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remove assertion firing when relay games present
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1 changed files with 1 additions and 1 deletions
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@ -741,7 +741,7 @@ getMQTTIDsFor( CommsCtxt* comms, XWEnv xwe, XP_U16 nRelayIDs,
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XP_USE(xwe);
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XP_USE(nRelayIDs);
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XP_USE(relayIDs);
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XP_ASSERT(0);
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// XP_ASSERT(0); /* I see this on dev with many old games */
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}
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/* Return TRUE if there are no addresses left that include relay */
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