ehouse
b99f993760
Fix assert: implicit cast to boolean doesn't work when bit being
...
tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
f561989644
Set -Wunused-parameter for those versions of gcc that support it, and
...
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)). There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
c298ecb1f1
optimize for the case where tiles are < 32. Previous imlementation of
...
64-tiles support increases engine times by ~5%. This removes that effect.
I can't measure any slowdown vs. pre-change engines.
2006-08-12 01:59:03 +00:00
ehouse
cbddf0c194
Base the number of bytes used to store tiles on the number in the
...
current dictionary. This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles. Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
e84cb5b8eb
increase possible number of unique tiles from 32 to 64 in order to
...
support Slovak which has 40. This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code. I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.
2006-08-09 04:56:34 +00:00
ehouse
7850b9e064
add another const
2006-08-09 04:52:43 +00:00
ehouse
897e50bf42
was being just a bit too cute
2006-08-09 04:49:17 +00:00
ehouse
7c61b21365
make some ptrs const
2006-08-09 04:48:34 +00:00
ehouse
49a709f3db
Replace a bunch of doMirror parameters with a single function, called
...
after a flip, that invalidates y,x for every x,y that's invalid.
2006-07-07 08:27:13 +00:00
ehouse
ef2101f4f8
in juggle, need to adjust rows after swapping to get passwd fields enabled
...
in sync with passwd checkbox.
2006-07-02 00:34:41 +00:00
ehouse
4fd379d663
newg_juggle returns bool indicating whether anything changed
2006-06-29 03:38:25 +00:00
ehouse
c6598bef8a
randIntArray runs once and returns whether array is modified. Tray calls
...
again until it is. newgame calls once: it's possible that juggling won't
do anything. Still pending: do we tell users when nothing changed, or
leave them to figure out that it's not a bug?
2006-06-27 06:30:44 +00:00
ehouse
99571a7580
remove unused parameter
2006-06-26 04:39:48 +00:00
ehouse
765638289b
Rewrite juggle to just create a second set of players in juggled order.
...
The previous too-cute algorithm failed when any player wasn't moving.
2006-06-24 01:20:44 +00:00
ehouse
1f81e62f12
add missing include file
2006-06-22 03:36:51 +00:00
ehouse
c4de8b5ba5
disable juggle button if only one player active; copy all four players when saving game state after dismissal.
2006-06-18 19:02:47 +00:00
ehouse
851946ffbc
add ifdef for compile with some optional condition
2006-06-16 01:46:47 +00:00
ehouse
9259d5e91d
move randIntArray to strutils, and use instead of similar code to juggle tiles in tray.
2006-06-16 01:19:11 +00:00
ehouse
cc4ebf2ad2
Fix juggle so it works for 3 players too.
2006-06-15 13:05:56 +00:00
ehouse
c956b0858a
cleanup; fix compile of non-debug win32 version
2006-06-11 20:12:20 +00:00
ehouse
c56b7d0b94
You can always change passwd for local player.
2006-06-10 16:10:33 +00:00
ehouse
3b82ae9c13
Add new attributes to cover strings for number of players and remote
...
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
8c8313a2ca
Fix to compile in STANDALONE mode, e.g. for current PPC.
2006-06-08 01:51:34 +00:00
ehouse
cbe5ed2779
Refer to players as "remote" rather than "not local" to be consistent
...
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
00291dc997
change newgame api names; implement juggle; change getter to take a
...
callback to copy strings that will go out of scope before the getter
returns (e.g. wince). Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
cd2d88fd5e
make a param const
2006-06-07 01:26:55 +00:00
ehouse
db53197bdd
add common/nwgamest.{c,h} to make new game dialog logic cross-platform
2006-06-07 01:26:04 +00:00
ehouse
995192ad56
trivial optimization: add 1 only once
2006-05-30 04:34:35 +00:00
ehouse
091dc33ae8
fix scrolling and invalidation for flipped boards, and especially
...
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
b6d30d9009
clear multiple tile selection when trade ends even if cancelled
2006-05-23 01:53:18 +00:00
ehouse
633d9eef55
Get rid of hard-coded tile number limit in server_formatRemainingTiles
2006-05-23 01:52:20 +00:00
ehouse
033a19e032
Increase size of buffer used to accumulate letters for "tiles left"
...
dialog. French has 15 "E"s, and the old buffer size allowed an
overflow (crash) when at least 13 of any letter were left.
2006-05-21 01:54:48 +00:00
ehouse
e8273bc9f0
Finish scrollbar work by passing number of visible rows to
...
util_trayHiddenChange, which means an API change. In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height. In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
2658da4563
Reset divider location on new game.
2006-05-19 13:31:18 +00:00
ehouse
cbd67a5e21
First attempt to set board bounds based on tray bottom if tray
...
overlaps board.
2006-05-17 06:12:40 +00:00
ehouse
e28e40a04c
for vertical scoreboards, force miniwindow to be entirely inside the board.
2006-05-14 15:27:29 +00:00
ehouse
11322f0e4d
Since board can now sometimes only partially hide tray, introduce
...
distinction between obscuring and completely hiding. In former case,
erase the tray rather than draw it partially hidden. This means
drawing the tray before rather than after the board, which is a big
change that so far doesn't seem to have hurt anything. If it does, it
might be necessary to draw it before and after the board.
2006-05-12 08:03:08 +00:00
ehouse
a774a73778
tweak score layout, and remove a U8 that was overflowing on win32
2006-05-10 13:42:44 +00:00
ehouse
14c973354b
API change: board is responsible for figuring tile size and giving
...
extra pixels to divider.
2006-05-06 14:42:38 +00:00
ehouse
b0c4e9e91e
Include name of dict so it can get printed.
2006-04-30 13:58:24 +00:00
ehouse
4e2b080be5
Add, and use, stream_putString. Saves 500 bytes on win32.
2006-04-25 13:31:15 +00:00
ehouse
0dbc2e6557
don't exclude BEYOND_IR-only fields
2006-04-07 03:08:23 +00:00
ehouse
13b7fa62aa
Add macros to draw.h, and use 'em for wince, so that a platform can choose to call draw.h methods via a vtable or static linking.
2006-04-01 21:01:20 +00:00
ehouse
6866e09003
no harm in copying field when feature not available; may help newer
...
version to open file.
2006-03-04 16:07:21 +00:00
ehouse
942979ddd0
fix b5 crasher: check for stream equivalence with the older version
...
now that current version's been upped. Rename old version to better
indicate when it was current.
2006-03-04 06:12:38 +00:00
ehouse
8f72bf6b56
new directories to ignore
2006-02-18 14:08:04 +00:00
ehouse
9ff5259d4e
add const decls to draw.h and dictnry.h functions where appropriate,
...
and modify "subclass" methods to match. Should be no code change, but
this makes the intent of the APIs clearer.
2006-02-18 06:39:40 +00:00
ehouse
3f0353c681
makefile cleanup
2006-02-17 07:27:36 +00:00
ehouse
cf602d7905
make remDim 16-bit so doesn't overflow on large-screened devices
2006-02-14 04:53:45 +00:00
ehouse
44b8126f65
debug macros and wierd rewrite of code using random and mod. This makes it work on ce!
2006-01-31 06:42:53 +00:00
ehouse
dcd31cd092
update email address in header comments: no code change
2006-01-08 01:25:02 +00:00
ehouse
7c6babc53f
fix bug truncating tray display in history by adding size param to
...
formatTray()
2005-10-30 18:35:21 +00:00
ehouse
cb4672b8b9
fix unset var warning
2005-10-30 16:14:13 +00:00
ehouse
2b58da4cdf
New scheme for accepting and limiting reconnections. Now device must
...
send player counts, local and expected. Based on these the relay
accepts connections, declares the game full and ready for message
forwarding, and decides whether to accept a reconnect.
2005-10-02 15:39:38 +00:00
ehouse
93534b268a
make transmitted vars smaller where possible; new relay identifying
...
scheme where cookie is used only to connect, and is replaced for
reconnects by a relay-generated name that's supposed to be unique
across all games on all relays; let relay assign non-servers' hostIDs
rather than doing 'em randomly; use hostIDs for comms-level protocol's
channelNo where possible to avoid tripping over duplicate messages
2005-10-01 16:01:39 +00:00
ehouse
dba2a915ad
new constant
2005-10-01 15:52:16 +00:00
ehouse
ef58bf8faf
stream version change
2005-10-01 15:51:54 +00:00
ehouse
fae618b082
comment on shuffling
2005-10-01 15:51:35 +00:00
ehouse
73170b1254
fix streaming so four devices can be in game.
2005-10-01 15:51:14 +00:00
ehouse
15bd397f96
send disconnect message to relay before starting a new game.
2005-09-05 15:33:51 +00:00
ehouse
50a55d1335
formatting
2005-09-05 15:32:40 +00:00
ehouse
b99675640a
reset cookieID for a new game
2005-09-04 20:30:47 +00:00
ehouse
48495df7e5
handle OTHER_CONNECT message by resending any unACKed messages.
2005-09-03 18:31:32 +00:00
ehouse
49676995e7
handle other-disconnected error message
2005-09-03 15:37:49 +00:00
ehouse
460cda0390
Receive disconnect events and display message for error codes.
2005-09-03 06:57:01 +00:00
ehouse
b1ab4d8e27
Add range for relay errors.
2005-09-03 06:56:33 +00:00
ehouse
44996f14a7
send XWRELAY_RECONNECT
2005-09-02 06:26:33 +00:00
ehouse
eb0e79041e
add stream_setOnCloseProc
2005-08-21 14:33:38 +00:00
ehouse
af6f1406d5
rename constant
2005-08-21 14:04:32 +00:00
ehouse
cd8d18bd76
add a const
2005-07-30 01:48:17 +00:00
ehouse
711e0cdc36
cleanup for wince compile
2005-07-23 15:28:15 +00:00
ehouse
30f1e9b6db
add const
2005-07-23 15:21:23 +00:00
ehouse
0a8b5bb563
Get rid of unused param
2005-07-14 02:54:47 +00:00
ehouse
1bc8a981b3
protect TIMER_HEARTBEAT for standalone platforms
2005-07-09 15:27:06 +00:00
ehouse
bb974c39b1
dict_tilesToString sig change; remove glyph-measuring API just added
...
(since it belongs in drawing, not dict)
2005-07-08 03:06:08 +00:00
ehouse
56accaaad5
dict_tilesToString sig change
2005-07-08 03:02:31 +00:00
ehouse
3d067ccbbc
(conditionally) modify dicts to support getting height of platform
...
glyphs, pass into drawing code so can be fetched and cached, and
implement for Palm. This is to allow drawing glyphs (like Danish's
A-with-circle) that are taller than normal without the visual padding
the rest can have. So far works for 68K/non-highres. Will not
compile for ARM yet.
2005-07-07 03:46:07 +00:00
ehouse
a26549afa9
Pass protocol version code with connect request, and return error if
...
it isn't what relay can handle. Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
9d4bc009c0
name change
2005-07-06 00:58:20 +00:00
ehouse
93b78bc3f6
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
2d23ffddd3
eliminate unnecessary setHeartbeatTimer call
2005-07-05 20:57:37 +00:00
ehouse
d29698c1b0
put back functions that never should have been removed.
2005-06-27 05:45:28 +00:00
ehouse
74087bd5b7
cast to stop warning on wince
2005-06-27 03:56:09 +00:00
ehouse
2abb6fe77f
cleanup: make module-local functions static
2005-06-25 05:43:56 +00:00
ehouse
82a0045cb3
convert util_setTimer to take procptr; remove timer call on board; add
...
heartbeat to comms that uses util_setTimer with new timer type.
2005-06-23 04:16:53 +00:00
ehouse
657454aa6c
catch franklin up with recent API changes
2005-06-16 05:12:28 +00:00
ehouse
bda6841a8f
don't draw board before it's set up
2005-06-13 14:51:21 +00:00
ehouse
844cab6e5d
make one formal param const
2005-05-29 19:31:09 +00:00
ehouse
3296642486
casts to stop compiler warnings
2005-05-29 19:29:33 +00:00
ehouse
11c732ef7a
separate internalization of comms from call to connect to relay since
...
the first must finish before the caller will have a valid reference to
comms. call util_addrChange.
2005-04-03 17:00:59 +00:00
ehouse
85dbf98aca
separate internalization of comms from call to connect to relay since
...
the first must finish before the caller will have a valid reference to
comms.
2005-04-03 16:58:36 +00:00
ehouse
e6c3278f0f
add util_util_addrChange
2005-04-03 16:57:01 +00:00
ehouse
85f10cd2e7
add comms_getInitialAddr; protect against recursive sends
2005-04-03 02:49:04 +00:00
ehouse
1241c0fdfe
add comms_getInitialAddr
2005-04-03 02:48:50 +00:00
ehouse
712ec202d2
create new comms object if needed for non-first game
2005-04-03 01:36:59 +00:00
ehouse
99f2804141
don't instantiate comms unless it'll be used. Internally it has no
...
idea it's not supposed to connect to relay otherwise.
2005-03-25 03:11:54 +00:00
ehouse
94df6e022c
too much logging
2005-03-21 05:29:37 +00:00
ehouse
3ee16b6cd8
fix to build in standalone case
2005-03-20 19:43:00 +00:00
ehouse
356ede1a73
add XP_LD so symbian can long 32-bit vals
2005-03-20 19:41:30 +00:00
ehouse
d7e834f87e
fix bad assert
2005-03-20 15:01:59 +00:00
ehouse
90fe785790
Wrapping protocol around standard comms stuff that talks to the relay.
...
Revert previous relay-related changes.
2005-03-19 22:01:38 +00:00
ehouse
4d454a8fff
remove gross connectRelay hack. There's now a wrapping protocol that
...
talks to the relay entirely inside comms.c.
2005-03-19 21:48:47 +00:00
ehouse
7d84a2654f
added '-I relay/'
2005-03-19 21:47:18 +00:00
ehouse
040df7f128
listen port goes away; add separate union member for relay addressing
2005-03-19 21:46:51 +00:00
ehouse
9c3a8dc228
util_listenPortChange gone
2005-03-19 21:45:21 +00:00
ehouse
083104a49f
nuke logging that was polluting ncurses screen
2005-03-19 21:44:35 +00:00
ehouse
2f8320cba8
add stringFromStreamHere()
2005-03-19 21:44:09 +00:00
ehouse
cb674f16ac
fix problems with clients in networked games making a move after the
...
game should end: check number of passes and that all players still
have tiles before running robot.
2005-03-15 15:18:58 +00:00
ehouse
f15bae46d2
add assert
2005-03-15 15:13:52 +00:00
ehouse
5d9fb3e326
add model_recentPassCountOk
2005-03-15 03:31:52 +00:00
ehouse
670f5d8673
move playerNum into dsi so can be used in formatting score
2005-03-15 03:27:24 +00:00
ehouse
365a57c8fb
save hostIDs as part of comms; add logging
2005-03-09 15:18:17 +00:00
ehouse
7f2819ae8e
add util_addrChange
2005-03-09 15:14:10 +00:00
ehouse
40ac233a92
fix misspelling
2005-03-09 15:12:57 +00:00
ehouse
e00c438d18
fix conflict with type from Palm headers; fix for non-BEYOND_IR case.
2005-03-08 05:33:38 +00:00
ehouse
e2c2486f71
add support for relay for use by NAT'd/firewalled devices: cellphones.
...
Include cookie users will agree on on for relay rendevouz, and
sender/receiver IDs for when there are >2 devices in game. Supports
games between linux clients now, but needs a lot more work.
2005-03-06 17:56:34 +00:00
ehouse
6b7e2a9d53
HACK: server must ping relay or it can't be contacted
2005-03-06 17:51:18 +00:00
ehouse
c0f3adcfc4
cleanup; add debugging info for state changes
2005-03-06 17:49:37 +00:00
ehouse
6bac32e716
when undoing for purpose of finding last move and there's no pool,
...
don't attempt to replace tiles.
2005-02-02 02:51:05 +00:00
ehouse
a17ed0d72f
keep hostname as well as IP address in CommsAddrRec
2005-01-31 03:31:50 +00:00
ehouse
21ab439bfb
EXTERN_C_START
2005-01-31 03:30:26 +00:00
ehouse
8d84b41596
bug: comparison was dropping words with the same score as all those
...
already cached.
2005-01-25 04:39:55 +00:00
ehouse
85c72a91ba
change trayCursorLoc to be a 3-bit number so stores smaller
2005-01-23 17:28:29 +00:00
ehouse
6dbbc7037d
ex/internalize cursor locations
2005-01-23 17:26:38 +00:00
ehouse
22b06909b4
kill log statement
2005-01-23 08:20:13 +00:00
ehouse
340642d8a5
revert change to board_invalRect
2005-01-23 08:17:37 +00:00
ehouse
9edb556ded
board_invalRect params change
2005-01-23 06:14:07 +00:00
ehouse
906e0c0b0f
remove dead param; fix inval and choice of inverted cells so recent
...
move is not shown when pending move is.
2005-01-23 06:00:27 +00:00
ehouse
4065cdc1ed
remove dead param
2005-01-23 05:55:58 +00:00
ehouse
7bfcd9d161
provide callback for most recent score; return key on hidden tray
...
attempts to reveal; add focus obj to saved state.
2005-01-22 19:51:48 +00:00
ehouse
4ac01e29a4
add callback for most recent score
2005-01-22 19:49:19 +00:00
ehouse
0a501ae99d
new constant so clients can extend set of warnings
2005-01-20 02:37:13 +00:00
ehouse
d563b84821
default impl of getShortName
2005-01-13 14:36:42 +00:00
ehouse
33d597839c
don't call board_draw except in response to Draw() on Symbian
2005-01-13 02:52:45 +00:00
ehouse
fff5aa229a
add missing gameID param
2005-01-13 01:43:02 +00:00
ehouse
ae15505176
make params const
2005-01-09 21:33:48 +00:00
ehouse
062d1cebb7
allow caller to assign COMMONDIR for cases where caller isn't where
...
expected.
2005-01-07 11:09:09 +00:00
ehouse
2c0af518c6
remove unused constant
2005-01-04 04:07:38 +00:00
ehouse
5805df0a89
add casts for symbian compiler
2005-01-04 04:06:37 +00:00
ehouse
d25d5d68ae
formatting
2005-01-04 04:05:02 +00:00
ehouse
044de5bf33
start cursor near middle of board
2005-01-04 03:23:12 +00:00
ehouse
73f79a7dfa
up/down arrow keys move divider
2005-01-04 03:11:56 +00:00
ehouse
a8f59730ba
use dict_getShortName
2004-12-18 01:06:47 +00:00
ehouse
7278a430d0
add dict_getShortName
2004-12-18 01:05:20 +00:00
ehouse
cb94d65a24
add dict_getShortName, casts for symbian
2004-12-18 01:04:57 +00:00
ehouse
df5a6f0265
remove too-frequent logging
2004-12-17 15:17:20 +00:00
ehouse
d69662558c
always set nTilesMax so works when XWFEATURE_SEARCHLIMIT not defined
2004-12-11 04:16:48 +00:00
ehouse
b91016fac8
remove hint-drag logging (no change to non-debug code)
2004-11-14 16:29:13 +00:00
ehouse
c569e5c358
add HintAtts param to draw_drawBoardArrow
2004-11-14 16:06:30 +00:00
ehouse
6852c51b70
Don't use Palm APIs in common code!
2004-11-09 02:03:28 +00:00
ehouse
febc56c9c5
add board_formatRemainingTiles
2004-11-06 02:54:25 +00:00
ehouse
b8feeb94a2
add param to model_countAllTrayTiles
2004-11-06 02:50:01 +00:00
ehouse
800e749ac2
server_formatRemainingTiles and server_formatDictCounts
2004-11-06 02:46:08 +00:00
ehouse
6096d97463
nuke tmpModel earlier
2004-11-05 14:29:17 +00:00
ehouse
af1ae65e89
add comment
2004-11-02 06:27:47 +00:00
ehouse
62972856e7
another move-summary bug
2004-10-31 00:54:21 +00:00
ehouse
969d69f3ae
fix bug summarizing score for one-tile moves; remove return from
...
middle of function.
2004-10-31 00:53:26 +00:00
ehouse
cf12d0f8cc
fix bug with printing last move score. Undo on the tmp model wasn't
...
working and so tiles added later got included.
2004-10-30 18:22:39 +00:00
ehouse
47102d25cb
fix linux build: add missing param
2004-10-30 16:59:07 +00:00
ehouse
9b149d61e4
cleanup
2004-10-30 16:55:59 +00:00
ehouse
1c199500c3
add gi_countHumans
2004-10-30 04:50:33 +00:00
ehouse
722b0095ca
always include slots that are only used in conditional builds to
...
simplify converting between saved versions.
2004-10-08 23:57:24 +00:00
ehouse
8991604df6
deal with older stream version
2004-10-08 23:54:57 +00:00
ehouse
6b3e3d64a0
Pass number of blanks to util_engineStarting
2004-10-07 13:51:03 +00:00
ehouse
58f5f7b38c
add option when memory's available for dict to store all of its data
...
in a single FtrPtr so that lookup can be faster. Still need to
confirm that there's a noticable speedup this way....
2004-10-07 13:23:20 +00:00
ehouse
798101fcc1
bug: hide arrow when it can't be moved in case where tile comes via keyboard
2004-10-05 02:32:58 +00:00
ehouse
5deb7f5eb2
fix arm<->68K save/open problem by not relying on sizeof and saving
...
each field explicitly (as I already do everywhere else.)
2004-10-02 03:47:24 +00:00
ehouse
e8d4e288bd
reject message with wrong connID
2004-10-01 01:25:55 +00:00
ehouse
96d1e7870a
first player robot again by default
2004-09-30 13:51:29 +00:00
ehouse
bba0109f7f
fix endienness problem for game id
2004-09-30 13:43:07 +00:00
ehouse
4494339d72
pad struct to 4 bytes so ARM and 68K size are the same
2004-09-29 13:17:15 +00:00
ehouse
19d2d209b2
fix for 4-byte nodes on ARM
2004-09-28 01:03:48 +00:00
ehouse
8839dfd211
cleanup; fix for 4-byte nodes on ARM
2004-09-28 01:03:07 +00:00
ehouse
93b39af1f2
fix cast
2004-09-24 01:37:30 +00:00
ehouse
8e5f3cb7b7
no robots for a while
2004-09-24 01:35:54 +00:00
ehouse
77960fe3ab
add pno-related obj dir
2004-09-19 03:32:43 +00:00
ehouse
37f889703a
remove dead code
2004-07-20 15:13:54 +00:00
ehouse
dd7b6cf0de
remove masking that was breaking blanks in Polish and I THINK was
...
redundant. Add assert to make sure.
2004-07-20 15:08:45 +00:00
ehouse
76615fbc48
always hide arrow when undoing partial move, not just when done from
...
tray.
2004-07-10 22:57:17 +00:00
ehouse
3608ee29a8
make < 80 columns
2004-07-10 22:56:20 +00:00
ehouse
b36124f01d
Hide cursor arrow when pen in empty tray region returns tiles to tray.
2004-07-10 22:40:50 +00:00
ehouse
4aee758a5c
output the right string
2004-07-10 14:17:07 +00:00
ehouse
afa67f1a3c
cleanup for no hintlimit feature case
2004-06-27 04:35:42 +00:00
ehouse
89af7669e1
missed name change
2004-06-25 07:09:08 +00:00
ehouse
6a05866e80
framework for smarter inval of hint rect during drag
2004-06-25 06:56:58 +00:00
ehouse
b637c2c6e6
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints.
2004-06-25 06:51:24 +00:00
ehouse
bb3a67e9da
engine is now responsile for asking for and tracking how many tiles in
...
the tray should be used in hints. Moved responsibility here from
platform because platform doesn't know when a turn ends, and end of a
turn (engine reset) is the right place to reset the values.
2004-06-25 06:49:49 +00:00
ehouse
e9d3a3f646
pass to engine boolean telling it whether to ask for tray hint limits;
...
address, for penDown only, confusion between whether pen events are
handled and whether the handling means a redraw is required. Might
need to do same for penMoved and penUp.
2004-06-25 06:47:35 +00:00
ehouse
9f8b53a736
add util_getTraySearchLimits
2004-06-25 06:39:24 +00:00
ehouse
b580c0b5e7
name change
2004-06-25 06:27:48 +00:00
ehouse
3f3f9541b3
remove unused variable
2004-06-24 05:19:52 +00:00
ehouse
b084fa57c8
version now part of stream
2004-06-24 05:19:31 +00:00
ehouse
56a0763da1
version now part of stream; fix VERSION defines
2004-06-24 05:18:46 +00:00
ehouse
ebef9abf74
preserve hint limits
2004-06-24 05:17:59 +00:00
ehouse
9e77a21270
move some actions to penUp from penDown
2004-06-23 03:33:06 +00:00
ehouse
1a355f57b9
nuke unused param
2004-06-23 03:30:12 +00:00
ehouse
e80d4075e2
up stream version to include hintrect boolean
2004-06-22 06:29:19 +00:00
ehouse
74df148d2a
scroll as part of hint rect drag
2004-06-22 06:28:22 +00:00
ehouse
d1598a2d8a
remove dead code and bogus assert
2004-06-18 13:52:12 +00:00
ehouse
8687d210b7
polish hintrect stuff; fix inval, etc
2004-06-18 13:25:57 +00:00