ehouse
210dcc88c0
heartbeats: send to clients in connection response; note when
...
heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
2c37dc2366
log incoming ip addr
2005-05-01 17:38:11 +00:00
ehouse
0b316408ae
count bytes sent
2005-04-20 12:08:33 +00:00
ehouse
bf41f95f44
fix warnings
2005-04-08 14:28:04 +00:00
ehouse
863e241fc6
use new thread pool class
2005-03-30 01:42:28 +00:00
ehouse
7a6a5df437
use new stack-based lock
2005-03-25 03:21:16 +00:00
ehouse
d4edf4d446
don't kill socket when client connects before server
2005-03-21 05:30:55 +00:00
ehouse
5d3876fa7b
total rewrite. New protocol eliminates need to store and forward
...
messages: clients connect, then messages are passthru only. Add
control port. Use stl map and vector to remove limit on number of
connections. Also removed synchronization, which need to be re-added.
2005-03-19 22:13:43 +00:00
ehouse
2f8efe7a6a
first checkin. Works about half the time for one or two games at a
...
time. Very fragile.
2005-03-06 18:27:16 +00:00