Commit graph

3439 commits

Author SHA1 Message Date
Andy2
43c34aa466 add board_canFlip and model_canFlip -- which seem to work though
there's no test that when a single tile is on the board it's not in
the middle.  Sue me.
2010-06-30 20:25:34 -07:00
Andy2
2b23c50a70 change default phonies key name so upgrading users will still get the
new value.
2010-06-30 19:35:18 -07:00
Andy2
769d9a6a23 tweak strings 2010-06-30 06:45:37 -07:00
Andy2
0eab25eec9 make warn-phonies the default. Users are complaining about bogus
words being accepted; this may may the feature easier to find.
2010-06-30 06:32:21 -07:00
Andy2
cf5f94ffc7 fix crash by providing title id expected by warn-phonies dialog. 2010-06-30 06:31:40 -07:00
Andy2
b83867ff13 Configure -> Game settings 2010-06-30 06:16:23 -07:00
Andy2
6a4e9f2c43 up versions in preparation for new release 2010-06-29 21:15:19 -07:00
Eric House
30087845b5 add preference to hide title bar 2010-06-29 19:25:15 -07:00
Andy2
3998a23f84 add undo button; reorder menus; fix show-values menuitem 2010-06-29 18:26:37 -07:00
Andy2
e218cb7639 add prev hint button triggering notImpl; hide title bar. Really want
to hide it only for landscape orientation, but that seems impossible
without having separate layout and reloading whole activity on
orientation change.  If you hide it after adding content to the
activity you get a runtime exception.  Better way than hiding title,
BTW, is a theme that hides it in AndroidManifest.xml.
2010-06-29 06:51:45 -07:00
Andy2
45b5bef414 new prev_hint button with left-facing arrow 2010-06-29 06:48:20 -07:00
Andy2
953b2bcc55 cleanup; allow setting NUM_SAVED_ENGINE_MOVES per-platform 2010-06-28 21:08:13 -07:00
Andy2
c9dd0c2ddf use my dummy icons instead of irrelevant builtins 2010-06-28 18:52:20 -07:00
Andy2
d1b2602b42 disable hint button when hints not allowed; cleanup. Still have at
least one button to add.
2010-06-28 18:51:41 -07:00
Andy2
cf0c7c9770 "First hint" replaces "Hint" for, I hope, more clarity 2010-06-28 18:49:42 -07:00
Andy2
99d41083bd xml file not needed now that buttons are declared as part of board 2010-06-28 18:48:16 -07:00
Andy2
521852ddf5 more proof-of-concept icons 2010-06-28 18:47:47 -07:00
Andy2
375111d0f1 draw blank-marking circle white-on-black for pending tiles --
otherwise it's invisible.
2010-06-28 18:21:53 -07:00
Andy2
6026ad31ba nuke remaining zoom-controller artifact 2010-06-28 06:31:15 -07:00
Andy2
29aa4627e9 get rid of zoom controller. Will be replaced by toolbar button. 2010-06-28 06:29:27 -07:00
Andy2
85679dcb2a (re)add padding on sides and at top 2010-06-28 06:26:49 -07:00
Andy2
4b80dedde7 moving toward ImageButtons rather than (text) Buttons, and toward
having them declared in the layout rather than added at runtime.  Add
temporary references to built-in ImageButtons, and a one-dimentional
one of my own.  Toolbar reduced to handling the orientation change
(and likely to disappear altogether soon.)
2010-06-27 21:48:01 -07:00
Andy2
5b04bc6382 add zoom button that toggles between zooming in and out 2010-06-27 13:13:30 -07:00
Andy2
0c852981e7 make zoomBy param passed to board_zoom give distance rather than just
direction.
2010-06-27 13:12:30 -07:00
Andy2
85745d8ab4 add more buttons; rearrange menus on assumption those that duplicate
button functionality can be burried.
2010-06-26 22:02:02 -07:00
Andy2
06a7c56ca9 template for toolbar buttons. 2010-06-26 17:53:00 -07:00
Andy2
ad2fce6519 remove built-in buttons from board.xml; add addButton method on
Toolbar and call it from BoardActivity to produce a working hint
button.  Am using text labels instead of icons for now.
2010-06-26 17:52:36 -07:00
Andy2
6536699dd5 remove unused import 2010-06-26 17:49:23 -07:00
Andy2
1c910d5169 turn off debugging so device builds can be from unmodified source. 2010-06-26 12:40:04 -07:00
Andy2
29ba0cf4f2 add Toolbar class and use it to hide whichever toolbar isn't wanted in
the current screen orientation.
2010-06-26 12:39:10 -07:00
Andy2
3e9c94118a put toolbars at right and bottom. Next step is to hide the one we
don't want.
2010-06-25 20:14:15 -07:00
Andy2
1866c5ccab add toolbar at bottom to test spacing 2010-06-25 08:14:18 -07:00
Andy2
7b52f36925 remove unused string 2010-06-25 08:05:07 -07:00
Andy2
05a208594c cache games list item views in hashmap by file path, and inval
individual items when their views need to change.  This seems to
significantly speed [re]rendering the list.
2010-06-25 06:38:00 -07:00
Andy2
10286e0109 explicit mention in about text that it's FOSS 2010-06-21 07:55:00 -07:00
Andy2
8012cbdcd6 beta 8 since b7 was in the about box for prev (first) Market release. 2010-06-21 07:17:44 -07:00
Andy2
8d01060599 gitignores for wince 2010-06-20 22:58:59 -07:00
Eric House
3be95e5d7e up version string and code 2010-06-20 10:02:53 -07:00
Eric House
f1eecd78fa nuke debugging echo 2010-06-20 09:31:21 -07:00
Eric House
3d22d9e1b0 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2010-06-20 09:29:45 -07:00
Eric House
d5eca2027a remove local.properties, and add a script, run from build.xml before
local.properties is loaded, to generate it with a path to sdk
appropriate to the installation.
2010-06-20 09:29:13 -07:00
andy
ddc1d419b2 nuke CVSROOT 2010-06-20 09:23:33 -07:00
eehouse@eehouse.org
1fdf1e1a41 Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2010-06-17 20:40:13 -07:00
Eric House
a6b4e424ba Merge branch 'android_branch' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into android_branch 2010-06-17 20:36:25 -07:00
Eric House
afb3f4040a fix to compile in non-debug mode 2010-06-17 20:35:54 -07:00
Andy2
12cc45617e don't use query title for informative dialogs reporting robot actions. 2010-06-17 18:56:51 -07:00
Andy2
38ef891268 new preference, on by default, controlling sorting of new tray tiles. 2010-06-17 18:51:46 -07:00
Andy2
adfb4d7a6a bug: wasn't passing changed prefs to server, only to board. So rather
than export server_prefsChanged via jni replace board_prefsChanged
with a new method that calls both.
2010-06-17 18:51:10 -07:00
Andy2
80aa22b2d1 add common prefs field sortNewTiles and way to set on linux cmdline 2010-06-17 18:10:32 -07:00
Andy2
e0dd3701a0 Add model_sortTiles(); use it; fix some comments and const decls.
Sorting always happens now when tiles added; needs to be based on a
preference.
2010-06-17 06:43:16 -07:00
Andy2
529f3df726 fix seekbar style so thumb's fully visible on 2.1 (was ok on 1.6); and
rename style for clarity.
2010-06-16 18:44:19 -07:00
Andy2
660d86c121 menuitem text change 2010-06-16 18:33:08 -07:00
Andy2
df3ab84b80 shrink rem and timer text to a size between cur player and remaining
players.  Looks better not so huge.
2010-06-16 18:30:27 -07:00
Andy2
448cb63891 remove TODO 2010-06-16 18:26:37 -07:00
Andy2
66f4b0d2f6 forgot to add this earlier and git didn't complain... 2010-06-16 18:07:01 -07:00
Andy2
95056db997 change meaning of timer setting to be per-player rather than per-game
based on information that that's how it's customarily done.  Will need
to communicate change with translators.
2010-06-16 06:39:27 -07:00
Andy2
78ad2feed9 rename static variable appropriately 2010-06-14 18:23:18 -07:00
Andy2
391982f16f synchronize saveSummary and getSummary. They can be called from
different threads and that may be the cause of a few crashes I've seen
and had reported.
2010-06-14 18:21:12 -07:00
Andy2
ca2aa982a7 update from translator 2010-06-14 18:18:17 -07:00
Andy2
375789cd02 juggle->shuffle; trade->exchange. Strings only; no code change. 2010-06-13 20:40:12 -07:00
Andy2
ccce9ca85d incorporate output of 'git describe' in name of .apk file produced 2010-06-10 22:43:11 -07:00
Andy2
74c9e9db92 add second prefs menu to restore all prefs 2010-06-10 21:28:38 -07:00
Andy2
57b74391bc remove duplicates that the compiler missed at first 2010-06-10 21:27:17 -07:00
Andy2
f9fbe386f5 add menu and menuitem to prefs dialog (shows up for main screen only)
to reset colors to defaults
2010-06-10 21:10:06 -07:00
Andy2
f7c737bcde latest from translator 2010-06-10 19:27:14 -07:00
Andy2
222f30b5ac hide zoom buttons when laying out board in case they're visible and
we're switching to landscape.
2010-06-08 22:55:40 -07:00
Andy2
7b897acfc1 don't put up zoom control in landscape mode. There just isn't room
and it in effect disables the tray.  Rather, think of landscape as
zoomed mode: no zooming necessary.  Volume controls still zoom if
enabled.
2010-06-08 22:40:17 -07:00
Andy2
e727fa7a03 first cut at Slovak from translator 2010-06-08 22:06:18 -07:00
Andy2
aa825bf662 fix for new location. Need to get this out of git somehow. 2010-06-07 06:11:11 -07:00
Andy2
cb5763312d can't use svnversion for file name any more 2010-06-07 05:50:01 -07:00
Andy2
ab167f51f4 can't use svnversion for file name any more 2010-06-07 05:48:25 -07:00
Andy2
d99241ccbc accomodate API changes 2010-06-07 05:45:37 -07:00
Eric House
d7d162d474 rearrange menus, promoting undo and hint and demoting flip and turndone 2010-06-06 13:33:19 -07:00
Eric House
34ecac303a make optional and then turn off feature whereby tap in empty part of
tray undoes current move.  It's too easy to hit this on a capacitive
display.
2010-06-06 13:32:12 -07:00
Eric House
94b3e16b7b add versioning codes required by market; up beta so they match. 2010-06-06 09:04:08 -07:00
eehouse@eehouse.org
db2c36eda9 add string 2010-06-06 06:41:45 -07:00
Eric House
e42404a8a6 Allow tray to be shorter when scrolling will be required. 2010-06-05 14:10:29 -07:00
Eric House
c897aefb7e quick uninstall script since I can't remember the syntax 2010-06-05 10:43:03 -07:00
Eric House
f9518d5a87 try pushing and popping any local changes around the build tag checkout 2010-06-05 10:29:22 -07:00
Eric House
e015bf81d1 add --tag option that causes to build from the tagged tree. Will
currently use tagname in about box only if there are no uncommitted
local revisions.  git stash might fix this.  Also need either to use
user-friendly tag names or provide them as alternatives here.
2010-06-05 10:17:53 -07:00
Eric House
d3eb3233a3 up version string to b6 -- to have something different from tag to work with 2010-06-05 09:22:02 -07:00
Eric House
cbdf32724a move .gitignore up to cover the whole tree 2010-06-05 09:08:36 -07:00
Eric House
564dfff2c0 rename generated class SvnVersion->GitVersion 2010-06-05 08:30:55 -07:00
Eric House
e10778b2f3 put result of 'git describe --always' into the about box for now.
Later will be using tagname if present.
2010-06-05 08:24:43 -07:00
Eric House
f5e8283869 ignore core files 2010-06-05 08:23:52 -07:00
Eric House
08ad0bdfa5 fix assertion failure by passing max size not < actual size 2010-06-05 08:10:02 -07:00
Eric House
d98b2ad5d6 make git version available as a read-only advanced preference. I sure
hope I never need to ask a user to transcribe this!
2010-06-05 07:55:40 -07:00
Eric House
cbbaeb57a0 gitignore additions 2010-06-05 07:50:09 -07:00
Eric House
6456165a92 replace svnversion with gitversion.sh 2010-06-05 07:27:14 -07:00
Eric House
8aaaa06bcb identify rev number as from git 2010-06-05 07:25:24 -07:00
Eric House
21fef0ded8 script to replace, eventually if I'm lucky, svnversion as a way to
mark a build's source.
2010-06-05 07:20:49 -07:00
Eric House
d91f3de9a9 again: replace use of dead constant with numerals. git is a pain... 2010-06-04 23:37:16 -07:00
eehouse
ca968d8294 pass only -1 or 1 into board_zoom 2010-06-05 03:40:43 +00:00
eehouse
f514717428 Change board_zoom to indicate direction only of zoom, not number of
cols.  When figuring internal dimensions zoom out as needed to meet
maxSize value.  This fixes problem where rotating a zoomed portrait
board to landscape leaves cells bigger than they can be made by
zooming, but then the desired zoom has been changed and stored and so
on return to portrait cells are smaller/less zoomed.  Need to see if I
can live with that.
2010-06-05 03:40:23 +00:00
eehouse
d0b9f0f7aa add Retry button to dialog announcing client failure to find expected
room on relay.  From handler call new comms_resetSame and existing
code to init client game connecion.
2010-06-05 03:40:09 +00:00
eehouse
9f797afe73 export comms_resetSame through jni 2010-06-05 03:39:38 +00:00
eehouse
ea6166f8c7 add comms_resetSame that resets relay with existing params. 2010-06-05 03:39:16 +00:00
eehouse
a80d874e9d change api for board_zoom and change callers. No effect on java and
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
9af9df884b use same logic to decide to zoom and to report whether can zoom next
time.  Fixes bug preventing + button from greying out when fully
zoomed in.
2010-06-05 03:38:49 +00:00
eehouse
a2d2b0adbd quick hack to enable/disable zoom buttons so can debug board.c w/out
android.
2010-06-05 03:38:40 +00:00
eehouse
1f246d20a3 oops. Fix assertion by not stopping dragging unless it's been
started.
2010-06-04 03:47:56 +00:00
eehouse
57013a9267 stop dragging before putting up miniwindow. This allows to drag
finger off of bonus hint just displayed without scrolling the screen.
2010-06-04 03:47:46 +00:00
eehouse
9b81a668ad move System.loadLibrary("xwjni"); to XwJNI.java which is certain to
always be loaded before any jni call is made.  Fixes -- I hope --
occasional UnsatisfiedLinkError happening on-device.
2010-06-04 03:47:37 +00:00
eehouse
33a1efd725 save after every network event when running in background 2010-06-04 03:47:22 +00:00
eehouse
e1d956ac09 catch up with board_setPos API change. 2010-06-03 04:58:02 +00:00
eehouse
a3926f42ff move game save into jnithread so it can be synchronized with other
activities accessing the jni, then do it once in onPause and again in
onDestroy before closing the game.  Network activities are probably
the only things that can change the game state after onPause is
called, so they'll probably want to be followed by SAVE commands.
2010-06-03 04:57:46 +00:00
eehouse
7b33455799 move game-close logic from onPause to onDestroy. Makes for much
faster resume and seems ok.  But need to do some saving in onPause so
no data's lost if we're killed without onDestroy getting called.
2010-06-03 04:57:27 +00:00
eehouse
628f8d9cf3 don't zoom in if doing so will make cells larger than the limit passed
in.
2010-06-03 04:57:11 +00:00
ehouse
43181f5cd2 accept multiple cref ids and names on console 2010-06-03 03:00:35 +00:00
eehouse
0920eeb6b3 set default font height based on scale rather than assuming Paint's
defaults make sense.
2010-06-02 12:46:08 +00:00
eehouse
bcac60b2d4 don't display zoom control at all if both buttons disabled. 2010-06-02 04:59:51 +00:00
eehouse
68bf571f26 figure maxCellSize and pass to jni; call after doing layout to
correctly get whether zooming is possible.
2010-06-02 04:59:34 +00:00
eehouse
048e854d4e no point in triggering a zoom call meant to get state before layout's
been done.
2010-06-02 04:59:14 +00:00
eehouse
c7bedc297c include new param to board_zoom 2010-06-02 04:58:53 +00:00
eehouse
4f16eee1b6 pass maxCellSize into board_setPos, and use it as limit in calculating
whether any further zooming is possible.
2010-06-02 04:58:32 +00:00
eehouse
4fe36455c6 Add upper bound on cell size yielding left and right margins for
super-wide screens.
2010-06-02 04:58:20 +00:00
ehouse
69cb7bce15 up release to b5 2010-06-01 02:50:11 +00:00
eehouse
a8e705dcc8 mark blanks with a circle around it rather than rects in the corners 2010-05-28 02:31:46 +00:00
eehouse
8bb2fb9b09 track and display in web view the number of games actually joined
rather than the number attempted.
2010-05-28 02:31:27 +00:00
eehouse
f5ac51ae73 fix crash using older dict by using current stream version rather than
one from before gameSeconds was being preserved in the stream by
write_gi code.  I fixed this on a branch a week ago as well, so look
for a merge glitch.  Need now to confirm that I'm sending char lists
in initial connect message in the right (null-separated utf8) format.
2010-05-28 02:31:13 +00:00
eehouse
92e02c9c2e catch up with API changes 2010-05-28 02:31:04 +00:00
eehouse
0d7b09cb01 revert 3407; deleted a string I needed 2010-05-27 12:52:48 +00:00
eehouse
4b7dad5f5c fix jni reentrancy problem when onPause called while a blocking dialog
is up.  The fix is to track if there's a thread blocked and to
interrupt it so it can return through the jni as if the dialog were
cancelled.  More explanation in comments part of this checkin.
2010-05-27 02:58:56 +00:00
eehouse
b54ffe2b7d robot move/trade report dialogs need to block in case the next player
is also a robot
2010-05-27 02:58:42 +00:00
eehouse
c5a0384d79 include name of game in title of game-configure screen 2010-05-27 02:58:27 +00:00
eehouse
6b9c4a4e0f shorten pattern to include multi-line elements (I should use
xmlstarlet here but need to grok xslt); don't report as missing
strings in the common file
2010-05-27 02:58:08 +00:00
eehouse
cc984f02ab remove unused string 2010-05-27 02:57:57 +00:00
eehouse
282f9ce237 wrap in scrollview so still usable in landscape orientation 2010-05-27 02:57:46 +00:00
eehouse
4be4a8156a wire new edittext to seekbar and vice-versa, including hack boolean to
prevent loop that resets the cursor to the 0 position on every
keystroke.
2010-05-27 02:57:35 +00:00
eehouse
8c790edd04 add numerical edittexts to left of seekers in color edit view. Not
yet wired up but layout's ok
2010-05-27 02:57:21 +00:00
eehouse
8e06ff446a Preferences->Settings; remove duplicated strings. 2010-05-27 02:56:54 +00:00
eehouse
2449962185 add icons to the games list activity menu, three built-in and one with
a CC license.
2010-05-27 02:56:36 +00:00
eehouse
b345938e03 dictionary icon adapted from http://icons2.iconarchive.com/icons/mattahan/buuf/48/Dictionary-icon.png using gimp. Original by Mattahan (Paul Davey) license: CC Attribution-Noncommercial-Share Alike 3.0 2010-05-27 02:56:24 +00:00
eehouse
695c5736e5 fix default phonies value; improve some strings related to default timer 2010-05-26 02:51:15 +00:00
eehouse
dd2693bab0 factor out common code 2010-05-26 02:27:34 +00:00
eehouse
28d9d4559d add new-game/default prefs for phonies and timer_enabled 2010-05-26 02:27:16 +00:00
eehouse
ec57cbcf1b actually hide the delete menuitem for builtin dicts; greyed out is too
subtle.
2010-05-26 02:26:44 +00:00
eehouse
da7c59a869 subclass ListPreference in order to provide a list of dicts at runtime
for setting the default.  Remove the hint that says "do it on dicts
screen."
2010-05-26 02:26:24 +00:00
eehouse
c92d919934 log error from read 2010-05-26 02:25:58 +00:00
eehouse
42a4a19911 disable delete menuitem when dicts are builtin (since can't be deleted) 2010-05-20 04:29:29 +00:00
eehouse
70f0a5fe90 fix dict deletion (which broke when extension removed from
user-visible name)
2010-05-20 04:29:10 +00:00
eehouse
84f76a8c9a Add a summary visible before default dict has been set directing user
on how to change it.  Goes away when it becomes possible to set
directly in prefs activity.
2010-05-20 04:28:53 +00:00
eehouse
1054ba5341 don't replace summary with empty value 2010-05-20 04:28:38 +00:00
eehouse
1ea06352dc latest from translator 2010-05-20 04:28:20 +00:00
eehouse
7a279702c0 add sterrror to what's logged when pthread_create fails -- as is
happening often.
2010-05-20 04:28:07 +00:00
eehouse
3863279013 divider follows last item too on real lists; add spacing above and below it. 2010-05-20 04:27:56 +00:00
eehouse
a76fd7b87a contributed icon 2010-05-18 02:33:16 +00:00
ehouse
b38fa6c62e latest from translator (plus my shot at playerf) 2010-05-18 02:31:09 +00:00
eehouse
7913292942 get "Player 1" etc from a resource; don't hard-code! 2010-05-18 02:27:34 +00:00
eehouse
f3f350a12d Create new prefs screen with per-game defaults, adding existing and
new for dicts; use dict pref when creating new game; add menuitem to
dicts view to set that pref.  I want to launch the dicts activity from
the preference instead (which is information-only right now) but can't
figure out how to do startActivityForResult from a Preference....
2010-05-18 02:27:14 +00:00