1d2c63d50f
Duh. Make it f*cking compile
2011-07-19 06:21:04 -07:00
Andy2
5dd181398d
test theory about dropped moves
2011-07-19 06:20:51 -07:00
Eric House
0548f6be66
get rid of some logging
2011-07-18 18:08:56 -07:00
Eric House
febb640049
add name of remote player to notification that remote player moved.
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And remove a few dead strings.
2011-07-15 18:13:55 -07:00
Eric House
aec3400677
trivial cleanup
2011-07-15 18:09:40 -07:00
Eric House
8ba7861a7c
fix to actually do something
2011-07-15 18:09:13 -07:00
Andy2
9bed15179d
version update -- getting ready for next beta!
2011-07-14 18:53:45 -07:00
Andy2
b1f14972e0
remove commented-out foo
2011-07-14 18:53:22 -07:00
Andy2
f1a23a13a8
use a market URL to go directly to the download page
2011-07-14 18:52:59 -07:00
Andy2
4a03867369
add icon; center everything
2011-07-14 18:47:45 -07:00
Andy2
86d17dc615
for now, point at downloadable local rather than market.
2011-07-14 06:42:37 -07:00
Andy2
a4420e130a
fix NPEs: not all intents contain all possible elements
2011-07-14 06:18:26 -07:00
Andy2
1dbef02ef6
trim some logging
2011-07-13 21:48:06 -07:00
Andy2
806745683c
removed unused param.
2011-07-13 18:42:16 -07:00
Andy2
cd15a9e6e3
fix, I think, problems with launch mode and non-main activities.
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singleTop is necessary, as with singleTask we get the whole actvity
stack nuked on every launch. Open a game into BoardActivity then
background Crosswords; when you re-launch from the launcher or hold
the home key you're back to GamesList. But with singleTop incoming
invite schemes would launch a second instance because though there was
one running it wasn't in the same task as the browser firing the url
to redir.php. The solution there is to move the scheme intent from
GamesList to DispatchNotify, which is already handling notifications.
There the addition of a second launch flag means that an existing
instance will always see the launch through its onNewIntent -- under
tests I've come up with so far, anyway.
2011-07-13 18:42:03 -07:00
Andy2
ea205ebf97
when blocking dialogs want to stack, rather than assert, just drop the
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second one. I'm not sure this is the right thing to do, but it won't
matter except when the assert was firing.
2011-07-13 06:13:38 -07:00
Andy2
b28a818a1d
start games via invite in onNewIntent -- required now that singleTask
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is the mode and working.
2011-07-11 20:06:28 -07:00
Andy2
29c2e0bfd6
fold intent filters together
2011-07-11 20:05:45 -07:00
Andy2
f7a0255dc4
needs to be singleTask, not singleTop, to avoid having a new GamesList
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activity launched when launch-by-scheme happens when responding to an
invite.
2011-07-11 19:54:41 -07:00
Andy2
7022dbf8d5
set default user name before summoning dialog to change it. For some
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reason the GamesList activity is being stopped then recreated
occasionally. This prevents the dialog from coming up a second time
when that happens.
2011-07-11 18:37:37 -07:00
Andy2
bd7d608c64
combine the two GamesList Activity elements. For some reason it
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didn't work before to have the custom URL launch stuff in the existing
one but it does now.
2011-07-10 10:36:14 -07:00
Andy2
6bb6107b1a
remove logging
2011-07-08 21:50:03 -07:00
Andy2
55376567f6
make main board bitmap static in an attempt to remove, or at least
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postpone running up against, a memory leak that appears to be in the
java side of things. Googling suggests lots of folks are having
problems with createBitmap (though I can put the createBitmap() call
in a 50-iteration loop and not crash -- may not be the problem after
all.) Without this change I crash the 14th time opening a game. With
it I go 30 and run out of patience. Now that the board is locked in
vertical mode there's little point in recreating the bitmap anyway.
2011-07-08 21:49:51 -07:00
Andy2
8c36727578
tweak new-game dialog strings.
2011-07-08 18:45:41 -07:00
Andy2
7d1a475e61
make players remote by default when adding them to networked games.
2011-07-08 06:25:10 -07:00
Andy2
0c4191805f
Merge branch 'android_branch' into android_invite
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Conflicts:
xwords4/android/XWords4/res/values/common_rsrc.xml
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/jni/CurGameInfo.java
xwords4/linux/scripts/discon_ok2.sh
2011-07-07 18:50:22 -07:00
Andy2
19ba4d8dea
check for null (fixing occasional NPE)
2011-07-07 18:08:09 -07:00
Andy2
2692a8333f
restart screen-on timer when activity resumed -- just in case.
2011-07-07 06:44:58 -07:00
Andy2
7376161dd5
change screen-on preference to a 10-minute interval rather than
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forever. Should be long enough to allow a move without risking
battery death.
2011-07-07 06:41:44 -07:00
Andy2
23831a1910
forgot a change
2011-07-07 06:27:28 -07:00
Andy2
3ccc323465
update version and change info for next beta
2011-07-06 19:00:06 -07:00
Andy2
7fa86f8007
tweak summary
2011-07-06 18:59:47 -07:00
Andy2
ebdf4cce87
add new preference to keep the screen on when the board's visible (per
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request). Off by default, of course.
2011-07-06 18:50:11 -07:00
Andy2
248b341aac
move socket creation inside Thread's run() in attempt to fix too-long
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UI freeze when deleting individual games.
2011-07-06 18:32:33 -07:00
Andy2
ae0860a047
add a newbie-info for new-from menuitem. Still need one for reset.
2011-07-06 18:24:46 -07:00