Eric House
2c5720fddc
tweak icons; make and add untrade
2017-12-30 15:07:11 -08:00
Eric House
b0fe00f502
update build instruction
...
And include the problem with 'convert' on MacOS
2017-12-29 17:56:50 -08:00
Eric House
5e20e54638
try to speed up delivery when udp not working
...
Having reconfigured to use non-existent relay port as a test of falling
back to the web apis, tweak stuff: send the packets that have been
accumulated when an EOQ is found (rather than dropping all of them
immediately) before exiting the write thread; and start the threads up
when posting a packet in case they aren't (they may not be when the post
happens via timer firing.)
2017-12-27 15:03:28 -08:00
Eric House
9fd4a90ccd
use currentTimeMillis() for time
...
Everybody else does....
2017-12-27 14:43:25 -08:00
Eric House
17f27a1b65
remove relayStatus() from jni
...
Making it a no-op as the only thing it did, tweaking the net status
indicator, isn't useful.
2017-12-27 14:42:15 -08:00
Eric House
de691af7ca
oops: save outgoing UDP acks, not web ones
...
Incorrect ! meant that outbound ACKs were saved for web sends rather
than UDP and so couldn't be resent in the case where fallback to web was
needed.
2017-12-27 12:30:02 -08:00
Eric House
10df914897
ignore folders and generated file
2017-12-22 08:02:49 -08:00
Eric House
7099a7627a
wip: toward being able to resend ACKs again
2017-12-21 21:22:40 -08:00
Eric House
d134077d87
move ack timer off of ui thread
...
Seemed to be causing ANRs. Integrate instead into outgoing message queue
by using poll(timeout) then checking for unack'd packets every time
through the loop (but not more than once/3 seconds or so.)
2017-12-21 21:22:40 -08:00
Eric House
8d9889ccc4
cleanup, e.g. use label to exit outer loop
2017-12-19 07:30:31 -08:00
Eric House
ed57a744b6
use the new built-in game_receiveMessage
...
I'd forgotten it...
2017-12-19 07:28:19 -08:00
Eric House
16dc1b15bd
update release strings and changelog
2017-12-18 22:45:45 -08:00
Eric House
5772718537
mark packets with udp-sent time
...
Presence of timestamp instead of a boolean determines whether packet
should next via Web. Timestamps might also allow to process a larger
number of unacked packets in a single timer fire....
2017-12-18 18:58:19 -08:00
Eric House
2339f09557
start skipping UDP when acks aren't coming
...
Track ack'd and unack'd packets. When there are ten more of the latter,
skip the UDP-send step. This is probably not the algorithm I'll settle
on (an explicit PING to the relay over UDP might be simpler), but it's
simple and easy.
2017-12-18 18:13:04 -08:00
Eric House
ec698c4c62
remove empty strings (currently an error)
2017-12-17 11:17:23 -08:00
Eric House
de8993c2e5
Merge branch 'android_translate' into android_branch
2017-12-17 11:13:32 -08:00
Eric House
771c9ba4a6
add three navbar icons from The Noun Project
...
with attribution of course.
2017-12-17 11:07:43 -08:00
Eric House
dc964ea6c1
catch up small-board menu
2017-12-16 08:17:15 -08:00
Eric House
39dbe67929
add archive menuitem
...
As with Rematch, you should have the option once you've dismissed the
special alert that comes up when finished games are opened.
2017-12-16 08:06:20 -08:00
Eric House
da1c3f992a
Merge branch 'android_branch' into relay_via_http
2017-12-15 07:20:53 -08:00
Eric House
b0befa62e3
remove logging
2017-12-15 07:17:14 -08:00
Eric House
2db67ed339
try send via udp, then web
...
Send each packet via UDP if that's thought to be working (always is,
now) and start a 10-second timer. If it hasn't been ack'd by then,
resend via Web API. Tested by configuring to use a UDP socket that the
relay isn't listening on. Only problem is that the backoff timers are
broken: never stops sending every few seconds.
2017-12-15 07:12:14 -08:00
Eric House
c7a635285c
change text and names around native-vs-web choice
...
The plan's to use the native relay protocol first, then to fall back to
the slower but more reliable (esp. on paranoid/block-everything wifi
networks) webAPI. This is the name change without behavior
change (except that the native kill() to report deleted games is gone.)
2017-12-14 06:47:03 -08:00
Eric House
e96a982f24
get rid of moved file already
2017-12-12 06:59:31 -08:00
Bernard Massot
70aeef6c8e
Translated using Weblate (French)
...
Currently translated at 99.1% (737 of 743 strings)
2017-12-11 17:46:23 +01:00
Eric House
4746f153e3
add assertion
...
Need to revisit that join() call; this'll help.
2017-12-11 06:56:53 -08:00
Eric House
4fa8079bf0
log outgoing "post" params json
2017-12-11 06:55:25 -08:00
Eric House
d1a5a94740
fix crash processing multiple packets
...
When grouping to allow multiple packets per outbound API call I forgot
that some are there to mark the end-of-queue: can't be sent! Trying
caused a NPE. Now if any EOQ is found in the queue that batch is dropped
and the thread's exited.
2017-12-11 06:42:35 -08:00
Eric House
701e6968de
file to pull an apk
...
app-id is hardcoded for now.
2017-12-10 11:56:52 -08:00
Weblate
6ffd4d4a37
Merge remote-tracking branch 'origin/android_translate' into android_translate
2017-12-01 04:25:46 +01:00
Eric House
4b81b784fc
Merge branch 'android_branch' into relay_via_http
2017-11-28 06:24:09 -08:00
Eric House
8e37551f8a
up changelog for new release
2017-11-27 20:40:16 -08:00
Eric House
455373343a
remove requirement for gcm.jar
...
remove from xw4d version too since it can't work anyway.
2017-11-27 20:40:16 -08:00
Eric House
af81342021
create new fdroid variant
2017-11-27 20:40:06 -08:00
Eric House
503702c0e4
log unack'd packets
2017-11-26 20:56:38 -08:00
Eric House
0d8aef06f3
keep packets until ack'd for retry and better logging
2017-11-26 20:11:25 -08:00
Allan Nordhøy
9572cdca1b
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 55.6% (411 of 738 strings)
2017-11-26 15:49:40 +01:00
Eric House
58eafd5fd1
fix glitches in XML strings for Norwegian
2017-11-20 22:04:42 -08:00
Eric House
3216ef8a5c
Merge branch 'android_branch' into android_translate
2017-11-20 06:53:34 -08:00
Eric House
b6124ca2d1
change version strings and changelog
2017-11-19 20:10:54 -08:00
Eric House
4698c0e54b
add not-again explanation for new archive feature
2017-11-19 20:00:45 -08:00
Allan Nordhøy
e6a1aef7a2
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 11.6% (86 of 738 strings)
2017-11-14 06:48:41 +01:00
Eric House
2879055ca9
log url when response code isn't 200
2017-11-13 08:17:26 -08:00
Eric House
5166933be6
Merge branch 'android_branch' into relay_via_http
2017-11-13 07:27:17 -08:00
Eric House
607567cd35
don't allow duplicate group names
...
If group already exists, warn rather than create another with the same
name.
2017-11-12 22:50:45 -08:00
Eric House
c2eff7d3f2
add "archive" option to dialog on opening done game
...
Create the group if needed. Name's not user-editable at this
point. Should be a preference, and that preference should be changed if
user renames it.
2017-11-12 22:31:48 -08:00
Eric House
35d172225f
Use AtomicInteger rather than synchronization
2017-11-12 20:10:51 -08:00
Eric House
373c0249bc
start backoff timer at 5 second, not 30.
...
Makes the http case nearly as quick as the udp one when both games are
on the same device. Which is all I've tested so far.
2017-11-12 20:04:22 -08:00
Eric House
8650795a81
don't crash when can't reach relay via http
2017-11-12 08:53:19 -08:00
Eric House
057728c287
make gtk include an invite ID in rematch invitations
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otherwise Android refuses to accept the second "" it receives.
2017-11-11 16:39:09 -08:00