Commit graph

39 commits

Author SHA1 Message Date
ehouse
354bd96db4 make util_userQuery return bool 2004-02-17 04:00:12 +00:00
ehouse
1657ec4288 hit-test in divider using bigger rect 2004-02-13 04:47:22 +00:00
ehouse
f2ada15241 abort draw quickly if platform can't 2004-02-13 04:46:50 +00:00
ehouse
7ed1d9b45f change return type of draw_boardBegin 2004-02-13 04:45:19 +00:00
ehouse
d23c7bdef3 add invalTilesUnderRect 2004-02-12 04:20:11 +00:00
ehouse
6afef3a872 export functions 2004-02-12 04:19:27 +00:00
ehouse
79df980dd1 inval tray when miniwindow disappears 2004-02-12 04:18:38 +00:00
ehouse
bfc41ebc55 fix reported bug: when tile placed on arrow and arrow can't move
further, hide the arrow so tile can be drawn.
2004-02-10 05:23:32 +00:00
ehouse
5528dc305f fix compiler warning 2004-01-29 05:07:10 +00:00
ehouse
c0f2dd71bf Add test to allow dragging a selected tile. 2004-01-25 14:30:29 +00:00
ehouse
c98da8bff3 new macros for new dawg node format 2003-12-14 16:59:58 +00:00
ehouse
a19a3a57cb boolean for nodeSize should make for faster tests 2003-12-14 16:21:01 +00:00
ehouse
68a575d9e7 [re]define masks for different format dawgs 2003-12-14 16:20:21 +00:00
ehouse
240b314ff8 remove turn-on-option part of picking tiles into tray. If you enable
it for a game you're stuck with it.  Less complex UI is better.
2003-12-13 18:40:17 +00:00
ehouse
2546a816b4 fix compiler warning 2003-12-13 18:37:43 +00:00
ehouse
aaaf6489c8 Swedish dict has 0-count tiles that are available only for blanks.
Don't print these with counts/values.
2003-12-13 06:39:35 +00:00
ehouse
52e459141e OFFSET_OF 2003-12-11 06:03:37 +00:00
ehouse
25966fc146 add flags for NODE_CAN_4 form of dawg 2003-12-10 05:55:11 +00:00
ehouse
a987d91cab pull tiles from right side of tray first 2003-12-01 14:28:50 +00:00
ehouse
4bd5a4675b name change 2003-11-30 20:08:09 +00:00
ehouse
0f84e549f4 new wince directories 2003-11-30 20:07:25 +00:00
ehouse
7feb202240 fix compiler warning 2003-11-30 19:11:12 +00:00
ehouse
ac3f51837f pass current tray into util_userPickTile 2003-11-30 18:54:08 +00:00
ehouse
ba39feaeca pass current tray into util_userPickTile, removing to-be-traded tiles
first.
2003-11-30 18:53:51 +00:00
ehouse
c2fdf71d62 formatting only 2003-11-30 18:51:05 +00:00
ehouse
cd16d3bb4b change variable names around tile picking; pass stream version into
reader
2003-11-30 18:50:41 +00:00
ehouse
07a43ddaa0 add option to limit number of tiles used by robot 2003-11-30 09:34:40 +00:00
ehouse
712cb0b50d robots can be given picked tiles too 2003-11-19 04:49:30 +00:00
ehouse
d326b6c8c5 Add vars to support turning on/off picking tiles 2003-11-19 04:06:32 +00:00
ehouse
e7a6243ba1 don't let pick robot tiles 2003-11-18 03:39:43 +00:00
ehouse
b3e8162674 comment typo 2003-11-16 19:26:18 +00:00
ehouse
898338821b when picking, deal with not having enough tiles 2003-11-16 19:25:53 +00:00
ehouse
a403bb5de4 add option for user to pick tiles from pool. 2003-11-16 17:12:54 +00:00
ehouse
21623163a0 util_userPickTile replaces util_askBlankFace 2003-11-16 17:11:33 +00:00
ehouse
778cb2da65 export model_packTilesUtil 2003-11-16 17:10:14 +00:00
ehouse
3721152605 factor some work of picking tiles/blanks into common code; add option
for user to pick tiles from pool.
2003-11-16 17:09:11 +00:00
ehouse
d27288088e new typedef 2003-11-16 16:40:44 +00:00
ehouse
d048306c95 don't show obj directories 2003-11-01 19:19:59 +00:00
ehouse
6a57cef012 first checkin 2003-11-01 05:35:29 +00:00