ehouse
2ce70b6e7b
up beta version
2008-11-12 04:55:54 +00:00
ehouse
17b139b2c7
Add checkmarks to four menuitems to show state; add fullScreen
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menuitem to w32 version and give it something to do.
2008-11-10 18:49:26 +00:00
ehouse
7d3048bb55
Speed up font calculation by interleaving width and height
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constraints; simplify pending score display by using %dp rather than
trying to fit two strings in the many possible sizes of tiles.
2008-11-08 16:25:49 +00:00
ehouse
455940731d
fix release build compile error.
2008-11-06 06:30:30 +00:00
ehouse
0ba1e3b122
When finding font to fit height, optionally force it to fit width as
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well. Mechanism used for Rem only so far, but will work for score too
as long as we don't need it to shrink font as score gets longer.
Current impl worries about height first, then width; would be better
to look at both simultaneously to reach the goal more quickly.
2008-11-02 23:17:38 +00:00
ehouse
fb61cb7ea0
Fix bug making glyphs from random garbage; when narrowing in on
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correct font size, compute based on ratio from what we have rather
than just reducing by one each pass.
2008-11-02 04:17:42 +00:00
ehouse
48d0492338
For win32 builds, locate files relative to ./
2008-11-02 04:15:10 +00:00
ehouse
ff2bef6711
bug: choosing hint menu also chooses commit-turn if focus happens to
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be on 7th tile. Problem is that OS sends key up after handling menu.
Fix is to track when we've seen a keyDown, and drop keyUp events when
we haven't.
2008-10-31 04:36:44 +00:00
ehouse
288e58373d
show non-dived focus as tray with background and perimeter tiles with
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background rather than opaque border. Looks better on a range of
screen sizes.
2008-10-31 04:33:20 +00:00
ehouse
1d0c0257b6
add a few new WM_ constants for debugging
2008-10-31 04:31:46 +00:00
ehouse
3771b0a4e6
Use SHGetSpecialFolderPath to locate dicts in /Document Files/Crosswords; reserve 1-pixel space around Rem: text
2008-10-29 08:46:02 +00:00
ehouse
3e4fe7c795
Make much smaller .ico file by hand using GIMP, and check it in. png
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files are inputs to that process but not used in the build until I
figure out how to script building the .ico.
2008-10-26 21:05:44 +00:00
ehouse
9ac6b1be7a
Tray cannot be exactly same height as cells as it has thicker borders.
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Reserve that difference from calculation of cell height so tray will
pick it up later.
2008-10-26 15:01:05 +00:00
ehouse
1b2f867e2f
Add a 16x16 icon. Remove the .ico file from svn, adding instead the
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three .png files from which it's built. Build now depends on icotool,
which is in Debian and so not a problem. The resulting .ico is
probably 3x the size built with winders tools, so eventually I should
fix icotool or nag its author.
2008-10-25 21:59:46 +00:00
ehouse
552a6a5560
Get rid of string constants referencing \My Documents, using instead
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SHGetSpecialFolderPath. Cache the result of calling it. Note that
mingw SHGetSpecialFolderPath headers define SHGetSpecialFolderPath as
SHGetSpecialFolderPathW which isn't in the library; hack around that.
2008-10-25 18:08:36 +00:00
ehouse
a4eb339c59
wince support for Rem: focus and showing remaining tiles
2008-10-24 09:05:13 +00:00
ehouse
f1a975c106
Save games in different directory for debug version to prevent
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crashing when opening wrong-format files.
2008-10-24 08:36:44 +00:00
ehouse
9b75a4e4e8
change name of platform in about box
2008-10-24 08:35:50 +00:00
ehouse
76688cd706
Fix bug: tray too short on large screen. Always make tray a multiple
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of cell size when possible, using minimum when needed.
2008-10-20 01:24:59 +00:00
ehouse
1bb0217785
Send message on back key only when coming up, not going down, to
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prevent double-dismiss of dialogs.
2008-10-18 19:38:31 +00:00
ehouse
ff0bbb7c54
Remove overdesigned edit-control-caching mechanism in favor of just
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asking if the current focus owner is an edit control.
2008-10-14 05:25:15 +00:00
ehouse
be93f274ee
Walk dialog's controls and make a list of Edit controls so that dialog
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procs don't have to pass them in. Compare handles rather than IDs.
2008-10-13 05:46:45 +00:00
ehouse
20bcdea816
Trapped back key should exit dialog even if it has an edit control if
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that control does not have focus. Do that. And since I can't figure
out how to use APIs available in CE to find edit controls dynamically
each dialog proc has to pass its IDs in. May fix that later, in which
case ceDlgSetEdits() should be removed.
2008-10-13 01:26:20 +00:00
ehouse
6b6d5d79d0
Remove logging; add WM_ constants for message logging.
2008-10-13 01:22:58 +00:00
ehouse
cfb42822e4
Test (including a hack on undocumented bits in WM_HOTKEY's lParam)
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whether back key resulted in a focus undive, and if it didn't, quit
the app. Not quitting would best be done using SHNavigateBack, but
cegcc doesn't seem to have that. And even the default behavior,
without messing with back keys at all, is to minimize, which means you
can't delete the .exe later without soft reset. That may be my bug,
but for now we're exiting.
2008-10-13 01:17:13 +00:00
ehouse
af6a7970a2
add 22x22 icon for smartphone
2008-10-13 01:05:42 +00:00
ehouse
3bbf428485
Fix bug: don't delete current game name when user might still cancel
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new game creation.
2008-10-11 23:56:04 +00:00
ehouse
dd0f688b92
first cut at script to produce zipfile and readme
2008-10-11 22:59:18 +00:00
ehouse
e35a0c5e79
mark debug-only formals and wrap in #defines to fix compile-time
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warnings of clean wince build.
2008-10-11 17:58:43 +00:00
ehouse
4f11e4270e
inval font cache when new dict has different chars; use cell size as a
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minimum font heigth for tray; darken default player 4 color for better
contrast.
2008-10-11 16:53:22 +00:00
ehouse
373a931b3e
drawing tweaks: better test for wide short tray tile; don't inval
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scroll rects unless focus shifting.
2008-10-09 12:12:25 +00:00
ehouse
b25f20587a
get rid of excessive logging
2008-10-09 12:07:30 +00:00
ehouse
8c9cfc358a
Modify layout code to keep cells close to square when possible,
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leaving significant border space on highly rectangular screens.
2008-10-08 04:42:16 +00:00
ehouse
ab1cc03e41
Draw focussed scrollbar using WM_CTLCOLORSCROLLBAR. Onlyworks on
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Win32, so keep old method for Wince.
2008-10-07 04:00:37 +00:00
ehouse
2bc132627f
Set aside portion of scrollbar rect above and below it and color that
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with focus color when the scrollbar has keyboard focus. This should
help users figure out how one-handed nav works. Better would be to
override background color of the scrollbar and draw it full-sized, but
I havne't figured out how. This is good enough for beta.
2008-10-01 08:31:43 +00:00
ehouse
9289df31a0
add width x height to title bar correctly (debug w32 only)
2008-09-29 05:07:35 +00:00
ehouse
305e9891e1
put dictionary in place if none there
2008-09-29 05:06:24 +00:00
ehouse
658a8f91fa
Draw divider using player color, not always black.
2008-09-28 17:55:27 +00:00
ehouse
79bb886495
Two large changes. First, layout board etc. based only on screen
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dimensions and one constant giving the minimum height of a cell.
Replaces a bunch of constants that didn't scale to different sized
screens well. Second, add the vertical scrollbar into the focus
rotation. Once I have it showing that it's focussed it'll be easier
to figure out how to scroll the screen.
2008-09-28 17:50:04 +00:00
ehouse
0f3752ee12
Script for testing a bunch of Wince device resolution under Wine.
2008-09-28 17:38:18 +00:00
ehouse
d2afc68ba8
Fix nasty crashers: restore previous game when unable to open new,
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e.g. because it was created with a dict that's no longer available (in
which case warn to that effect.)
2008-09-28 16:48:30 +00:00
ehouse
a72e4d0c13
comments and assertions
2008-09-28 16:47:11 +00:00
ehouse
5ea12405c0
clean up tile-picker dlg
2008-09-27 15:58:07 +00:00
ehouse
c1c7c34f84
Add more WM_ constants
2008-09-27 15:15:14 +00:00
ehouse
cac8497e3f
Improve the font dialog
2008-09-27 15:10:53 +00:00
ehouse
949a67b15f
{G|S}etWindowLong -> {G|S}etWindowLongPtr as per MSDN docs
2008-09-27 15:05:26 +00:00
ehouse
a9d255592a
cleanup: name changes; don't measure the same glyph twice.
2008-09-18 03:50:04 +00:00
ehouse
ed12a83a34
bug fix: check which combo is generating events rather than assume all
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are meant to change number of players.
2008-09-18 03:48:29 +00:00
ehouse
eea0f9e925
Check in files forgotten before: simple font browser.
2008-09-18 03:47:04 +00:00
ehouse
299beddc77
cleanup; to get better idea of what fonts are available on smartphone
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add rough font chooser dialog. Is commented out and not meant to
ship.
2008-09-17 04:19:20 +00:00