Commit graph

1893 commits

Author SHA1 Message Date
Eric House
2f8164d8c7 add test for email-style invitation 2024-08-09 10:48:27 -07:00
Eric House
c09ac28759 fix warnings about zeroing static structs (no behavior change) 2024-08-07 22:29:46 -07:00
Eric House
7286156c87 add a few more stats 2024-08-07 22:13:02 -07:00
Eric House
4ab6b1930f new stats module gathering data for debugging and upload (soon) 2024-08-07 08:16:12 -07:00
Eric House
72082cde0d add mutex utility
since I'm using them more now
2024-08-06 10:23:20 -07:00
Eric House
696c47ace4 fix harvesting of known player names to not mismatch name/address
The buggy code assumed two arrays were in sync that weren't guaranteed
to be so. So now I'm leveraging rematch code that already put
addresses in player order.
2024-07-30 16:15:44 -07:00
Eric House
daacc66ffe send ack info as array for later optimization 2024-07-30 16:15:44 -07:00
Eric House
2f91ff1f78 display known player names for pending invites
When an invitation is pending for a player in GameSummary or
scoreboard, show "<Name> invited" instead of "remote missing."
2024-07-28 08:48:33 -07:00
Eric House
f3fb43e93b handle invitations for excessive new addresses
Deal with somebody creating a new invitation, e.g. because it's been
realized that an existing one won't be accepted. Unused channels are
used first (though there will be none in a 4-device game), then
channels with old invites (only) are recycled.
2024-07-28 08:48:33 -07:00
Eric House
d61b4ce485 make comms choose channel for invitations
Since server will ultimately assign them as registrations come in
there's no point in trying to force an order earlier.
2024-07-28 08:48:33 -07:00
Eric House
b8e2877880 remove some logging 2024-07-28 08:48:33 -07:00
Eric House
ae03f4ed5b trivial API change 2024-07-28 08:48:33 -07:00
Eric House
a3078fb549 cleanup: fix flashing quarantine count and reduce logging 2024-07-19 22:48:34 -07:00
Eric House
3ee909df7d use mutex in comms
I've long had logging to detect (and assert(0))when two methods access
comms at the same time on different threads. I'm getting that
assertion more often now due, I guess, to subtle changes introduced by
the kotlin port. I wanted to avoid a mutex in cross-platform code, but
I've been using them without problems in a couple of less critical
modules so let's just do the simple thing.
2024-07-18 08:38:24 -07:00
Eric House
9c96397ece plug memory leak 2024-07-09 21:43:43 -07:00
Eric House
41e1a2e3c3 cleanup, esp. to remove some nullable params
squash me
2024-07-07 20:17:10 -07:00
Eric House
6e1b36f38f remove assertion firing when relay games present 2024-07-02 22:25:55 -07:00
Eric House
840086e98c remove mistaken assertion 2024-05-27 10:01:08 -07:00
Eric House
3d51de4bf7 fix crash tile-picking when too few tiles left 2024-05-17 08:41:51 -07:00
Eric House
18bbc37516 cleanup and fix for release builds 2024-04-26 10:29:43 -07:00
Eric House
21990ece1c Display "legal phonies" using same code as studylist words
Converted studylist to Kotlin, then made most of it a superclass
from which legal phonies display also inherits
2024-04-26 10:29:40 -07:00
Eric House
cb540c23c0 add (unused still) timers to dutil
I'll want timers and idle procs for device operations, not just games.
2024-04-26 09:33:59 -07:00
Eric House
1ea0c97115 get rid of getMQTTIDsFor 2024-04-26 09:33:59 -07:00
Eric House
c73fcd336e cleanup from code review 2024-04-18 11:15:44 -07:00
Eric House
3a4748b7f7 remove release compile errors 2024-04-13 17:16:47 -07:00
Eric House
7d1636d65f cleanup approved phonies UI 2024-04-09 11:23:06 -07:00
Eric House
8be9d18287 new feature to remember acceptable phonies
Present to user option to remember "phonies", words played but not
in the current wordlist. They're stored by language (not by wordlist)
and not available for hints or the robot to use (as that would require
incorporating them into a wordlist, a much larger change.)
2024-04-09 10:52:43 -07:00
Eric House
b163441bb6 fix bug deleting dllist elem 2024-04-05 14:17:10 -07:00
Eric House
707c9a08b1 add thread checking for more comms methods
And add a hack for that requiring non-const decls for DEBUG builds
2024-03-15 16:16:39 -07:00
Eric House
01c53daa1d select cur-turn player so move can succeed 2024-03-15 16:16:39 -07:00
Eric House
2f8082b093 return COMMS_CHECKSUM entirely 2024-03-15 16:02:21 -07:00
Eric House
2feee7dc56 update logging macros 2024-03-11 15:38:49 -07:00
Eric House
e61573928e more safety checks 2024-03-04 10:45:30 -08:00
Eric House
2b58cc702a test for stream size 2024-03-04 10:21:08 -08:00
Eric House
3537975514 gtk version fixes: blanks, scores, buttons 2024-03-04 09:19:25 -08:00
Eric House
fae8c0e28f check for null 2024-03-01 08:59:02 -08:00
Eric House
fd26763ea5 set pending flag correctly
I hope...
2024-02-29 17:00:02 -08:00
Eric House
8643c8ae83 fix npe when network fails 2024-02-29 12:14:22 -08:00
Eric House
e3670c1295 include thread when dumping stack 2024-02-29 09:51:26 -08:00
Eric House
bb1a589ab0 make non-debug build compile 2024-02-27 16:07:47 -08:00
Eric House
b791d8eb99 cleanup from code review 2024-02-27 15:59:42 -08:00
Eric House
f2d7ce3daa attribute sent chat to local player if non-local selected 2024-02-23 07:55:07 -08:00
Eric House
f3c7fcffd3 fix assertion chatting when remote player selected 2024-02-22 07:39:04 -08:00
Eric House
6d17d0636e fix (new) problems communicating chat sender name 2024-02-22 07:06:14 -08:00
Eric House
fbad300e48 finish chat fix to not crash when old messages come in 2024-02-20 15:53:24 -08:00
Eric House
d446d3d463 always send from a local player
Seeing assertion failures with >2 dev games. I think the selPlayer
variable doesn't always point at a local player, so don't use it.
2024-02-20 15:32:58 -08:00
Eric House
32760c8570 add missing file 2024-02-18 19:35:24 -08:00
Eric House
6292e498f2 fix problem setting game timers 2024-02-18 19:28:29 -08:00
Eric House
b95c86e4e3 fix calling dup mode stuff without a test 2024-02-18 19:28:29 -08:00
Eric House
f716768a71 support sub7 trades on Android too 2024-02-18 19:28:29 -08:00