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abort draw quickly if platform can't
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7ed1d9b45f
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1 changed files with 10 additions and 4 deletions
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@ -467,8 +467,11 @@ board_commitTurn( BoardCtxt* board )
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if ( !legal || board->badWordRejected ) {
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result = XP_FALSE;
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} else {
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/* hide the tray so no peeking */
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/* Hide the tray so no peeking. Leave it hidden even if user
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cancels as otherwise another player could get around
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passwords and peek at tiles. */
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result = board_hideTray( board );
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if ( util_userQuery( board->util, QUERY_COMMIT_TURN,
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stream ) ) {
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result = server_commitMove( board->server ) || result;
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@ -880,14 +883,15 @@ board_draw( BoardCtxt* board )
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{
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drawScoreBoard( board );
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if ( board->needsDrawing ) {
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if ( board->needsDrawing
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&& draw_boardBegin( board->draw, &board->boardBounds,
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board->focussed == OBJ_BOARD ) ) {
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XP_Bool allDrawn = XP_TRUE;
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XP_S16 lastCol, lastRow, i;
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ModelCtxt* model = board->model;
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BlankQueue bq;
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draw_boardBegin( board->draw, &board->boardBounds,
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board->focussed == OBJ_BOARD );
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scrollIfCan( board ); /* this must happen before we count blanks
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since it invalidates squares */
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@ -1400,6 +1404,8 @@ board_requestHint( BoardCtxt* board, XP_U16 nTilesToUse, XP_Bool* workRemainsP )
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regardless where its contents are? */
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if ( model_getCurrentMoveCount( model, selPlayer ) > 0 ) {
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model_resetCurrentTurn( model, selPlayer );
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/* Draw's a no-op on Wince with a null hdc, but it'll draw
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again.*/
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board_draw( board );
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}
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