Commit graph

6553 commits

Author SHA1 Message Date
Eric House
5019d3960b add read-only debug prefs giving GCM and relay device IDs. 2012-11-25 09:58:46 -08:00
Eric House
7d6e393007 use a different missing-dict explanation string when the name of the
inviter isn't known (relay case)
2012-11-25 09:58:14 -08:00
Eric House
2a1c028268 deal with case where relay invite arrives for a language that device
doesn't have support for.  Dictionary name is now included in the
invite, and if that's present offer to download it then launch game.
For previous versions that don't include the dict name, offer to
download from the language (though that isn't tested yet.)
2012-11-25 08:54:46 -08:00
Eric House
b2e329f670 pass along wl (dict) param if present 2012-11-25 08:53:15 -08:00
Eric House
a3e0d0ca1e recover from situation where game is created in response to an
invitation for a lang for which it has no dicts installed.  Shouldn't
happen, but on relay still can.
2012-11-22 13:03:32 -08:00
Eric House
9659f810dc work even if ENV variable unset 2012-11-22 08:20:08 -08:00
Eric House
0bea58b128 make it possible to build without knowing the GCM sender ID. 2012-11-22 08:13:06 -08:00
Eric House
daf5a89a0e remove unused imports (no code change) 2012-11-21 21:49:42 -08:00
Eric House
dcf239ca48 add newGroup menu for when button's hidden; add deleteAll menuitem to
set of debug-features (but this should probably not ship until
deleting is changed.)
2012-11-21 06:17:09 -08:00
Eric House
cf88b60c4b make the two buttons fill the screen, and use newly created style
for new_games layout too.
2012-11-20 19:11:39 -08:00
Eric House
a199dd2b92 when deleting a group's games do as when they're deleted individually:
get the lock, tell the relay, and THEN remove from DB.
2012-11-20 19:03:39 -08:00
Eric House
3bff555bfd For move, make current group the default and warn whether there's only
one.
2012-11-20 18:34:26 -08:00
Eric House
19e7e27f1e fix so remembered expanded/contracted state is displayed 2012-11-20 07:40:33 -08:00
Eric House
fbfeae379d cache DB info on groups for better performance 2012-11-20 07:15:56 -08:00
Eric House
48dd3bb72e Merge branch 'android_branch' into android_groups 2012-11-20 07:02:27 -08:00
Eric House
04d839868d on launch to handle an invite for a game that seems to already exist,
instead launch that game -- for better feedback.
2012-11-20 06:24:23 -08:00
Eric House
b244adae1b fix transposed words 2012-11-20 06:22:29 -08:00
Eric House
f149391838 cleanup 2012-11-20 06:13:29 -08:00
Eric House
face24e915 make invite email text a bit easier to read 2012-11-20 06:10:57 -08:00
Eric House
cb70858583 up strings for next release (still a while out!) 2012-11-20 04:14:25 -08:00
Eric House
b827c82291 force refresh after delete 2012-11-19 21:23:19 -08:00
Eric House
be3cad96d7 tweak strings 2012-11-19 21:23:07 -08:00
Eric House
1994ea788e don't allow deleting default group. Wording needs fixing, or better
yet, replace the menuitem with greyed-out "is default group".  But
this works for now.
2012-11-19 19:28:26 -08:00
Eric House
82c39489f0 lots of changes toward grouping games in user-definable groups.
Creation and movement between work.  Deletion crashes.  Expansion
doesn't stick.  All's rough.
2012-11-19 07:41:15 -08:00
Eric House
2779139e75 add columns using data as well. Like pref commit, this does not change behavior. 2012-11-17 10:20:14 -08:00
Eric House
9ad41d5a3a use String[] data to build table-creation queries rather than huge
inline string concatenations.
2012-11-17 10:14:55 -08:00
Eric House
416db91312 experimental: always post notification on new moves received rather
than giving GamesList a chance to launch game directly.
2012-11-16 07:31:52 -08:00
Eric House
cefc13a2cd Docs say should allow GCM to reregister on app upgrade. And that the
registrar takes care of storing devid.  So app version when
registration arrives, and get from registrar except after an upgrade.
2012-11-15 21:44:56 -08:00
Eric House
9a4a8c7b26 use static to avoid querying OS for version over and over. 2012-11-15 21:41:51 -08:00
Eric House
f70a5bc6ee add getAppVersion() 2012-11-15 21:24:54 -08:00
Eric House
e1bc9876dd add to-do 2012-11-15 21:23:31 -08:00
Eric House
bda193029e add constructor in order to pass SENDER_ID to parent constructor,
as docs say to do
2012-11-15 21:14:45 -08:00
Eric House
f64de16ce3 catch and discard all exceptions that come when initing GCM. Fringe
devices may do anthing at that point.
2012-11-15 07:03:32 -08:00
Eric House
5afd93c5f5 fix NPE on Kindle 2012-11-15 06:42:27 -08:00
Eric House
694857dd4e add, but disable with compile flags, ability to mark sent messages
with a timestamp rather than delete them.  Plan is to experiement with
this as a way of keeping devices from sending too many identical
messages when GCM's in use -- since constraints on the msgs table will
not allow identical messages to be added.
2012-11-15 06:25:22 -08:00
Eric House
4dbc76006c ignore python shelf file 2012-11-15 06:16:03 -08:00
Eric House
c847ec127e add and use function that does formatted printing to a std::string so
query buffers can no longer overflow.
2012-11-15 06:15:44 -08:00
Eric House
5463535265 don't increase backoff if there wasn't actually anything to send. 2012-11-14 05:42:47 -08:00
Eric House
9598ea3585 fix to compile post API change. 2012-11-13 21:32:42 -08:00
Eric House
c4df31892e Fix occasional infinite loop of devices sending and receiving the same
message over and over when getting updated by GCM.  The problem
occurred when one device had an un-ACKable initial message still in
its queue.  I call resendAll a lot, which caused that message to get
resent to the other game which then replied without being able to ACK
it so it remained to be sent again.  This would continue until users
moved forward in the game.  The fix is to add a backoff timer to
resendAll() so that it can't loop.  The timer is reset when an ackable
and new message is received, meaning there's been a change in what's
available to resend.  And since users calling resendAll manually
expect it to do something, add a force param that ignores the backoff.
seems to fix the problem (but needs a lot of testing.)
2012-11-13 21:25:03 -08:00
Eric House
cf8d30ce5d tweak logging; fix uninitialized debug-only variable 2012-11-13 21:18:52 -08:00
Eric House
ba11fcf8df don't bother checking for stream size of 0 in jni since comms does
that now.
2012-11-13 21:01:25 -08:00
Eric House
cd2550a90d Merge remote-tracking branch 'origin/android_branch' into android_branch 2012-11-13 07:24:54 -08:00
Eric House
093fc4d1fa cleanup 2012-11-13 07:23:07 -08:00
Eric House
57ea768aaf refuse to send 0-length messages. That may happen only when the stupid
curses client calls server_initClientConnection over and over, but
reduces unnecessary messaging in that case at least.
2012-11-13 07:22:48 -08:00
Eric House
c4f5b4522e minor printing tweaks 2012-11-13 07:17:56 -08:00
Eric House
2908802017 try to make linux client mimic Android a bit better in saving after
any network activity so messages get acked more quickly.
2012-11-13 06:15:36 -08:00
Eric House
43b1e219f3 add a bit more logging to comms 2012-11-13 06:14:36 -08:00
Eric House
082e6a61f7 comment out unused command 2012-11-12 20:57:39 -08:00
Eric House
60814264e7 compile with XWFEATURE_COMMSACK turned off 2012-11-12 20:56:50 -08:00