don't call board_draw except in response to Draw() on Symbian

This commit is contained in:
ehouse 2005-01-13 02:52:45 +00:00
parent f5f014d9ae
commit 33d597839c

View file

@ -1492,6 +1492,7 @@ board_requestHint( BoardCtxt* board,
XP_U16 selPlayer;
EngineCtxt* engine;
XP_Bool searchComplete = XP_TRUE;
XP_Bool redraw = XP_FALSE;
*workRemainsP = XP_FALSE; /* in case we exit without calling engine */
@ -1509,9 +1510,16 @@ board_requestHint( BoardCtxt* board,
regardless where its contents are? */
if ( model_getCurrentMoveCount( model, selPlayer ) > 0 ) {
model_resetCurrentTurn( model, selPlayer );
/* Draw's a no-op on Wince with a null hdc, but it'll draw
again.*/
/* Draw's a no-op on Wince with a null hdc, but it'll draw again.
Should probably define OS_INITS_DRAW on Wince...*/
#ifdef OS_INITS_DRAW
/* On symbian, it's illegal to draw except from inside the Draw
method. But the move search will probably be so fast that it's
ok to wait until we've found the move anyway. */
redraw = XP_TRUE;
#else
board_draw( board );
#endif
}
tileSet = model_getPlayerTiles( model, selPlayer );
@ -1564,7 +1572,7 @@ board_requestHint( BoardCtxt* board,
}
}
}
return result;
return result || redraw;
} /* board_requestHint */
static XP_Bool