Eric House
302ac9d55c
script to list who's attached to the db
2013-01-27 08:30:02 -08:00
Eric House
82dc986c79
remove bad asserts and unused variable
2013-01-26 21:49:17 -08:00
Eric House
cc69901632
reset to null in loop in case exit due to exceeding retry count
2013-01-26 21:17:46 -08:00
Eric House
a9b459ea2e
log rather than assert
2013-01-26 21:16:48 -08:00
Eric House
06bc80fcc9
let's make 1 the default number of threads
2013-01-26 20:59:27 -08:00
Eric House
cba04e4b95
Merge branch 'android_branch' into gtk_multigame
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Conflicts:
xwords4/relay/xwrelay.cpp
2013-01-26 20:20:54 -08:00
Eric House
3be45a67f7
fix erroneous asserts: it's uncommon but ok for a device to get
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assigne a second connname. (Cause: failure of relay to receive the
device's ACK.)
2013-01-26 18:56:53 -08:00
Eric House
2fdcea54f5
fix logging of sockets
2013-01-26 18:55:55 -08:00
Eric House
7ecf57c556
increase size of buffer for incoming proxy packets, since now that I
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have 50+ saved network games requests for moves are that big. (This
is a temporary fix.)
2013-01-26 18:48:57 -08:00
Eric House
4b335ab464
make function static
2013-01-26 18:36:40 -08:00
Eric House
b324a382e2
I've seen read() return 0 after being told there's something on the
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socket. So in that case loop and try again five time -- in case the
docs are wrong that 0 means EOF? Hmmm.
2013-01-26 11:58:48 -08:00
Eric House
88b20769f9
increase buffer size
2013-01-26 11:56:29 -08:00
Eric House
2aba3c0ce1
load dict early enough to have lang available to comms when it first connects.
2013-01-26 11:56:20 -08:00
Eric House
336e3cd289
handle all three types of message in a single thread, punting all
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synchronization issues to a future point where the load demands it.
2013-01-26 11:54:48 -08:00
Eric House
9e1d09648d
fix log statement
2013-01-26 11:04:20 -08:00
Eric House
8cb0a8a7a7
fix crash on startup (as done already on gtk branch)
2013-01-26 09:23:44 -08:00
Eric House
7ee402d2ae
move callback into queueelem so same queue can service udp and tcp (eventually)
2013-01-25 07:19:44 -08:00
Eric House
4417591b06
debug pref to disable GCM so new stuff can be tested on-device
2013-01-25 07:17:00 -08:00
Eric House
83441c65ef
debug pref to disable GCM so new stuff can be tested on-device
2013-01-25 07:16:38 -08:00
Eric House
f91af77438
always try starting UDP threads in case Service has been stopped;
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implement transportSend in RelayMsgSink since relay-connection packets
need it.
2013-01-25 06:22:37 -08:00
Eric House
c8b3050c8d
fix duplicate key that was getting lots of extra games created
2013-01-25 06:20:32 -08:00
Eric House
23b7e5a2eb
fix syntax error in query
2013-01-24 21:11:15 -08:00
Eric House
2e0ff09cf9
fix memory leak and uninstall idle proc on the way out
2013-01-24 21:10:41 -08:00
Eric House
af58e7c4e1
comment
2013-01-24 20:27:56 -08:00
Eric House
084643ca82
don't include dead-game messages when fetching for devices
2013-01-24 20:27:36 -08:00
Eric House
7253cfa313
assert that map.insert() is actually doing something in those cases
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where I expect it to.
2013-01-24 19:34:20 -08:00
Eric House
036c908b72
remove token from XWPDEV_HAVEMSGS message
2013-01-24 19:33:33 -08:00
Eric House
5f2d628855
update protocol description
2013-01-24 19:33:02 -08:00
Eric House
55c117c9fc
fix assert by nulling out variable
2013-01-24 19:25:32 -08:00
Eric House
481e50aaae
don't bother pushing do-we-ack decision out of static method
2013-01-24 19:23:05 -08:00
Eric House
498498a2bf
remove gameToken param from XWPDEV_HAVEMSGS message since it's for the
...
whole device rather than one game on it.
2013-01-24 19:20:35 -08:00
Eric House
0fad19e38a
make it possible to mix udp and non-udp games (which currently crashes the relay very rarely)
2013-01-24 18:56:10 -08:00
Eric House
481f344ff4
fix failure to clean up on exit
2013-01-24 08:08:53 -08:00
Eric House
cbb82eb5e8
add --via-udp option -- which causes app to crash because the memory
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leak detector is working
2013-01-24 08:00:53 -08:00
Eric House
9f3250cb3f
make curses version use udp socket when --db param passed. There's no
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UI for the DB and the assumption is only one game will be stored but
this should let the test script be modified to test the new protocol.
2013-01-24 07:49:49 -08:00
Eric House
c465a0bb0c
add loop to print when packets haven't been ack'd
2013-01-24 07:43:24 -08:00
Eric House
da4d841220
use per-device UDP rather than per-board TCP to communicate with
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relay, including latest UDP protocol and acking changes. Basically
works (in emulator at least) but there are problems especially with
initial game creation.
2013-01-23 07:46:13 -08:00
Eric House
12f70154a0
changes for includes-messageID-please-ack protocol addition
2013-01-23 07:43:58 -08:00
Eric House
ce7cdab3f0
add msgid and acking to protocol -- maybe for debugging only.
2013-01-23 07:40:52 -08:00
Eric House
ff70e3fbc2
fix use of map.insert: check for existing key and overwrite value
2013-01-23 07:35:20 -08:00
Eric House
a3e4e31205
remove logging
2013-01-23 07:28:25 -08:00
Eric House
8c0984fb7a
Merge remote-tracking branch 'origin/gtk_multigame' into gtk_multigame
2013-01-22 06:54:42 -08:00
Eric House
2d7977e4b5
fix test: unset TEXT column returns as "", not NULL.
2013-01-22 06:52:50 -08:00
Eric House
c839db4a25
disconnect from relay no matter what the state
2013-01-22 06:12:55 -08:00
Eric House
29acab1ef2
tweak display
2013-01-21 19:44:08 -08:00
Eric House
90b8f966f6
comment out unnecessary assert
2013-01-21 19:40:56 -08:00
Eric House
2744e8698c
optionally (compile-time change for now) store message data as
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b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:40:20 -08:00
Eric House
d374d0f3d8
optionally (compile-time change for now) store message data as
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b64-encoded TEXT instead of BYTEA, which on my laptop is getting
corrupted sometimes.
2013-01-21 19:39:57 -08:00
Eric House
ae9ec31863
don't call g_main_loop_quit() from inside signal handler: it doesn't
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work on Ubuntu LTS at least. Instead write to a "quit pipe" and exit
the loop from the pipe's reader back outside exception context.
2013-01-21 18:57:48 -08:00
Eric House
a6b3cb8cbe
add new param JNIThread requires
2013-01-20 21:34:28 -08:00