ehouse
3153e2b867
Lots of progress on one-handed navigation: add gadgets to stand in for board
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scoreboard and tray on palm; make center drill into the focussed object and
spacebar come back up then move the focus among them. Integrate with other
focussable objects on main form. Go from separate drawCursor routines to
same for all three, with cursor only visible when focus is drilled down.
On curses, add a hilite rect routine that can be called after text is laid
down, and use for cursors.
2006-11-03 06:23:54 +00:00
ehouse
57f2f4ba2a
debug functions to turn enums and defines into loggable strings
2006-11-03 06:19:27 +00:00
ehouse
a5f71143c0
Fix crash on pre-fiveway palmos where FrmGetFocus always returns -1;
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add new preference for whether small value nums are drawn in tiles in
tray.
2006-10-29 17:41:14 +00:00
ehouse
266355b7b2
New type XP_TriEnable meant to be used more than just for new games:
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controls are hidden, disabled but visible, or enabled.
2006-10-28 13:21:32 +00:00
ehouse
2639c80c84
add uninited state so can reload dialog with no assumptions about platform
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widget state.
2006-10-23 13:56:43 +00:00
ehouse
d234fc637d
make IR the default conn type on Palm, where it's been the only type
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until now.
2006-10-15 14:09:17 +00:00
ehouse
cb2990b720
add const to a few formal param declarations
2006-10-15 13:53:17 +00:00
ehouse
9aa8faa1d1
Switch player count string for client in new game case.
2006-10-12 13:55:16 +00:00
ehouse
5f25ba9f57
remove BEYOND_IR, replacing with XWFEATURE_RELAY and
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XWFEATURE_BLUETOOTH. The goal is to be able to build to support
bluetooth only, or relay/ip only, e.g. for a palm bluetooth beta.
Seems to work.
2006-10-10 01:34:37 +00:00
ehouse
277624eb81
Don't return from middle of function.
2006-10-07 03:37:40 +00:00
ehouse
878acbc759
Fix opening games and messages saved by last shipping version on Palm
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by checking version and loading new fields conditionally. (Not yet
tested for current wince version.)
2006-10-05 01:17:03 +00:00
ehouse
715d01b8a4
Put relay-only fields into a struct for easier identification. No code change.
2006-10-02 14:26:56 +00:00
ehouse
9837d8cca7
Fix longstanding bug removing too few messages from queue on ACK.
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Print queue as part of stats.
2006-09-27 01:54:53 +00:00
ehouse
ef97beaf2c
Tweak enable/disable logic to show fields for remote players for the
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informational case that are hidden for new game case -- e.g. name,
which can be read but not set.
2006-09-24 21:10:17 +00:00
ehouse
edd48174a3
Add more consts.
2006-09-24 15:28:15 +00:00
ehouse
5e09041d8b
bug: even empty strings need to be terminated.
2006-09-23 16:05:41 +00:00
ehouse
12731c59cb
fix ARM crash loading bt game saved on 68K: specify sizeof array
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rather than struct wrapping it.
2006-09-23 16:04:53 +00:00
ehouse
04c5401711
What I meant to check in. F***ing emacs. :-)
2006-09-23 15:22:26 +00:00
ehouse
9ab6ac701c
cleanup and remove logging.
2006-09-23 15:18:44 +00:00
ehouse
e10d05eff0
On bringup for bluetooth, resend any waiting messages rather than an
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empty new one to get the connection started. This increases the
chances new games will connect without user having to hit resend.
2006-09-23 15:18:01 +00:00
ehouse
b3af1d4d2a
When a client registering n players with server, send the first n,
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ignoring local flag which nwgamest doesn't set in client case. When
resetting, destroy any engine allocated: plugs new leak.
2006-09-23 15:15:57 +00:00
ehouse
213cfbb050
set crosschecks inline
2006-09-23 15:12:10 +00:00
ehouse
8667bb77bf
remove over-agressive attempt to detect out-of-order messages that was
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breaking IR comms.
2006-09-17 05:06:46 +00:00
ehouse
4bdef12c3e
Prune excessive logging
2006-09-17 04:45:19 +00:00
ehouse
9239d34f19
strutils syntax changes. Rough cut at reordering loading in game
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info: when the device is a client and is starting a new game, we want
to start presenting only the local players. So load them first, and
reduce nPlayers down to the count of current local players. Works
well, but can probably be simplified.
2006-09-15 07:36:51 +00:00
ehouse
4029120fc6
do a better job of rejecting messages that have strayed in from a
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different game; strutils syntax changes.
2006-09-15 07:34:39 +00:00
ehouse
e627d7f670
do a better job of rejecting messages that have strayed in from a different game.
2006-09-15 07:33:59 +00:00
ehouse
7e049bb986
new strutils macro syntax
2006-09-15 07:32:39 +00:00
ehouse
804b3c5f76
params become const
2006-09-15 07:32:04 +00:00
ehouse
a82e84c177
params become const; new macro syntax for strutils
2006-09-15 07:31:24 +00:00
ehouse
d7a2fadd39
modify MEM_DEBUG versions of strdup utils to record the __FILE__ and
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__LINE__ of callers rather than their own to assist in leak detection.
2006-09-15 07:30:00 +00:00
ehouse
100598a35f
Make formal param const; add initial value to relay-only field so
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asserts don't fail b/c of uninitialized value; don't typedef array:
make array field of struct.
2006-09-14 01:25:40 +00:00
ehouse
0339de1de6
Check state before accepting post-connection messages; and always set
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state when completing connection process.
2006-09-10 18:58:10 +00:00
ehouse
1be6172e16
use tmp buffer to avoid copying one byte at a time.
2006-09-10 18:53:03 +00:00
ehouse
2c5d15a8dd
remove param from util_addrChange; add comms_getIsServer; save bt_addr
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as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
3db4dc8a27
make formal params const where possible
2006-09-02 05:30:51 +00:00
ehouse
6b527014c8
when logging state transitions, don't unless there's a change
2006-09-02 05:29:59 +00:00
ehouse
16519a2070
fix bug checking crosschecks with more than 32 tiles.
2006-09-02 05:29:13 +00:00
ehouse
e0edcb52a8
bug fix: reset stack data stream before getting length and writing. Assert
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so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
209da1b042
use stream_getSize to detect corrupt (truncated) messages.
2006-08-29 13:18:12 +00:00
ehouse
12f115b2ac
make getSize return diff between what's been written and what's already
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been read.
2006-08-29 13:13:43 +00:00
ehouse
74c6b241d7
Put up BT device browser while user is picking connection method
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rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
406d746fbf
add LOG_HEX
2006-08-26 20:28:48 +00:00
ehouse
0c915e61b0
First shot at bluetooth support (turned off in Makefile by default).
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A full robot vs. robot game now works between two Treos. Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest. Works only for two devices:
no piconet yet. No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
94b952fb26
Fix assert: implicit cast to boolean doesn't work when bit being
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tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
4daabf6fe5
Set -Wunused-parameter for those versions of gcc that support it, and
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deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
5d161cdd77
optimize for the case where tiles are < 32. Previous imlementation of
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64-tiles support increases engine times by ~5%. This removes that effect.
I can't measure any slowdown vs. pre-change engines.
2006-08-12 01:59:03 +00:00
ehouse
0b868f5b53
Base the number of bytes used to store tiles on the number in the
...
current dictionary. This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles. Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
c41b211735
increase possible number of unique tiles from 32 to 64 in order to
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support Slovak which has 40. This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code. I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.
2006-08-09 04:56:34 +00:00
ehouse
7c0c6461cd
add another const
2006-08-09 04:52:43 +00:00